@chaosphere2112 that works great! Thank you! The one thing though is that it kills the zoom feature. @williams13 do we want to keep it? @williams13 the other option is to turn on pngs (slow) when zooming? Your thoughts.
@aashish24 It writes the PNGs when you call canvas.animate.save("path.mp4"); takes longer to save out the animation, but we get >30FPS when running, so it seems like a useful tradeoff; @williams13 and @doutriaux1 indicated that the most common use case is to just run the animation to take a look at it, and then to manually generate PNGs in which you manipulate a variety of things, then call canvas.ffmpeg on those PNGs.
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