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@BrutPitt BrutPitt released this Apr 8, 2019 · 26 commits to master since this release

Ver 1.2 with new particles lighting model rendering engine

What's new

  • New particles (real-time) rendering engine with ray-march quality and same speed:
    • New lighting models: Phong / BlinnPhong / GGX
    • Light distance (control)
  • New configuration settings (before selected only at building time):
    • Calculus mode (single or separable thread)
    • Main buffer type (single mapped buffer or gpu buffer + support buffer)
    • Support buffer dimension
    • Limit of Max Number of Particles now is 267 Million (about 4GB)
    • Low / High precision
    • Program restart is no longer necessary to apply changes
  • Mouse wheel support for zoom/dolly
  • New Attractors: Dequan-Li, Multi-Chua II, Zhou-Chen, Mira3D (Mira 2D attractor ported on 3D)
  • FXAA improvement and optimization

wglChAoS.P (WebGL version)

  • New changes are available also for WebGL version.
  • Correct a bug on "pointsprite" texture (upside/down rendering on lighted dots: flipped Y), afflicted only WebGL version.

Note

  • Linux executable is no longer compatible with Ubuntu 16.04 concurrently with the end of the support (April 2019), but the compatibility remains at source code level: you can compile to build your executable.

Executable installation

No installation program is provided: just clone it form github or download master repository (it contains everything: source code and executables) or download the glChAoSP.zip binary archive (it contains all executables for all O.S.) and decompress it in a folder whatever: only the internal directories structure must be preserved.

For a correct use/installation for a particular operating system, please read the main page: glChAoS.P

WebGL live / online version 1.2

The WebGL vesion is online at this link: wglChAoS.P
now with touch screen support and new rendering engine
Please read the warnings and hardware/software requirement

Assets 3

@BrutPitt BrutPitt released this Feb 13, 2019 · 48 commits to master since this release

Ver 1.1.1

What's new

  • Import / Export cloud points from Data menu: load and save PLY file format (binary and ascii)
    • this feature must be yet fully tested
  • Auto restart emitter (when off) changing values or resizing circular buffer
  • Added low precision 16 bit float (in program settings) for textures, framebuffers and palette: speed up 30% rendering (mostly when glow/fxaa is on and with olden GPU)... but has less shades in particular when using glow effect

wglChAoS.P (WebGL version)

  • Add touch screen support for tablet/smartphones
  • Add "intermediate buffer size" for better support mobile devices and slow CPU

Note

  • 32 bit Windows version is not fully tested, prefer always the 64 bit one

Executable installation

No installation program is provided: just clone it form github or download master repository (it contains everything: source code and executables) or download the glChAoSP.zip binary archive (it contains all executables for all O.S.) and decompress it in a folder whatever: only the internal directories structure must be preserved.

For a correct use/installation for a particular operating system, please read the main page: glChAoS.P

WebGL live / online version 1.1.1

The WebGL vesion is online at this link: wglChAoS.P
now with touch screen support
Please read the warnings and hardware/software requirement

Assets 3

@BrutPitt BrutPitt released this Jan 27, 2019 · 61 commits to master since this release

Ver 1.1

What's new

  • New WebGL version via WebAssembly: now have all PointSprite options are available for WebGL version, like desktop one, and you can switch via "Alternative settings" to view also the desktop billboard saved settings
  • Adding hypercomplex fractals via IIM (Inverse Iteration Method): 12 in total.
  • Changed pseudo random generator to speedup stochastic IIM
  • Dot editor to change the appearance of the particles
  • Light improvement: adding light color and global intensity
  • Particles Size: now both Billboard and PointSprite have same size and the settigns are switchable (via I/i key) with no evident differences
  • Particles Size proportional: now particles size are proportional to window height (constant size is anyway settable via program Settings Dialog)
  • New QuickView Dir option added: allows to quickly select "additional" files stored in the ChaoticAttractors folder
  • New fast navigation keys: now you can scroll quickly between main formulas (arrow keys: Up/Dn) and/or stored files in ChaoticAttractors folder (arrow keys: Left/Right), without open a "fileDialog". Please read more in Help (F1) Dialog.

Notes

  • For a bug fix on Distance Attenuation the particles may appear bigger in old personal saved files: simply resize the particles or change the "distance attenuation" factor, and re-save the file.
  • various internal changes and optimizations and minors bugs fix

Executable installation

No installation program is provided: just clone it form github or download master repository (it contains everything: source code and executables) or download the glChAoSP.zip binary archive (it contains all executables for all O.S.) and decompress it in a folder whatever: only the internal directories structure must be preserved.

