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River Tool

Arcaniax edited this page Feb 10, 2019 · 2 revisions

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Permission: worldedit.river

//river <block> <start> <end> [decline]

Uses convex selection.

Start and end = Depth of the river.

Decline = Steepness of the edges of the river (default = 1).

Flags:

  • -s flag smooths out the liquid or snow layers.

  • -n flag adds noise to the river shape.


Examples:

//river water 5 10

//river water 5 10 -n

//river water 5 10 -s

//river snow_layer 10 20 -sn

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