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//assetplacer save [name]
//assetplacer load [name]
//assetplacer remove [name]
allows you to easily place down assets in any direction.
Terrain generator Tool
uses cuboid, sphere, cylinder and poly selections.
//terragen [noiseType] [height] [zoom] [wave] [pattern]
Possible noise types:
Simplex, Fractal, Billowy, Ridged, Euclidean, Natural and Poly
-v flag adds a vignette mask over the terragen which smooths out the edges.
-e flag layers it on top of existing terrain.
Usable on Euclidean, Manhattan and Natural:
-r flag randomizes the cellular noises.
Usable on Fractal, Billowy and Ridged:
-n flag adds more noise.
/brush crop <size> <min> [max]
Min and max data values between 0 and 8.
Revolve Tool and Brush
uses cuboid selection.
//revolve <amount> [start] [end] [heightDiff]
/brush revolve <amount> [start] [end] [heightDiff]
Start and end = angle of start and end in degrees.
HeightDiff = Height difference between start and end.
Flags: -p flag makes the rotations regular polygon shapes
//typereplace [from] [to]
replaces one block type to another one.
-f flag prevents fences and fencegates to be replaced.
-b flag prevents regular blocks to be replaced.
-d flag prevents double and smooth slabs to be replaced.
/brush boulder <block> [size] [amount] [height] [width]
Block = Worldedit Pattern
Size = diameter of the rock Amount = smoothness from 0 to 5 (0 is low poly) Height = height of the rock Width = width of the rock
-h flag makes the rocks hollow
-f makes the rocks "fall" to the ground
-a makes the rocks angled based on your orientation
If you want to use unicode for the text use the font "unicode"
//text <block> <size> <text>
Use 155 or quartzblock for the system to use slabs for more detailing
-c flag cycles the font after each use.
uses convex selection.
//river <block> <start> <end> [decline]
Start and end are the depth.
Decline is the steepness of the edges of the river (default = 1).
-s flag smooths out the liquid or snow layers
-n flag adds noise to the river shape