Repackage NuGet package as a .UnityPackage for import into a Unity project
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A .NET Core app to package a NuGet package (and dependencies) as a .UnityPackage for import into a Unity 2018 (or higher) project. This will build a package that should be compatible with the following Unity player settings (Player Settings -> Other Settings -> Configuration):

Setting Value
Scripting Runtime Version .NET 4.x Equivalent
Scripting Backend Mono or IL2CPP
Api Compatibility Level .NET Standard 2.0


It is assumed you have .NET Core 2.1 installed. If not, you can download from here. Once installed, from the src directory, run the standard dotnet build command.


Assuming you are in the src directory, simply run the standard dotnet run command with the following options:

Switch Description
-n, --nugetpackage Required. NuGet package to repackage
-v, --version Version of NuGet package to use
-p, --unityproject Path to the Unity project to include with this package
-m, --includemeta Include .meta files from the Unity project
-o, --outputpath Path to save the .unitypackage
--verbose Maximum verbosity
--skiplinkxml Do not add a link.xml to package
--help Display this help screen.
--version Display version information.


Let's say you wanted to download and package the latest version of the WindowsAzure.Storage NuGet package to a Unity package in the current directory. Here's what that would look like (note the -- argument which ensures the switches get passed to the app itself, not the dotnet command:

dotnet run -- -n WindowsAzure.Storage


Check out our Sandbox site for some repackaged Azure SDKs that were built using this tool.