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function pick_from_list(list)
local rand = math.random(1, #list)
return list[rand]
end
function iuse_manhack(item, active)
-- find a bunch of locations where we might spawn the manhack
local locs = {}
for delta_x = -1, 1 do
for delta_y = -1, 1 do
local point = player:pos()
point.x = point.x + delta_x
point.y = point.y + delta_y
if g:is_empty(point) then
table.insert(locs, point )
end
end
end
if #locs == 0 then
game.add_msg("You can't use this here!")
return 0 -- 0 charges used
end
-- okay, we got a bunch of locations, pick one and spawn a manhack there
local loc = pick_from_list(locs)
local monster = game.create_monster(mtype_id("mon_manhack"), loc)
return 1 -- 1 charge used
end
game.register_iuse("IUSE_LUA_MANHACK", iuse_manhack)
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