For a correct use/installation for a particular operating system, please read the main page: glChAoS.P

WebGL live / online version 1.1.0

The WebGL vesion is online at this link: wglChAoS.P
Please read the warnings and hardware/software requirement

Assets 3
Pre-release

@BrutPitt BrutPitt released this Jan 15, 2019 · 71 commits to master since this release

Ver 1.1 beta2

What's new

  • New WebGL version via WebAssembly, adding Light and Depth buffer
  • Adding hypercomplex fractals via IIM (Inverse Iteration Method): 12 in total.
  • Changed pseudo random generator to speedup stochastic IIM
  • Dot editor to change the appearance of the particles
  • Light improvement: color and global intensity
  • Bug fix on Distance Attenuation: now the particles may appear bigger in old saved files... for the moment only the defaults have been adequate.
  • New QuickView Dir option added: allows to quickly select "additional" files in the ChaoticAttractors folder, but for the issue described above they may appear incorrectly
  • various internal changes and optimizations
  • minors bugs fix

Note

  • The IIM algorithm is in an initial draft and will undergo further changes: if you save a fractal, it may look different (only in appearance - I hope - and not in shape) in a later version
  • In OS X the hypercomplex fractals exploration is strangely slow (excessively less, after changing random generator), maybe for the differences with OpenGL 4.5: on OS X and OpenGL 4.1 I use a CPU memory buffer instead of a direct VRAM access. Needs investigation.

Warning

These files contain only executables and binaries for Windows / Linux / OS X
For a correct use/installation read main page: glChAoS.P

If you are interested in the source code, simply clone or download the master branch from: glChAoS.P: it contains everything (source code and executables).

The WebGL vesion is LIVE from: wglChAoS.P
Please read the warnings and hardware/software requirement

Assets 2
Pre-release

@BrutPitt BrutPitt released this Jan 7, 2019 · 78 commits to master since this release

Ver 1.1 beta release

What's new

  • New WebGL version via WebAssembly
  • Adding hypercomplex fractals via IIM (Inverse Iteration Method): 12 in total.
  • Changed pseudo random generator to speedup stochastic IIM
  • Started to add a way to change the dots aspect
  • various internal changes and optimizations
  • minors bugs fix

Note

  • The IIM algorithm is in an initial draft and will undergo further changes: if you save a fractal, it may look different (only in appearance - I hope - and not in shape) in a later version
  • In OS X the hypercomplex fractals exploration is strangely slow (excessively less, after changing random generator), maybe for the differences with OpenGL 4.5: on OS X and OpenGL 4.1 I use a CPU memory buffer instead of a direct VRAM access. Needs investigation.

Warning

These files contain only executables and binaries for Windows / Linux / OS X
For a correct use/installation read main page: glChAoS.P

If you are interested in the source code, simply clone or download the master branch from: glChAoS.P: it contains everything (source code and executables).

The WebGL vesion is LIVE from: wglChAoS.P
Please read the warnings and hardware/software requirement

Assets 2
Pre-release

@BrutPitt BrutPitt released this Dec 28, 2018 · 96 commits to master since this release

Ver 1.1 alpha release

What's new

  • Adding hypercomplex fractals via IIM (Inverse Iteration Method)
  • Changed pseudo random generator to speedup stochastic IIM
  • Started to add a way to change the dots aspect
  • minors bugs fix

Note

  • The IIM algorithm is in an initial draft and will undergo further changes: if you save a fractal, it may look different (only in appearance - I hope - and not in shape) in a later version
  • In OS X the hypercomplex fractals exploration is strangely slow (excessively less, after changing random generator), maybe for the differences with OpenGL 4.5: on OS X and OpenGL 4.1 I use a CPU memory buffer instead of a direct VRAM access. Needs investigation.

Warning

These files contain only executables and binaries for Windows / Linux / OS X
For a correct use/installation read main page: glChAoS.P

If you are interested in the source code, simply clone or download the master branch from: glChAoS.P: it contains everything (source code and executables).

Assets 2
Dec 28, 2018
ver 1.1 alpha release: adding hypercomplex fractals

@BrutPitt BrutPitt released this Dec 18, 2018 · 107 commits to master since this release

Warning

These files contain only executables and binaries for Windows / Linux / OS X
For a correct use/installation read main page: glChAoS.P

If you are interested in the source code, simply clone or download the master branch from: glChAoS.P: it contains everything (source code and executables).

Ver 1.01: Some bug fixes + 11 new attractors dp/dt type

Assets 2

@BrutPitt BrutPitt released this Dec 14, 2018 · 111 commits to master since this release

These files contain only executables and binaries for Windows / Linux / OS X
For a correct use/installation read main page: glChAoS.P

If you are interested in the source code, simply clone or download the master branch from: glChAoS.P.
It contains everything: source code and executables.

Assets 2
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