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Revolve Tool

Arcaniax edited this page Feb 10, 2019 · 1 revision

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Permission: worldedit.brush.revolve

//revolve <amount> [start] [end] [heightDiff]

Uses cuboid selection.

Start and end = angle of start and end in degrees.

HeightDiff = Height difference between start and end.

Flags:

-p flag makes the rotations regular polygon shapes


Youtube Tutorial:

Example:

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