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@BrettStory BrettStory released this Nov 16, 2019 · 5 commits to master since this release


  • Framework now uses a MonoGame PCL that can be used across multiple platforms.
  • Framework is now a .NET Standard project that should be portable across platforms.
  • Dialog for selecting an asset type or a component type now allows you to filter the available types by name.
  • NuGet package created.


  • UI tests separated out into their own project.
  • Submodules removed in favor of NuGet packages for both MonoGame and WpfInterop.
  • Ability to reload assets has been removed as it did not work and a solution may be too complicated.
    • Simply reload the editor if you need to reload assets.


  • Changing project name and startup scene trigger the project as having changes.
Assets 2
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