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Hello,
I am reporting 2 issues with vulkan_sdl2 display
When using vulkan_sdl2 as display surface, it is introducing horizontal pixel tearing. This is not related to Vsync, as this happens even on totally static frames. Switching to sdl surface, the problem does not happen. vulkan_sdl2 is preferred since it can properly display as 10bit surface. See screenshots 1175 and 1176. Zoom in to the jpeg and it becomes very clear.
- If fullscreen option is not used, vulkan will display as a small portion of the frame even though the input signal and the physical monitor has matching resolutions. See screenshots 1177 and 1178. Input signal and monitor both have native resolutions of 3840x2160. -d sdl displays properly but -d vulkan_sdl2 is shrunken. Now in real use case, I do always use :fs, but I thought I would bring this up as it may be related to the first issue
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