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Commits on Feb 3, 2012
Commits on Jan 23, 2012
Commits on Jul 5, 2011
  1. IntelliJ is awesome.

    EvilSeph
    EvilSeph committed Jul 5, 2011
Commits on Jun 19, 2011
  1. Added getdata to plugin.yml and upped version.

    EvilSeph
    EvilSeph committed Jun 19, 2011
Commits on Jun 16, 2011
  1. BlockListener fixes and updates.

    EvilSeph
    EvilSeph committed Jun 16, 2011
Commits on Jun 13, 2011
  1. More player event work.

    EvilSeph
    EvilSeph committed Jun 13, 2011
  2. Cleanup.

    EvilSeph
    EvilSeph committed Jun 13, 2011
Commits on May 12, 2011
Commits on Apr 26, 2011
  1. Beginning work on player event support.

    EvilSeph
    EvilSeph committed Apr 26, 2011
  2. Added support for all entity events.

    EvilSeph
    EvilSeph committed Apr 26, 2011
  3. Fixed defaults for cancelled state.

    EvilSeph
    EvilSeph committed Apr 26, 2011
Commits on Apr 25, 2011
  1. Added support for debugMessage modes that determine how debug message…

    EvilSeph
    EvilSeph committed Apr 25, 2011
    …s are outputted.
    
    A new config.yml is generated with two settings: debugMessageMode and debugTargets.
    
    debugMessageMode determines how debug messages are outputted. Possible settings are 'all' (output to all players on the server), 'first' (output to the first player on the server), 'targets' (output to a list of targets) and 'console' (the default, output to the console).
    
    debugTargets is simply a comma separated list of targets that are only used if debugMessageMode is set to 'targets'.
  2. Updated DevBukkit in line with API changes.

    EvilSeph
    EvilSeph committed Apr 25, 2011
Commits on Apr 1, 2011
Commits on Feb 28, 2011
  1. Fixes to bring in line with updates to constructors and events

    Cogito committed Feb 28, 2011
    In particular the removal of the constructor, and the removal of
    multiple damage event listeners.
Commits on Feb 13, 2011
  1. fix version info

    Cogito committed Feb 13, 2011
Commits on Feb 12, 2011
  1. Added cancelling of events. Reworked god mode.

    Cogito committed Feb 12, 2011
    Cancelling events works almost identically to debugging them, though
    completely separately. This allows testing of individual events,
    particularly how they act when cancelled.
Commits on Feb 8, 2011
  1. Adds debug tool (slime ball) to get block information and /dev getdat…

    EvilSeph authored and Cogito committed Feb 7, 2011
    …a to get item information
Commits on Jan 30, 2011
  1. fixes for new command API

    Cogito committed Jan 30, 2011
Commits on Jan 21, 2011
  1. added leaf decay event :)

    Cogito committed Jan 21, 2011
  2. Added block events

    Cogito committed Jan 21, 2011
Commits on Jan 20, 2011
  1. Implemented reflective default debug lookup.

    Cogito committed Jan 20, 2011
    Now, you can turn off a superclass of a debug event, and that event
    will turn off as well.