Skip to content

Revolve Tool

Arcaniax edited this page Feb 10, 2019 · 1 revision

🡄 back

Permission: worldedit.brush.revolve

//revolve <amount> [start] [end] [heightDiff]

Uses cuboid selection.

Start and end = angle of start and end in degrees.

HeightDiff = Height difference between start and end.


-p flag makes the rotations regular polygon shapes

Youtube Tutorial:


You can’t perform that action at this time.