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Spike brush - NEW
/brush spike <block> <length> <start> <end>
Uses convex selection.
Start and end = sphere size of start and end.
Length = Length of the spike.
-n flag adds noise to the spike shape.
/brush vine <block> [size] [chance] [min][,[max]]
Chance = place chance in percentage.
Min and Max = vine length.
/brush crop <size> <min> [max]
Min and max data values between 0 and 8.
/brush revolve <amount> [start] [end] [heightDiff]
Uses cuboid selection.
Start and end = angle of start and end in degrees.
HeightDiff = Height difference between start and end.
-p flag makes the rotations regular polygon shapes
/brush boulder <block> [size] [amount] [height] [width]
Block = Worldedit Pattern
Size = diameter of the rock Amount = smoothness from 0 to 5 (0 is low poly) Height = height of the rock Width = width of the rock
-h flag makes the rocks hollow
-f flag makes the rocks "fall" to the ground
-a flag makes the rocks angled based on your orientation