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Amp

  • WIP Amp, a melee/range hybrid who fights with electromagnetic attacks.

Skills To Do

  • Shockblade
    • Add smear?
  • Lorentz Cannon
    • Make spike prep SFX cancel on fire
    • Make prep gameobject spawn properly in multiplayer
    • fix laggy ghost in multiplayer
  • Plasma Slash
    • Fix multiplayer projectile becoming invisible
  • Magnetic Vortex
    • Add field representing vortex range/or tendrils
    • Non-boss enemies are silenced; bosses have their damage reduced by 25%.
  • Surge
    • Fix not being able to exit ability if remaining charges are left
    • Watch out for "received networktransform data for object that doesn't exist error"
    • Make momentum cancel on early exit in multiplayer
    • Doesn't work correctly on clients? Look into it.
  • Pulse Leap
    • Keep an eye on launchblast method in OnEnter
  • Fulmination
    • Consider adjusting chain effect
    • Keep an eye on your fix for bad statetype null
  • Bulwark of Storms
    • Add VFX & SFX to channelling
    • Make worm unset skill override on death in multiplayer
    • Make Melvin follow Amp
    • Red Melvin?

Item Displays To Do

  • Fix frost relic item display/revise current displays
  • Adjust masking of model for limb replacement

Animations To Do

  • Adjust sideways walks
  • Polish shockblade slashes
  • Fix weird roll -> run transition
  • Add standing still animations for shockblade, lorentz cannon, magnetic vortex & fulmination

Bugs to Fix

  • Amp sometimes switches skins mid run
  • Obliterating on Monsoon will not unlock Red Sprite
  • Beating level 1 of eclipse will not unlock the next level
  • Some mod combinations will result in Amp messing up unlockables for other chars?

Misc. To Do

  • Cleanup code base, finish comments
  • Fix method of loading in assetbundles/soundbanks (and fix soundbank error
  • Emote and other API Support
  • Add configs
  • Adjust character portrait

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Lightning guy from RoR2

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