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| function pick_from_list(list) | |
| local rand = math.random(1, #list) | |
| return list[rand] | |
| end | |
| function iuse_manhack(item, active) | |
| -- find a bunch of locations where we might spawn the manhack | |
| local locs = {} | |
| for delta_x = -1, 1 do | |
| for delta_y = -1, 1 do | |
| local point = player:pos() | |
| point.x = point.x + delta_x | |
| point.y = point.y + delta_y | |
| if g:is_empty(point) then | |
| table.insert(locs, point ) | |
| end | |
| end | |
| end | |
| if #locs == 0 then | |
| game.add_msg("You can't use this here!") | |
| return 0 -- 0 charges used | |
| end | |
| -- okay, we got a bunch of locations, pick one and spawn a manhack there | |
| local loc = pick_from_list(locs) | |
| local monster = game.create_monster(mtype_id("mon_manhack"), loc) | |
| return 1 -- 1 charge used | |
| end | |
| game.register_iuse("IUSE_LUA_MANHACK", iuse_manhack) |