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// CIS565 CUDA Raytracer: A parallel raytracer for Patrick Cozzi's CIS565: GPU Computing at the University of Pennsylvania
// Written by Yining Karl Li, Copyright (c) 2012 University of Pennsylvania
// This file includes code from:
// Yining Karl Li's TAKUA Render, a massively parallel pathtracing renderer:
#ifndef CUDAMAT4_H
#define CUDAMAT4_H
#include "glm/glm.hpp"
#include <cuda_runtime.h>
struct cudaMat3{
glm::vec3 x;
glm::vec3 y;
glm::vec3 z;
struct cudaMat4{
glm::vec4 x;
glm::vec4 y;
glm::vec4 z;
glm::vec4 w;
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