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Don't run fireteam sync PREH after apex #424

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merged 1 commit into from Jul 12, 2016

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commented Jul 12, 2016

Tag @BaerMitUmlaut

APEX changelog:

Added: Multiplayer synchronization for assigned team functionality

We shouldn't need the PFEH running to sync.
It will still run on linux versions before 1.62.

ACE used the CBA_teamColorChanged event and I see no reason to remove it as other might have as well.

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commented Jul 12, 2016

👍

@commy2

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commented Jul 12, 2016

Is it confirmed that the vanilla thing works?

@esteldunedain

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commented Jul 12, 2016

Added: Multiplayer synchronization for assigned team functionality

Yay! And it only took them a decade or so

@commy2 commy2 added this to the 3.0 milestone Jul 12, 2016

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commented Jul 12, 2016

I can confirm that this works since v1.62

See note: https://community.bistudio.com/wiki/assignTeam

@commy2 commy2 self-assigned this Jul 12, 2016

@commy2 commy2 merged commit 66a7ddf into master Jul 12, 2016

@commy2 commy2 deleted the cleanupFireteamSync branch Jul 12, 2016

@Killswitch00 Killswitch00 modified the milestones: 2.5.1, 3.0 Jul 12, 2016

@@ -19,6 +19,9 @@ Author:
params ["_unit", "_team"];

_unit assignTeam _team;

if ((productVersion select 2) > 162) exitWith {};

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@jonpas

jonpas Jul 12, 2016

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Shouldn't this be >=?

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@jonpas

jonpas Jul 12, 2016

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Fixed by #430

@Killswitch00 Killswitch00 modified the milestones: 3.0, 2.5.1 Jul 12, 2016

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