Logistics Pipe Mk3 - Advanced Crafting Table Bug #714

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KThompson77 opened this Issue Apr 1, 2013 · 17 comments

4 participants

@KThompson77

Though the request is formatted as 'successful' in the Request GUI, the items do not in fact respond as extracted by the crafting pipe, and instead as automatic ejection from a finished recipe. As such, the request builds up without ever resulting in the items actually being sent to the request location.

@KThompson77

Any recipe require a several-step autocraft process as such fails miserably. Ex: I'm trying to organize my storage, I ask for 20 diamond chests from IronChests mod, the additional raw material is sent to the ACT no issue, but starting at the regular vanilla chest, it all falls apart and never receives the chest for the next tier up, etc etc.

@SirSengir

counts to 10, slowly

Not a BC issue.

@SirSengir SirSengir closed this Apr 1, 2013
@AartBluestoke

problems with item delivery/supply/etc with logistics pipes should be reported to https://github.com/RS485/LogisticsPipes .
In this case there is no actual bug if the machine sticks a random item into the crafting pipe, the crafting pipe doesn't actually know that the item it sees belongs to the job it requested.
The solution is to use a satellite pipe on the on the crafting table.

Perhaps there is room for a feature request "crafting pipe should recognize non-routed items as responses to crafting requests -- various machines eject items into pipes without extraction requests".

@KThompson77

I forgot to mention that in one of my attempts to circumvent this issue, I tried formatting the crafting setup using the adjacent inventory option the wiki mentions. But the ACT did not draw items from said inventory. The wiki was not clear on whether the items were automatically extracted or had to be actively -pumped-. As such I figured the 'not using an adjacent inventory' qualified it, and that the two issues were one and the same, that is to say outside inventory relations.

@KThompson77

I have not used these much so was not aware it was in the wrong section, apologies

@viliml

Any recipe require a several-step autocraft process as such fails miserably. Ex: I'm trying to organize my
storage, I ask for 20 diamond chests from IronChests mod, the additional raw material is sent to the ACT no
issue, but starting at the regular vanilla chest, it all falls apart and never receives the chest for the next tier up,
etc etc.

I made a perfectly functional coal-to-diamond crafter using IC2, absolutely no problem! You should think the design through better!

@KThompson77

Screenshots of said setup with outline of process would be more helpful than the energetic and oh-so-perky 'You're not good enough!'.......

@KThompson77

As the common adage goes: Pics or it didn't happen, mate.

@viliml

I'm currently on de-addicting from MC so I can focus on studying, but I ensure you, it's possible! Remind me in 3 weeks, and I'll happily reconstruct it and show you the pics!

@viliml

2013-04-02_10 18 32

I use LiquidUU's accelerators to make it quicker. Are you happy? Did it happen, mate?

@viliml

the machines are, from left to right, from top to bottom:
compressor(for chunks to diamonds), compressor(from balls to comp. balls), macerator(from coal to coal dust),
3xaccelerator, autocrafting table(for coal balls), autocrafting table(for coal chunks),
3x crafting pipe mk.3(to get stuff in and out of the accelerators), basic log. pipe, 2x craftiing pipe mk.3(to get stuff in and out of the ACTs),
basic log. pipe,
chest, request pipe mk.2, 2xbasic log. pipe(actually, can be just 1), provider pipe mk.2,
power junction, chest,
geothermal generator.

@viliml

I hope it was worth challenging my will to study by this awsum game I had to reinstall... Yea, it was 😄

@viliml

Oh, right you also mentioned the outline of the process: you put 64 coal, 8 flint and 1 obsidian to the right chest, order a diamond in the request pipe, then all the coal goes to the right accelerator, it macerates it instantly into coal dust, then it all goes, along with the 8 flint, to the left ACT, it crafts it into 8 coal balls, they go to the middle accelerator, it instantly compresses them into comp. coal balls, then they go, along with the obsidian, to the reight ACT, it crafts them into a coal chunk, then it goeast to the left accelerator, which instantly compresses it into a diamond, which then traveles to the left chest.

@KThompson77

That in no way has anything to do with making the Advanced Crafting Table/Assembly Workbench work however. Though it is a very nice setup. I use overflow charcoal with the condensed blocks mod for diamond, or Usefull Cobble to craft it. I save my UU-matter for other stuff. My issue was that Logistics pipes did not work correctly when use crafting pipe with the ACT

@viliml

I see that the ACT doesn't work that way, but you said that any multi-step process falils miserably apart, you didn't mention that it only happens with the ACT, and "ACT" can be uused an an acronym for the AutoCrafting Table too, which is what I used in the process!

@viliml

But, back on topic, it is very weird. I am TRYING to understand log. crafting pipe code, and so far it all seems normal! BUT, I have a solution! Put obsidian pipes all around your log. crafting station, and use the diamond pipes to send the results that jump out to their destinations. Or, better still, just use the autocrafting tables, which are cheaper, faster, and bugfree 😄

@KThompson77

Fair point on the acronym, I hadn't realized that really xD the issue with the obsidian pipes is that to send the ingredients there (via logistics not vanilla buildcraft) still involves attached a pipe to the AdvCT, which it would then deposit items in to. And the reason I'm try to switch over to AdvCT's is twofold, one, it will allow more compact handling of recipes that use non-stackable items, such as a quarry, mining well, etc. Two, it will save on resources to use since they use false-item GUI settings, and not actual item entities.

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