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RayMarching Perlin Noise 4D

RayMarching Perlin Noise 4D

Commands

  • space - start/stop 4D noise evolution
  • enter - toggle phong/transparent rendering

Description

This is my 2009 C/C++/OpenGL Experiment

It uses OpenGL 2.1 and is inspired to Render to 3D Texture example of OpenGL NVidia SDK 10.5.

I just added a recent Visual Studio 2017 project solution, changed GLUT with GLFW, and used my VirtualGizmo3D 3D object manipulator/orienteering.

For now only a Windows VisualStudio project/solution is available, but the project is portable on other Operating Systems. Soon available (hope) also a CMake file.

To build is need GLFW Library, other tools (glad, glm, virtualGizmo) are included.