Amp
- WIP Amp, a melee/range hybrid who fights with electromagnetic attacks.
Skills To Do
- Shockblade
- Add smear?
- Lorentz Cannon
- Make spike prep SFX cancel on fire
- Make prep gameobject spawn properly in multiplayer
- fix laggy ghost in multiplayer
- Plasma Slash
- Fix multiplayer projectile becoming invisible
- Magnetic Vortex
- Add field representing vortex range/or tendrils
- Non-boss enemies are silenced; bosses have their damage reduced by 25%.
- Surge
- Fix not being able to exit ability if remaining charges are left
- Watch out for "received networktransform data for object that doesn't exist error"
- Make momentum cancel on early exit in multiplayer
- Doesn't work correctly on clients? Look into it.
- Pulse Leap
- Keep an eye on launchblast method in OnEnter
- Fulmination
- Consider adjusting chain effect
- Keep an eye on your fix for bad statetype null
- Bulwark of Storms
- Add VFX & SFX to channelling
- Make worm unset skill override on death in multiplayer
- Make Melvin follow Amp
- Red Melvin?
Item Displays To Do
- Fix frost relic item display/revise current displays
- Adjust masking of model for limb replacement
Animations To Do
- Adjust sideways walks
- Polish shockblade slashes
- Fix weird roll -> run transition
- Add standing still animations for shockblade, lorentz cannon, magnetic vortex & fulmination
Bugs to Fix
- Amp sometimes switches skins mid run
- Obliterating on Monsoon will not unlock Red Sprite
- Beating level 1 of eclipse will not unlock the next level
- Some mod combinations will result in Amp messing up unlockables for other chars?
Misc. To Do
- Cleanup code base, finish comments
- Fix method of loading in assetbundles/soundbanks (and fix soundbank error
- Emote and other API Support
- Add configs
- Adjust character portrait