CLOUDS Interactive Documentary
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CloudsQuestionNode quick fix for os x Mar 6, 2015
CloudsRGBDExporter changes before screen captures Mar 30, 2015
CloudsSVGer svg exporter Apr 8, 2014
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ShaderLineExample working on adding the animation shader… Jan 4, 2014
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VS3DModelLoader 3D model loader fix May 26, 2014
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VSAutomata prep for yebizo screening Feb 28, 2015
VSBallDroppings
VSBalloons added final missing visual systems May 30, 2015
VSCandyMountains VS Candy Mt Jun 11, 2014
VSChromogram commit Dec 15, 2013
VSCirclePacking Set prompt for interaction for CirclePacking, ExampleBox2D, ExampleVe… Jun 30, 2014
VSCircuit Circuit: Added standalone. May 20, 2014
VSCities
VSClusterMap various rift fixes Jul 9, 2016
VSCode fixing project files Jan 7, 2014
VSColony Fixed VSColony standalone. May 14, 2015
VSConnectors project files Jun 9, 2014
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VSExampleOpenSteer ExampleOpenSteer: Fixed project again. Jun 11, 2014
VSExampleVectorMath
VSFireworks Fixed Fireworks and added solution. Apr 7, 2014
VSFlocking world and flocking 64 bit projects Jun 28, 2014
VSFlying flying fixes Apr 17, 2016
VSGPUParticles VS GPU Particles Nov 20, 2013
VSGesturePaint Interactivity prompt for mouse version Jun 30, 2014
VSHistogram Updated Histogram system and standalone. May 27, 2015
VSIntro
VSLSystem Lsystem stand alone Jun 30, 2014
VSLaplacian fixed laplacian tunnel Jun 27, 2015
VSLia
VSLinePoem
VSMandala fixing unitialized vars for lars Jun 27, 2014
VSMandalaComponents Mandala: prudenced it a bit Dec 20, 2013
VSMarchingCubes updated marching cubes shaders Jan 10, 2014
VSMazeGenerator
VSMazeGenerator2 fixed MazeGenerator2 naming Jan 10, 2014
VSMemory stand alones and fixes May 27, 2014
VSNbody start to new n-body particles, not yet working Dec 2, 2013
VSNeurons project files Jun 9, 2014
VSOcean Updated Ocean solution. Apr 4, 2014
VSOpenP53DIntro updated project file for 10.7 Oct 25, 2013
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VSOpenP5DrawingMachine10
VSOpenP5Fifteen Capped VS standalone framerate to 60fps. Nov 21, 2013
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VSPaintBrush Input: Updated Kinect call in YellowTail and PaintBrush. Dec 11, 2013
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VSRulez Flying: new tree Dec 15, 2013
VSSatoruhiga
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VSScrape Removed unused ScrapeCamera. Nov 7, 2013
VSSwim updating installers Apr 24, 2016
VSTerrain
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VSTunnelDrawing tunnel drawing fix Apr 9, 2016
VSTwitter person selection working in Twitter map May 9, 2015
VSUextrude VS Uextrude Dec 7, 2013
VSVectorFlow adding main gain control to various visual systems: MPMFluid, Memory,… Jan 10, 2014
VSVerletForm Updated VerletForm. Mar 31, 2014
VSVision 64 bit mac os x build working!!! Jun 8, 2014
VSVisuals getting the visuals going in the flow May 3, 2015
VSVoro voro vs files and added rift rendering settings May 28, 2014
VSWebHistory WebHistory: Updated testApp. Dec 10, 2013
VSWorld world and flocking 64 bit projects Jun 28, 2014
VSWormHole fixing stuff for IDFA Nov 2, 2014
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_GOLD
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instructions finished mac builds Jul 10, 2016
libRGBD
libStoryEngine fixing project files, restructure Feb 19, 2015
libVisualSystemLibrary Oculus settings Feb 19, 2015
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scripts finished mac builds Jul 10, 2016
source_illsutrator view source & contact May 30, 2015
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testRTcmix_2013_07_28 Keywords etc Aug 27, 2013
zz_CloudsColourSelector clean up Dec 26, 2013
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KinectOSC.props Actually saved something in the Kinect OSC props sheet. Apr 11, 2014
OculusRift.props Added prop sheets for setting Kinect and Rift preprocessor defines. Apr 7, 2014
README.md updated readme for build instructions Mar 21, 2015
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rm_data_folders.sh 3dmodel loader rename, update scripts Dec 7, 2013

README.md

CLOUDS

June 12 2014

We're opening up the CLOUDS repo as the beginning of a conversation, as a learning tool. We've all learned a lot from working on this project and had a blast doing it, and we feel like sharing the work is the next step. We hope you enjoy it and find it useful, and would love to hear what you do with it.

Not everything is going to work out of the box, but we'll be adding components and how-tos as we move forward. If you have any questions or problems, open an issue and we'll be happy to help.

Set Up

  1. Download the CLOUDS branch of openFrameworks from here.
  2. Clone CLOUDS into the OF/apps directory.
  3. Run the cloneaddons.sh script to pull all required addons in the appropriate location. Run the following commands in your Terminal:

    cd OF/apps/CLOUDS
    cloneaddons.sh
    
  4. While we fix a few things with the open source version, you'll also need to follow the few extra fixes listed here: https://github.com/CLOUDS-Interactive-Documentary/CLOUDS/issues/41

Structure

  • A Visual System is a code module that can be configured to present dynamic generative and interactive graphics. The Visual Systems are artworks and algorithmic examples contributed by artists featured in the documentary, as well as collaborators on the project.
    • Some Visual Systems are original commissioned works by artists represented in the film.
    • Others are canonical examples of algorithms and libraries commonly used in creative coding. Topics explored include computer vision, generative graphics, audio-reactive feedback, physics simulation, and more.
  • A Standalone is a project that runs a single Visual System. Standalones can compile for up to three different targets: desktop, Oculus Rift, and Kinect v2 (through OSC). You can find Standalones in the OF/apps/CLOUDS/VSStandaloneName directories.
  • The main CLOUDS project is located in the OF/apps/CLOUDS/CLOUDS directory. It currently won't run as it's missing dependencies, but we're working on it. Stay tuned.

Navigation

  • f to toggle fullscreen mode
  • h to toggle the GUI
  • e r t y to re-arrange the GUI