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Crash loading savegame #661

commy2 opened this Issue May 3, 2017 · 0 comments


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commy2 commented May 3, 2017

19:52:51 ["buffer a",[{
[_this] call _x;
} forEach (_this getVariable "cba_xeh_initPost");
},2010fdac100# 1569015: powerpolewooden_l_f.p3d]]
19:52:51 Error loading/saving variable cba_common_nextframebuffera

Loading a save game crashes, because the init eventhandler puts the initPost event function on the next frame buffer. It seems that the issue is, that you cannot update an array while the game is loading the serialized value.
Identifier is GVAR(nextFrameBufferA).
This only happens when at least one map object using the init eventhandler is present. On Altis this is Land_PowerPoleWooden_L_F, which makes this crash map dependent.

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