diff --git a/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/acceleration.frag b/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/acceleration.frag new file mode 100644 index 000000000..70a8f6010 --- /dev/null +++ b/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/acceleration.frag @@ -0,0 +1,28 @@ +#version 110 +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect acceleration; +uniform sampler2DRect force; + +uniform float time; +uniform float timestep; +uniform float accLimit; +uniform float damping; + +varying vec2 texcoord; + +void main() +{ + vec3 accel = texture2DRect( acceleration, texcoord ).xyz; + vec3 force = texture2DRect( force, texcoord ).xyz; + + accel += force; + + float m = length(acc); + if(m > accLimit) + { + accel = normalize(acc)*accLimit; + } + + gl_FragColor = vec4(accel, 1.0); +} \ No newline at end of file diff --git a/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/acceleration.vert b/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/acceleration.vert new file mode 100644 index 000000000..28351f50b --- /dev/null +++ b/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/acceleration.vert @@ -0,0 +1,10 @@ +#version 110 +#extension GL_ARB_texture_rectangle : enable + +varying vec2 texcoord; + +void main() +{ + texcoord = gl_MultiTexCoord0.st; + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; +} \ No newline at end of file diff --git a/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/noise.frag b/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/noise.frag new file mode 100644 index 000000000..8e32a4b02 --- /dev/null +++ b/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/noise.frag @@ -0,0 +1,157 @@ +#version 110 +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect position; + +//uniform sampler2DRect acceleration; +//uniform sampler2DRect velocity; + +//uniform float time; +//uniform float timestep; +//uniform float accLimit; +//uniform float damping; + +varying vec2 texcoord; + + + +// +// Description : Array and textureless GLSL 2D/3D/4D simplex +// noise functions. +// Author : Ian McEwan, Ashima Arts. +// Maintainer : ijm +// Lastmod : 20110822 (ijm) +// License : Copyright (C) 2011 Ashima Arts. All rights reserved. +// Distributed under the MIT License. See LICENSE file. +// https://github.com/ashima/webgl-noise +// + +vec4 mod289(vec4 x) { + return x - floor(x * (1.0 / 289.0)) * 289.0; } + +float mod289(float x) { + return x - floor(x * (1.0 / 289.0)) * 289.0; } + +vec4 permute(vec4 x) { + return mod289(((x*34.0)+1.0)*x); +} + +float permute(float x) { + return mod289(((x*34.0)+1.0)*x); +} + +vec4 taylorInvSqrt(vec4 r) +{ + return 1.79284291400159 - 0.85373472095314 * r; +} + +float taylorInvSqrt(float r) +{ + return 1.79284291400159 - 0.85373472095314 * r; +} + +vec4 grad4(float j, vec4 ip) +{ + const vec4 ones = vec4(1.0, 1.0, 1.0, -1.0); + vec4 p,s; + + p.xyz = floor( fract (vec3(j) * ip.xyz) * 7.0) * ip.z - 1.0; + p.w = 1.5 - dot(abs(p.xyz), ones.xyz); + s = vec4(lessThan(p, vec4(0.0))); + p.xyz = p.xyz + (s.xyz*2.0 - 1.0) * s.www; + + return p; +} + +// (sqrt(5) - 1)/4 = F4, used once below +#define F4 0.309016994374947451 + +float snoise(vec4 v) +{ + const vec4 C = vec4( 0.138196601125011, // (5 - sqrt(5))/20 G4 + 0.276393202250021, // 2 * G4 + 0.414589803375032, // 3 * G4 + -0.447213595499958); // -1 + 4 * G4 + + // First corner + vec4 i = floor(v + dot(v, vec4(F4)) ); + vec4 x0 = v - i + dot(i, C.xxxx); + + // Other corners + + // Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI) + vec4 i0; + vec3 isX = step( x0.yzw, x0.xxx ); + vec3 isYZ = step( x0.zww, x0.yyz ); + // i0.x = dot( isX, vec3( 1.0 ) ); + i0.x = isX.x + isX.y + isX.z; + i0.yzw = 1.0 - isX; + // i0.y += dot( isYZ.xy, vec2( 1.0 ) ); + i0.y += isYZ.x + isYZ.y; + i0.zw += 1.0 - isYZ.xy; + i0.z += isYZ.z; + i0.w += 1.0 - isYZ.z; + + // i0 now contains the unique values 0,1,2,3 in each channel + vec4 i3 = clamp( i0, 0.0, 1.0 ); + vec4 i2 = clamp( i0-1.0, 0.0, 1.0 ); + vec4 i1 = clamp( i0-2.0, 0.0, 1.0 ); + + // x0 = x0 - 0.0 + 0.0 * C.xxxx + // x1 = x0 - i1 + 1.0 * C.xxxx + // x2 = x0 - i2 + 2.0 * C.xxxx + // x3 = x0 - i3 + 3.0 * C.xxxx + // x4 = x0 - 1.0 + 4.0 * C.xxxx + vec4 x1 = x0 - i1 + C.xxxx; + vec4 x2 = x0 - i2 + C.yyyy; + vec4 x3 = x0 - i3 + C.zzzz; + vec4 x4 = x0 + C.wwww; + + // Permutations + i = mod289(i); + float j0 = permute( permute( permute( permute(i.w) + i.z) + i.y) + i.x); + vec4 j1 = permute( permute( permute( permute ( + i.w + vec4(i1.w, i2.w, i3.w, 1.0 )) + + i.z + vec4(i1.z, i2.z, i3.z, 1.0 )) + + i.y + vec4(i1.y, i2.y, i3.y, 1.0 )) + + i.x + vec4(i1.x, i2.x, i3.x, 1.0 )); + + // Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope + // 7*7*6 = 294, which is close to the ring size 17*17 = 289. + vec4 ip = vec4(1.0/294.0, 1.0/49.0, 1.0/7.0, 0.0) ; + + vec4 p0 = grad4(j0, ip); + vec4 p1 = grad4(j1.x, ip); + vec4 p2 = grad4(j1.y, ip); + vec4 p3 = grad4(j1.z, ip); + vec4 p4 = grad4(j1.w, ip); + + // Normalise gradients + vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3))); + p0 *= norm.x; + p1 *= norm.y; + p2 *= norm.z; + p3 *= norm.w; + p4 *= taylorInvSqrt(dot(p4,p4)); + + // Mix contributions from the five corners + vec3 m0 = max(0.6 - vec3(dot(x0,x0), dot(x1,x1), dot(x2,x2)), 0.0); + vec2 m1 = max(0.6 - vec2(dot(x3,x3), dot(x4,x4) ), 0.0); + m0 = m0 * m0; + m1 = m1 * m1; + return 49.0 * ( dot(m0*m0, vec3( dot( p0, x0 ), dot( p1, x1 ), dot( p2, x2 ))) + + dot(m1*m1, vec2( dot( p3, x3 ), dot( p4, x4 ) ) ) ) ; + +} +//END NOISE --------------------------- + +void main() +{ + vec3 pos = texture2DRect( position, texcoord ).xyz; + + vec3 force = vec3(snoise(vec4(pos.xyz,1.0)), + snoise(vec4(pos.zxy,1.0)), + snoise(vec4(pos.yzx,1.0))); + + gl_FragColor = vec4(force, 1.0); +} \ No newline at end of file diff --git a/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/noise.vert b/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/noise.vert new file mode 100644 index 000000000..85643fbea --- /dev/null +++ b/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/noise.vert @@ -0,0 +1,12 @@ +#version 110 +#extension GL_ARB_texture_rectangle : enable + +uniform float trailLength; +varying vec2 texcoord; + +void main() +{ + texcoord = vec2(gl_MultiTexCoord0.s, gl_MultiTexCoord0.t * trailLength); + //texcoord = vec2(gl_Vertex.x, gl_Vertex.y * trailLength); + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; +} \ No newline at end of file diff --git a/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/position.frag b/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/position.frag new file mode 100644 index 000000000..eb17f023e --- /dev/null +++ b/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/position.frag @@ -0,0 +1,21 @@ +#version 110 +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect position; +uniform sampler2DRect velocity; +uniform float dT; +uniform float size; + +varying vec2 texcoord; + +void main() +{ + vec3 pos = texture2DRect( position, texcoord ).xyz; + vec3 vel = texture2DRect( velocity, texcoord ).xyz; + pos += vel * dT; + //if(pos.z < -size) + //{ + // pos.z = -size; + //} + gl_FragColor = vec4(pos, 1.0); +} \ No newline at end of file diff --git a/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/position.vert b/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/position.vert new file mode 100644 index 000000000..28351f50b --- /dev/null +++ b/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/position.vert @@ -0,0 +1,10 @@ +#version 110 +#extension GL_ARB_texture_rectangle : enable + +varying vec2 texcoord; + +void main() +{ + texcoord = gl_MultiTexCoord0.st; + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; +} \ No newline at end of file diff --git a/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/render.frag b/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/render.frag new file mode 100644 index 000000000..cdee90917 --- /dev/null +++ b/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/render.frag @@ -0,0 +1,11 @@ +#version 110 +#extension GL_ARB_texture_rectangle : enable + +//uniform float spriteSize; + +varying vec2 texcoord; + +void main() +{ + gl_FragColor = gl_Color; +} \ No newline at end of file diff --git a/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/render.vert b/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/render.vert new file mode 100644 index 000000000..ef262f173 --- /dev/null +++ b/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/render.vert @@ -0,0 +1,19 @@ +#version 110 +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect positions; +//uniform sampler2DRect radiData; +uniform float radiusMultiplier; + +varying vec2 texcoord; + +void main() +{ +// texcoord = gl_MultiTexCoord0.st; + vec4 pos = texture2DRect( positions , gl_Vertex.xy); +// vec4 radi = texture2DRect( radiData, texcoord.st); + +// gl_PointSize = radi.x*radiusMultiplier; + gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * pos; + gl_FrontColor = gl_Color; +} diff --git a/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/velocity.frag b/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/velocity.frag new file mode 100644 index 000000000..e3f74d109 --- /dev/null +++ b/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/velocity.frag @@ -0,0 +1,25 @@ +#version 110 +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect velocity; +uniform sampler2DRect acceleration; +uniform float dT; +//uniform float velLimit; +//uniform float damping; + +varying vec2 texcoord; + +void main() +{ + vec3 vel = texture2DRect( velocity, texcoord ).xyz; + vec3 acc = texture2DRect( acceleration, texcoord ).xyz; + vel += acc * dT; + +// if(length(vel) > velLimit) +// { +// vel = normalize(vel)*velLimit; +// } +// vel *= damping; + + gl_FragColor = vec4(vel, 1.0); +} \ No newline at end of file diff --git a/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/velocity.vert b/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/velocity.vert new file mode 100644 index 000000000..28351f50b --- /dev/null +++ b/CloudsLibrary/src/VisualSystems/Nbody/bin/data/shaders/velocity.vert @@ -0,0 +1,10 @@ +#version 110 +#extension GL_ARB_texture_rectangle : enable + +varying vec2 texcoord; + +void main() +{ + texcoord = gl_MultiTexCoord0.st; + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; +} \ No newline at end of file diff --git a/CloudsLibrary/src/VisualSystems/Nbody/vs_src/CloudsVisualSystemNbody.cpp b/CloudsLibrary/src/VisualSystems/Nbody/vs_src/CloudsVisualSystemNbody.cpp new file mode 100644 index 000000000..8dcea3a9b --- /dev/null +++ b/CloudsLibrary/src/VisualSystems/Nbody/vs_src/CloudsVisualSystemNbody.cpp @@ -0,0 +1,248 @@ +// +// CloudsVisualSystemNbody.cpp +// + +#include "CloudsVisualSystemNbody.h" +#include "CloudsRGBDVideoPlayer.h" + + +//These methods let us add custom GUI parameters and respond to their events +void CloudsVisualSystemNbody::selfSetupGui(){ + + customGui = new ofxUISuperCanvas("CUSTOM", gui); + customGui->copyCanvasStyle(gui); + customGui->copyCanvasProperties(gui); + customGui->setName("Custom"); + customGui->setWidgetFontSize(OFX_UI_FONT_SMALL); + + customGui->addIntSlider("numParticles", 512, 512*512, &numParticles); + customGui->addIntSlider("Trail Length", 1, 20, &trailLength); + customGui->addBaseDraws("force tex", &force); + + ofAddListener(customGui->newGUIEvent, this, &CloudsVisualSystemNbody::selfGuiEvent); + guis.push_back(customGui); + guimap[customGui->getName()] = customGui; +} + +void CloudsVisualSystemNbody::selfGuiEvent(ofxUIEventArgs &e){ + if(e.widget->getName() == "Custom Button"){ + cout << "Button pressed!" << endl; + } +} + +//Use system gui for global or logical settings, for exmpl +void CloudsVisualSystemNbody::selfSetupSystemGui(){ + +} + +void CloudsVisualSystemNbody::guiSystemEvent(ofxUIEventArgs &e){ + +} +//use render gui for display settings, like changing colors +void CloudsVisualSystemNbody::selfSetupRenderGui(){ + +} + +void CloudsVisualSystemNbody::guiRenderEvent(ofxUIEventArgs &e){ + +} + +void CloudsVisualSystemNbody::loadShaders(){ + + cout << "Loading render" << endl; + renderParticles.load(getVisualSystemDataPath() + "shaders/render"); + cout << "Loading position" << endl; + updatePosition.load(getVisualSystemDataPath() + "shaders/position"); + cout << "Loading velocity" << endl; + updateVelocities.load(getVisualSystemDataPath() + "shaders/velocity");; + cout << "Loading noise" << endl; + noiseForce.load(getVisualSystemDataPath() + "shaders/noise"); + +} + +// selfSetup is called when the visual system is first instantiated +// This will be called during a "loading" screen, so any big images or +// geometry should be loaded here +void CloudsVisualSystemNbody::selfSetup(){ + loadShaders(); + regenerate(); +} + +// draw any debug stuff here +void CloudsVisualSystemNbody::regenerate(){ + + particles.clear(); + particleHeads.clear(); + + for(int y = 0; y < numParticles / 512; y++){ + for(int x = 0; x < 512; x++){ + //placeholder +// particleHeads.addVertex(ofVec3f(x,y,0)); + particles.addColor(ofFloatColor(0,0)); + particles.addVertex( ofVec3f(x,y*trailLength,0) ); + for(int t = 0; t < trailLength; t++){ + particles.addColor(ofFloatColor::white); + particles.addVertex( ofVec3f(x,y*trailLength+t,0) ); + } + particles.addColor(ofFloatColor(0,0)); + particles.addVertex( ofVec3f(x,y*(trailLength)-1,0) ); + } + } + + particles.setMode(OF_PRIMITIVE_LINE_STRIP); + + + //positions are for all the points, including the trails + positionFront.allocate(512,numParticles/512*trailLength, GL_RGB32F ); + positionBack.allocate(512,numParticles/512*trailLength, GL_RGB32F ); + //but force and velocity is just for the heads! + velocityFront.allocate(512,numParticles/512, GL_RGB32F ); + velocityBack.allocate(512,numParticles/512, GL_RGB32F ); + force.allocate(512,numParticles/512, GL_RGB32F ); + + meshFromFbo(force, drawMesh); + meshFromFbo(positionFront, drawMeshTrails); + + cout << "Generated " << particles.getNumVertices() << endl; + +} + +void CloudsVisualSystemNbody::meshFromFbo(ofFbo& fbo, ofMesh& mesh){ + + mesh.addTexCoord(ofVec2f(0,0)); + mesh.addVertex(ofVec3f(0,0,0)); + + mesh.addTexCoord(ofVec2f(fbo.getWidth(),0)); + mesh.addVertex(ofVec3f(fbo.getWidth(),0,0)); + + mesh.addTexCoord(ofVec2f(0,fbo.getHeight())); + mesh.addVertex(ofVec3f(0,fbo.getHeight(),0)); + + mesh.addTexCoord(ofVec2f(fbo.getWidth(),fbo.getHeight())); + mesh.addVertex(ofVec3f(fbo.getWidth(),fbo.getHeight(),0)); + + mesh.setMode(OF_PRIMITIVE_TRIANGLE_STRIP); + +} + +// selfPresetLoaded is called whenever a new preset is triggered +// it'll be called right before selfBegin() and you may wish to +// refresh anything that a preset may offset, such as stored colors or particles +void CloudsVisualSystemNbody::selfPresetLoaded(string presetPath){ + regenerate(); +} + +// selfBegin is called when the system is ready to be shown +// this is a good time to prepare for transitions +// but try to keep it light weight as to not cause stuttering +void CloudsVisualSystemNbody::selfBegin(){ + +} + +//do things like ofRotate/ofTranslate here +//any type of transformation that doesn't have to do with the camera +void CloudsVisualSystemNbody::selfSceneTransformation(){ + +} + +//normal update call +void CloudsVisualSystemNbody::selfUpdate(){ + + float dT = ofGetElapsedTimef() - ofGetLastFrameTime(); + + force.begin(); + ofClear(0); + noiseForce.begin(); + noiseForce.setUniform1f("trailLength", trailLength); + drawMesh.draw(); + noiseForce.end(); + force.end(); + + velocityFront.begin(); + updateVelocities.begin(); + updateVelocities.setUniform1f("dT", dT); + updateVelocities.setUniformTexture("velocity", velocityBack.getTextureReference(), 0); + updateVelocities.setUniformTexture("force", force.getTextureReference(), 1); + //particleHeads.draw(); + drawMesh.draw(); + updateVelocities.end(); + velocityFront.end(); + + positionFront.begin(); + updatePosition.begin(); + updatePosition.setUniform1f("dT", dT); + updatePosition.setUniformTexture("velocity", velocityBack.getTextureReference(), 0); + updatePosition.setUniformTexture("position", positionBack.getTextureReference(), 1); + drawMeshTrails.draw(); + updatePosition.end(); + positionFront.end(); + + swap(velocityFront,velocityBack); + swap(positionFront,positionBack); + +} + +// selfDraw draws in 3D using the default ofEasyCamera +// you can change the camera by returning getCameraRef() +void CloudsVisualSystemNbody::selfDraw(){ + + renderParticles.begin(); + renderParticles.setUniformTexture("position", positionBack.getTextureReference(), 0); + particles.draw(); + renderParticles.end(); + +} + + +// draw any debug stuff here +void CloudsVisualSystemNbody::selfDrawDebug(){ + +} +// or you can use selfDrawBackground to do 2D drawings that don't use the 3D camera +void CloudsVisualSystemNbody::selfDrawBackground(){ + + //turn the background refresh off + //bClearBackground = false; + +} + +// this is called when your system is no longer drawing. +// Right after this selfUpdate() and selfDraw() won't be called any more +void CloudsVisualSystemNbody::selfEnd(){ + +} +// this is called when you should clear all the memory and delet anything you made in setup +void CloudsVisualSystemNbody::selfExit(){ + +} + +//events are called when the system is active +//Feel free to make things interactive for you, and for the user! +void CloudsVisualSystemNbody::selfKeyPressed(ofKeyEventArgs & args){ + if(args.key == 'R'){ + regenerate(); + } + if(args.key == 'S'){ + loadShaders(); + } +} + +void CloudsVisualSystemNbody::selfKeyReleased(ofKeyEventArgs & args){ + +} + +void CloudsVisualSystemNbody::selfMouseDragged(ofMouseEventArgs& data){ + +} + +void CloudsVisualSystemNbody::selfMouseMoved(ofMouseEventArgs& data){ + +} + +void CloudsVisualSystemNbody::selfMousePressed(ofMouseEventArgs& data){ + +} + +void CloudsVisualSystemNbody::selfMouseReleased(ofMouseEventArgs& data){ + +} \ No newline at end of file diff --git a/CloudsLibrary/src/VisualSystems/Nbody/vs_src/CloudsVisualSystemNbody.h b/CloudsLibrary/src/VisualSystems/Nbody/vs_src/CloudsVisualSystemNbody.h new file mode 100644 index 000000000..df345b27a --- /dev/null +++ b/CloudsLibrary/src/VisualSystems/Nbody/vs_src/CloudsVisualSystemNbody.h @@ -0,0 +1,113 @@ + +#pragma once + +#include "CloudsVisualSystem.h" + +class CloudsVisualSystemNbody : public CloudsVisualSystem { + public: + + //TODO: Change this to the name of your visual system + //This determines your data path so name it at first! + //ie getVisualSystemDataPath() uses this + string getSystemName(){ + return "Nbody"; + } + + //These methods let us add custom GUI parameters and respond to their events + void selfSetupGui(); + void selfGuiEvent(ofxUIEventArgs &e); + + //Use system gui for global or logical settings, for exmpl + void selfSetupSystemGui(); + void guiSystemEvent(ofxUIEventArgs &e); + + //use render gui for display settings, like changing colors + void selfSetupRenderGui(); + void guiRenderEvent(ofxUIEventArgs &e); + + // selfSetup is called when the visual system is first instantiated + // This will be called during a "loading" screen, so any big images or + // geometry should be loaded here + void selfSetup(); + + // selfBegin is called when the system is ready to be shown + // this is a good time to prepare for transitions + // but try to keep it light weight as to not cause stuttering + void selfBegin(); + + // selfPresetLoaded is called whenever a new preset is triggered + // it'll be called right before selfBegin() and you may wish to + // refresh anything that a preset may offset, such as stored colors or particles + void selfPresetLoaded(string presetPath); + + //do things like ofRotate/ofTranslate here + //any type of transformation that doesn't have to do with the camera + void selfSceneTransformation(); + + //normal update call + void selfUpdate(); + + // selfDraw draws in 3D using the default ofEasyCamera + // you can change the camera by returning getCameraRef() + void selfDraw(); + + // draw any debug stuff here + void selfDrawDebug(); + + // or you can use selfDrawBackground to do 2D drawings that don't use the 3D camera + void selfDrawBackground(); + + // this is called when your system is no longer drawing. + // Right after this selfUpdate() and selfDraw() won't be called any more + void selfEnd(); + + // this is called when you should clear all the memory and delet anything you made in setup + void selfExit(); + + //events are called when the system is active + //Feel free to make things interactive for you, and for the user! + void selfKeyPressed(ofKeyEventArgs & args); + void selfKeyReleased(ofKeyEventArgs & args); + + void selfMouseDragged(ofMouseEventArgs& data); + void selfMouseMoved(ofMouseEventArgs& data); + void selfMousePressed(ofMouseEventArgs& data); + void selfMouseReleased(ofMouseEventArgs& data); + + void loadShaders(); + + // if you use a custom camera to fly through the scene + // you must implement this method for the transitions to work properly +// ofCamera& getCameraRef(){ +// return myCustomCamera; +// } +// + + protected: + + // Your Stuff + // + + ofxUISuperCanvas* customGui; + + void regenerate(); + + int numParticles; + int trailLength; + ofVboMesh particles; + ofVboMesh particleHeads; + + ofShader renderParticles; + ofShader updatePosition; + ofShader updateVelocities; + ofShader noiseForce; + + void meshFromFbo(ofFbo& fbo, ofMesh& mesh); + + ofFbo positionFront,positionBack; + ofFbo velocityFront,velocityBack; + ofFbo force; + ofVboMesh drawMesh; + ofVboMesh drawMeshTrails; + +}; diff --git a/VSNbody/Nbody copy-Info.plist b/VSNbody/Nbody copy-Info.plist new file mode 100644 index 000000000..e5db5550a --- /dev/null +++ b/VSNbody/Nbody copy-Info.plist @@ -0,0 +1,20 @@ + + + + + CFBundleDevelopmentRegion + English + CFBundleExecutable + ${EXECUTABLE_NAME} + CFBundleIdentifier + com.yourcompany.openFrameworks + CFBundleInfoDictionaryVersion + 6.0 + CFBundlePackageType + APPL + CFBundleSignature + ???? + CFBundleVersion + 1.0 + + diff 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"$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_30)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_31)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_32)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_33)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_34)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_35)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_36)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_37)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_38)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_39)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_40)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_41)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_42)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_43)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_44)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_45)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_46)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_47)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_48)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_49)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_50)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_51)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_1)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_2)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_3)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_4)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_5)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_6)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_7)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_8)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_9)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_10)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_11)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_12)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_13)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_14)", + "$(LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_15)", + ); + LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_1 = "\"$(SRCROOT)/../../../addons/ofxTimeline/libs/openal/libs/vs2010/EFX-Util_MT\""; + LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_10 = "\"$(SYSTEM_APPS_DIR)/openFrameworks-develop/addons/ofxTimeline/libs/sndfile/lib/vs2010\""; + LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_11 = "\"$(SRCROOT)/../CloudsLibrary/src/Sound/RTCMix/libs/lib/osx\""; + LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_12 = "\"$(SRCROOT)/../../../addons/ofxOculusRift/libs/LibOVR/Lib/MacOS/Debug\""; + LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_13 = "\"$(SRCROOT)/../../../addons/ofxOculusRift/libs/LibOVR/Lib/MacOS/LibOVR_With_Samples.build/Debug/ovr.build/Objects-normal/i386\""; + LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_14 = "\"$(SRCROOT)/../../../addons/ofxOculusRift/libs/LibOVR/Lib/MacOS/LibOVR_With_Samples.build/Debug/ovr.build/Objects-normal/x86_64\""; + LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_15 = "\"$(SRCROOT)/../../../addons/ofxOculusRift/libs/LibOVR/Lib/MacOS/Release\""; + LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_2 = "\"$(SRCROOT)/../../../addons/ofxTimeline/libs/openal/libs/vs2010/EFX-Util_MTDLL\""; + LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_3 = "\"$(SRCROOT)/../../../addons/ofxTimeline/libs/openal/libs/vs2010\""; + LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_4 = "\"$(SRCROOT)/../../../addons/ofxTimeline/libs/sndfile/lib/osx\""; + LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_5 = "\"$(SRCROOT)/../../../addons/ofxTimeline/libs/sndfile/lib/vs2010\""; + LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_6 = "\"$(SYSTEM_APPS_DIR)/openFrameworks-develop/addons/ofxTimeline/libs/openal/libs/vs2010/EFX-Util_MT\""; + LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_7 = "\"$(SYSTEM_APPS_DIR)/openFrameworks-develop/addons/ofxTimeline/libs/openal/libs/vs2010/EFX-Util_MTDLL\""; + LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_8 = "\"$(SYSTEM_APPS_DIR)/openFrameworks-develop/addons/ofxTimeline/libs/openal/libs/vs2010\""; + LIBRARY_SEARCH_PATHS_QUOTED_FOR_TARGET_9 = "\"$(SYSTEM_APPS_DIR)/openFrameworks-develop/addons/ofxTimeline/libs/sndfile/lib/osx\""; + MACOSX_DEPLOYMENT_TARGET = 10.6; + OTHER_LDFLAGS = ( + "$(OF_CORE_LIBS)", + "$(OF_PATH)/addons/ofxOculusRift/libs/LibOVR/Lib/MacOS/Release/libovr.a", + ); + PREBINDING = NO; + PRODUCT_NAME = NbodyOculus; + SDKROOT = macosx; + WRAPPER_EXTENSION = app; + }; + name = Release; + }; +/* End XCBuildConfiguration section */ + +/* Begin XCConfigurationList section */ + E4B69B4D0A3A1720003C02F2 /* Build configuration list for PBXProject "Nbody" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + E4B69B4E0A3A1720003C02F2 /* Debug */, + E4B69B4F0A3A1720003C02F2 /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; + E4B69B5F0A3A1757003C02F2 /* Build configuration list for PBXNativeTarget "Nbody" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + E4B69B600A3A1757003C02F2 /* Debug */, + E4B69B610A3A1757003C02F2 /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; + E738FFDE183C86F50018AB96 /* Build configuration list for PBXNativeTarget "NbodyOculus" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + E738FFDF183C86F50018AB96 /* Debug */, + E738FFE0183C86F50018AB96 /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; +/* End XCConfigurationList section */ + }; + rootObject = E4B69B4C0A3A1720003C02F2 /* Project object */; +} diff --git a/VSNbody/Project.xcconfig b/VSNbody/Project.xcconfig new file mode 100644 index 000000000..c10b9e556 --- /dev/null +++ b/VSNbody/Project.xcconfig @@ -0,0 +1,9 @@ +//THE PATH TO THE ROOT OF OUR OF PATH RELATIVE TO THIS PROJECT. +//THIS NEEDS TO BE DEFINED BEFORE CoreOF.xcconfig IS INCLUDED +OF_PATH = ../../.. + +//THIS HAS ALL THE HEADER AND LIBS FOR OF CORE +#include "../../../libs/openFrameworksCompiled/project/osx/CoreOF.xcconfig" + +OTHER_LDFLAGS = $(OF_CORE_LIBS) +HEADER_SEARCH_PATHS = $(OF_CORE_HEADERS) diff --git a/VSNbody/bin/data/GUI/NewMedia Fett.ttf b/VSNbody/bin/data/GUI/NewMedia Fett.ttf new file mode 100755 index 000000000..3fea4366b Binary files /dev/null and b/VSNbody/bin/data/GUI/NewMedia Fett.ttf differ diff --git a/VSNbody/bin/data/GUI/defaultColorPalette.png b/VSNbody/bin/data/GUI/defaultColorPalette.png new file mode 100644 index 000000000..5b0cf872d Binary files /dev/null and b/VSNbody/bin/data/GUI/defaultColorPalette.png differ diff --git a/VSNbody/bin/data/GUI/defaultColors.xml b/VSNbody/bin/data/GUI/defaultColors.xml new file mode 100644 index 000000000..b991d7fd4 --- /dev/null +++ b/VSNbody/bin/data/GUI/defaultColors.xml @@ -0,0 +1,26 @@ + + + 000100 + + + 414253255 + + + 255255255255 + + + 52175195255 + + + 1655471255 + + + 9898103255 + + + 9898103255 + + + 149204103255 + + \ No newline at end of file diff --git a/VSNbody/openFrameworks-Info.plist b/VSNbody/openFrameworks-Info.plist new file mode 100644 index 000000000..e5db5550a --- /dev/null +++ b/VSNbody/openFrameworks-Info.plist @@ -0,0 +1,20 @@ + + + + + CFBundleDevelopmentRegion + English + CFBundleExecutable + ${EXECUTABLE_NAME} + CFBundleIdentifier + com.yourcompany.openFrameworks + CFBundleInfoDictionaryVersion + 6.0 + CFBundlePackageType + APPL + CFBundleSignature + ???? + CFBundleVersion + 1.0 + + diff --git a/VSNbody/src/main.cpp b/VSNbody/src/main.cpp new file mode 100644 index 000000000..2367d597c --- /dev/null +++ b/VSNbody/src/main.cpp @@ -0,0 +1,12 @@ +#include "testApp.h" +#include "ofAppGlutWindow.h" + +//-------------------------------------------------------------- +int main(){ + ofAppGlutWindow window; // create a window + // set width, height, mode (OF_WINDOW or OF_FULLSCREEN) + window.setGlutDisplayString("rgba double samples>=4 depth"); + ofSetupOpenGL(&window, 1224, 768, OF_WINDOW); + ofRunApp(new testApp()); // start the app +} + \ No newline at end of file diff --git a/VSNbody/src/testApp.cpp b/VSNbody/src/testApp.cpp new file mode 100644 index 000000000..619d79575 --- /dev/null +++ b/VSNbody/src/testApp.cpp @@ -0,0 +1,70 @@ +#include "testApp.h" + +//-------------------------------------------------------------- +void testApp::setup(){ + ofSetVerticalSync(true); + + nbody.setup(); + nbody.playSystem(); +} + + +//-------------------------------------------------------------- +void testApp::update(){ + +} + + +//-------------------------------------------------------------- +void testApp::draw(){ + +} + +//-------------------------------------------------------------- +void testApp::keyPressed(int key){ + +} + +//-------------------------------------------------------------- +void testApp::exit(){ +} + +//-------------------------------------------------------------- +void testApp::keyReleased(int key){ + +} + +//-------------------------------------------------------------- +void testApp::mouseMoved(int x, int y){ + +} + +//-------------------------------------------------------------- +void testApp::mouseDragged(int x, int y, int button){ + +} + +//-------------------------------------------------------------- +void testApp::mousePressed(int x, int y, int button){ + +} + +//-------------------------------------------------------------- +void testApp::mouseReleased(int x, int y, int button){ + +} + +//-------------------------------------------------------------- +void testApp::windowResized(int w, int h){ + +} + +//-------------------------------------------------------------- +void testApp::gotMessage(ofMessage msg){ + +} + +//-------------------------------------------------------------- +void testApp::dragEvent(ofDragInfo dragInfo){ + +} diff --git a/VSNbody/src/testApp.h b/VSNbody/src/testApp.h new file mode 100644 index 000000000..3af205791 --- /dev/null +++ b/VSNbody/src/testApp.h @@ -0,0 +1,24 @@ +#pragma once + +#include "ofMain.h" +#include "CloudsVisualSystemNbody.h" + +class testApp : public ofBaseApp{ + public: + void setup(); + void update(); + void draw(); + + void keyPressed(int key); + void keyReleased(int key); + void mouseMoved(int x, int y); + void mouseDragged(int x, int y, int button); + void mousePressed(int x, int y, int button); + void mouseReleased(int x, int y, int button); + void windowResized(int w, int h); + void dragEvent(ofDragInfo dragInfo); + void gotMessage(ofMessage msg); + void exit(); + + CloudsVisualSystemNbody nbody; +};