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CMOR doesn't build #786
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Error for uuid (from config.log):
It doesn't look like any of this is portable to OS X. |
I would like to try this from cmake. Also the CDASH is not reporting tests. |
@remram44 did you manually turned ON CMOR? Yes CMOR doesn't work on Mac. I need to update the linkage since it moved to clang. So the question is did you turn ON CMOR manually or not? If post a patch ot enable CMOR on non apple for now. |
Is there a note somewhere that states that CMOR doesn't work on Mac? We should post this on the installation. I will try to rebuild without CMOR, but I will try to build with Matplotlib. |
CMOR and Matplotlib (as designed) are not turned ON in default build. |
If is issue the command: cmake –j4 CDATBUILDMODE=ALL Will this turn on everything, except CMOR (since we know that CMOR doesn't work on Mac)? |
Yes, CMOR should not be built even when you have CDAT_BUILD_MODE=ALL |
cmake -j4 ../uvcdat -CDATBUILDMODE=ALL Doesn't work in any case. loading initial cache file DATBUILDMODE=ALL If this doesn't work, then we should note this and CMOR options won't work for this release. |
The issue is that the option is there, I check it, reconfigure and it goes away... |
Hi Remi, Are you building on a Mac? Charles states that there is a Clang problems for the Mac. |
Options disappearing can only be CMakeLists issues... Looking at these, I see worrying things like this: 9b35295. The |
Okay.. I will have a look at it but I believe its a low priority. @doutriaux1 added cmor only for a very special purpose. |
No it doesn’t turn it on, only if you request it, and I already have a patch for this so even requesting won’t build on mac. |
fixed and in 2.0/master |
Somehow the configure script for CMOR tries to get the version from Git, which prints:
It also uses ls flags that are not available on OS X:
Then the configure script eventually fails with:
although libuuid has been built and
--with-uuid=.../install/Externals
is passed to the script.The text was updated successfully, but these errors were encountered: