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Outpost 2 Mission Rising From the Ashes
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OP2MissionSDK @ 15a08f9
.appveyor.yml
.gitignore
.gitmodules
AIFightGroups.cpp
AIFightGroups.h
AIHelper.cpp
AIHelper.h
Ashes.map
BriefingDialog.cpp
Disasters.cpp
Disasters.h
DllMain.cpp
MapHelper.cpp
MapHelper.h
PlayList.cpp
PlayList.h
PlayerBaseBuilder.cpp
PlayerBaseBuilder.h
Readme.txt
RisingFromTheAshes.rc
RisingFromTheAshes.sln
RisingFromTheAshes.vcxproj
RisingFromTheAshes.vcxproj.filters
ScriptGlobal.h
SetupAIBase.cpp
UnitHelper.cpp
UnitHelper.h
briefing.rtf
main.cpp
multitekNoLavaWalls.txt
resource.h

Readme.txt

*** Rising from the Ashes

A new Eden Starship Colony Game for Outpost 2 programmed by Vagabond from Jan to Mar of 2016.

Install Directions:
 * Place the Ashes.map, c_ashes.dll, & multitekNoLavaWalls.txt files in your root Outpost 2 install directory. 
 * Open Outpost 2 and search for the new scenario with the other colony games.
 * Good luck, and have fun!

*** Source Code

Rising from the Ashes was built using C++ in Visual Studio 2015. C++11 and the C++ Standard Library are both used. 
If you want to load the scenario into a different IDE, a C++11 compliant IDE is required. 
Your IDE will also need support for the windows API and the Outpost 2 SDK ver 2.1.

Post Build Events: 3 post build events are remarked out (rem command) to prevent them from copying 
files on another person's computer without their knowledge. Remove the rem from the 3 lines to
enable them.

If you need help troubleshooting the compiled scenario or the source code, use the OutpostUniverse forums.

** Bugs

 * TRIVIAL - If you destory the AI's Vehicle Factor and the AI's ConVec that builds new structures, 
   the Repair ConVec will not switch roles and rebuild the vehicle factory.

** Credits

  * SirBomber - For making great tutorials that without I probably wouldn't have been able to learn the SDK.
  * Hooman - For providing technical help, especially for re-creating the Plymouth Starship II colony game. 
    This provided a lot of insight on using the SDK. Also, for solving the victory conditions/Saving bug.

** Change Log

Version 1.0.7
 - Stop player from being able to build lava walls (Tech file update)
 - Move HFL initialization into DLLMain
 - Improve header include formatting
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