diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..3d9b472 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,28 @@ +# Handle line endings automatically for files detected as text +# and leave all files detected as binary untouched. +* text=auto + +# Never modify line endings of our bash scripts +*.cfg -crlf + +# +# The above will handle all files NOT found below +# +# These files are text and should be normalized (Convert crlf => lf) +*.css text +*.html text +*.java text +*.js text +*.json text +*.properties text +*.txt text +*.xml text + +# These files are binary and should be left untouched +# (binary is macro for -text -diff) +*.class binary +*.jar binary +*.gif binary +*.jpg binary +*.png binary +*.cfg binary diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..9f11b75 --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +.idea/ diff --git a/bullseye/.dockerignore b/bullseye/.dockerignore new file mode 100644 index 0000000..c0362b8 --- /dev/null +++ b/bullseye/.dockerignore @@ -0,0 +1 @@ +hooks/ diff --git a/bullseye/Dockerfile b/bullseye/Dockerfile index 4414724..936c548 100644 --- a/bullseye/Dockerfile +++ b/bullseye/Dockerfile @@ -10,6 +10,9 @@ ENV STEAMAPP csgo ENV STEAMAPPDIR "${HOMEDIR}/${STEAMAPP}-dedicated" ENV DLURL https://raw.githubusercontent.com/CM2Walki/CSGO +COPY etc/entry.sh "${HOMEDIR}/entry.sh" +COPY etc/csgo "/etc/csgo" + RUN set -x \ # Install, update & upgrade packages && apt-get update \ @@ -19,7 +22,6 @@ RUN set -x \ lib32z1=1:1.2.11.dfsg-2+deb11u2 \ && mkdir -p "${STEAMAPPDIR}" \ # Add entry script - && wget --max-redirect=30 "${DLURL}/master/etc/entry.sh" -O "${HOMEDIR}/entry.sh" \ && { \ echo '@ShutdownOnFailedCommand 1'; \ echo '@NoPromptForPassword 1'; \ diff --git a/bullseye/etc/csgo/esl1on1.cfg b/bullseye/etc/csgo/esl1on1.cfg new file mode 100644 index 0000000..eae5ff8 --- /dev/null +++ b/bullseye/etc/csgo/esl1on1.cfg @@ -0,0 +1,131 @@ +// ESL - www.eslgaming.com +// CS:GO 1on1 Ladder Config +// 14.01.2016 + +ammo_grenade_limit_default 1 +ammo_grenade_limit_flashbang 2 +ammo_grenade_limit_total 4 + +bot_quota "0" // Determines the total number of bots in the game + +cash_player_bomb_defused 300 +cash_player_bomb_planted 300 +cash_player_damage_hostage -30 +cash_player_interact_with_hostage 150 +cash_player_killed_enemy_default 300 +cash_player_killed_enemy_factor 1 +cash_player_killed_hostage -1000 +cash_player_killed_teammate -300 +cash_player_rescued_hostage 1000 +cash_team_elimination_bomb_map 3250 +cash_team_hostage_alive 150 +cash_team_hostage_interaction 150 +cash_team_loser_bonus 1400 +cash_team_loser_bonus_consecutive_rounds 500 +cash_team_planted_bomb_but_defused 800 +cash_team_rescued_hostage 750 +cash_team_terrorist_win_bomb 3500 +cash_team_win_by_defusing_bomb 3500 +cash_team_win_by_hostage_rescue 3500 +cash_player_get_killed 0 +cash_player_respawn_amount 0 +cash_team_elimination_hostage_map_ct 2000 +cash_team_elimination_hostage_map_t 1000 +cash_team_win_by_time_running_out_bomb 3250 +cash_team_win_by_time_running_out_hostage 3250 + + +ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) + +mp_afterroundmoney 0 // amount of money awared to every player after each round +mp_autokick 0 // Kick idle/team-killing players +mp_autoteambalance 0 +mp_buytime 15 // How many seconds after round start players can buy items for. +mp_c4timer 45 // How long from when the C4 is armed until it blows +mp_death_drop_defuser 1 // Drop defuser on player death +mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best +mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best +mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone +mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match. +mp_forcecamera 1 // Restricts spectator modes for dead players +mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed +mp_free_armor 0 // Determines whether armor and helmet are given automatically. +mp_freezetime 10 // How many seconds to keep players frozen when the round starts +mp_friendlyfire 1 // Allows team members to injure other members of their team +mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event. +mp_halftime_duration 5 // Number of seconds that halftime lasts +mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game +mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) +mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) +mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up +mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map +mp_maxmoney 16000 // maximum amount of money allowed in a player's account +mp_maxrounds 30 // max number of rounds to play before server changes maps +mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it +mp_playercashawards 1 // Players can earn money by performing in-game actions +mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names +mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar +mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar +mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win +mp_roundtime 1.92 // How many minutes each round takes. +mp_roundtime_defuse 1.92 // How many minutes each round takes on defusal maps. +mp_solid_teammates 1 // Determines whether teammates are solid or not. +mp_startmoney 800 // amount of money each player gets when they reset +mp_teamcashawards 1 // Teams can earn money by performing in-game actions +mp_timelimit 0 // game time per map in minutes +mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes} +mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow +mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. +mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not. +mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs + +spec_freeze_time 2.0 // Time spend frozen in observer freeze cam. +spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done. +spec_freeze_time_lock 2 +spec_freeze_deathanim_time 0 + +sv_accelerate 5.5 // ( def. "10" ) client notify replicated +sv_stopspeed 80 // +sv_allow_votes 0 // Allow voting? +sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. +sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions +sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks. +sv_cheats 0 // Allow cheats on server +sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount +sv_consistency 0 // Whether the server enforces file consistency for critical files +sv_contact 0 // Contact email for server sysop +sv_damage_print_enable 1 // Turn this off to disable the player's damage feed in the console after getting killed. +sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents +sv_deadtalk 0 // Dead players can speak (voice, text) to the living +sv_forcepreload 0 // Force server side preloading. +sv_friction 5.2 // World friction. +sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player +sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. +sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages +sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) +sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) +sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) +sv_log_onefile 0 // Log server information to only one file. +sv_logbans 1 // Log server bans in the server logs. +sv_logecho 1 // Echo log information to the console. +sv_logfile 1 // Log server information in the log file. +sv_logflush 0 // Flush the log file to disk on each write (slow). +sv_logsdir logfiles // Folder in the game directory where server logs will be stored. +sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited +sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited. +sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited +sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. +sv_pausable 1 // Is the server pausable. +sv_pure 1 +sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. +sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR +sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. +sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. +sv_voiceenable 0 + + + +say "> ESL CS:GO 1on1 Ladder Config loaded - 14.01.2016 <" \ No newline at end of file diff --git a/bullseye/etc/csgo/esl1on1aim.cfg b/bullseye/etc/csgo/esl1on1aim.cfg new file mode 100644 index 0000000..d940aa2 --- /dev/null +++ b/bullseye/etc/csgo/esl1on1aim.cfg @@ -0,0 +1,135 @@ +// ESL - www.eslgaming.com +// CS:GO 1on1/2on2 AIM Config +// 14.01.2016 + + +ammo_grenade_limit_default 1 +ammo_grenade_limit_flashbang 2 +ammo_grenade_limit_total 4 + +bot_quota "0" // Determines the total number of bots in the game + +cash_player_bomb_defused 300 +cash_player_bomb_planted 300 +cash_player_damage_hostage -30 +cash_player_interact_with_hostage 150 +cash_player_killed_enemy_default 300 +cash_player_killed_enemy_factor 1 +cash_player_killed_hostage -1000 +cash_player_killed_teammate -300 +cash_player_rescued_hostage 1000 +cash_team_elimination_bomb_map 3250 +cash_team_hostage_alive 150 +cash_team_hostage_interaction 150 +cash_team_loser_bonus 1400 +cash_team_loser_bonus_consecutive_rounds 500 +cash_team_planted_bomb_but_defused 800 +cash_team_rescued_hostage 750 +cash_team_terrorist_win_bomb 3500 +cash_team_win_by_defusing_bomb 3500 +cash_team_win_by_hostage_rescue 3500 +cash_player_get_killed 0 +cash_player_respawn_amount 0 +cash_team_elimination_hostage_map_ct 2000 +cash_team_elimination_hostage_map_t 1000 +cash_team_win_by_time_running_out_bomb 3250 +cash_team_win_by_time_running_out_hostage 3250 + + +ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) + +mp_afterroundmoney 0 // amount of money awared to every player after each round +mp_autokick 0 // Kick idle/team-killing players +mp_autoteambalance 0 +mp_buytime 0 // How many seconds after round start players can buy items for. +mp_c4timer 45 // How long from when the C4 is armed until it blows +mp_death_drop_defuser 1 // Drop defuser on player death +mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best +mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best +mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone +mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match. +mp_forcecamera 1 // Restricts spectator modes for dead players +mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed +mp_free_armor 1 // Determines whether armor and helmet are given automatically. +mp_freezetime 0 // How many seconds to keep players frozen when the round starts +mp_friendlyfire 1 // Allows team members to injure other members of their team +mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event. +mp_halftime_duration 5 // Number of seconds that halftime lasts +mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game +mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) +mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) +mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up +mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map +mp_maxmoney 16000 // maximum amount of money allowed in a player's account +mp_maxrounds 30 // max number of rounds to play before server changes maps +mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it +mp_playercashawards 1 // Players can earn money by performing in-game actions +mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names +mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar +mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar +mp_respawn_immunitytime 0 +mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win +mp_roundtime 60 // How many minutes each round takes. +mp_roundtime_defuse 0 // How many minutes each round takes on defusal maps. +mp_solid_teammates 1 // Determines whether teammates are solid or not. +mp_startmoney 16000 // amount of money each player gets when they reset +mp_spawnprotectiontime 0 +mp_teamcashawards 1 // Teams can earn money by performing in-game actions +mp_timelimit 0 // game time per map in minutes +mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes} +mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow +mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. +mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not. +mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs + +spec_freeze_time 2.0 // Time spend frozen in observer freeze cam. +spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done. +spec_freeze_time_lock 2 +spec_freeze_deathanim_time 0 + +sv_accelerate 5.5 // ( def. "10" ) client notify replicated +sv_stopspeed 80 // +sv_allow_votes 0 // Allow voting? +sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. +sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions +sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks. +sv_cheats 0 // Allow cheats on server +sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount +sv_consistency 0 // Whether the server enforces file consistency for critical files +sv_contact 0 // Contact email for server sysop +sv_damage_print_enable 1 // Turn this off to disable the player's damage feed in the console after getting killed. +sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents +sv_deadtalk 0 // Dead players can speak (voice, text) to the living +sv_forcepreload 0 // Force server side preloading. +sv_friction 5.2 // World friction. +sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player +sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. +sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages +sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) +sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) +sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) +sv_log_onefile 0 // Log server information to only one file. +sv_logbans 1 // Log server bans in the server logs. +sv_logecho 1 // Echo log information to the console. +sv_logfile 1 // Log server information in the log file. +sv_logflush 0 // Flush the log file to disk on each write (slow). +sv_logsdir logfiles // Folder in the game directory where server logs will be stored. +sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited +sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited. +sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited +sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. +sv_pausable 1 // Is the server pausable. +sv_pure 1 +sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. +sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR +sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. +sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. +sv_voiceenable 0 +mp_ct_default_secondary none // disables ct default secondary weapon +mp_t_default_secondary none // disables t default secondary weapon + + +say "> ESL CS:GO 1on1/2on2 AIM Config loaded - 14.01.2016 <" \ No newline at end of file diff --git a/bullseye/etc/csgo/esl1on1awp.cfg b/bullseye/etc/csgo/esl1on1awp.cfg new file mode 100644 index 0000000..3548b55 --- /dev/null +++ b/bullseye/etc/csgo/esl1on1awp.cfg @@ -0,0 +1,133 @@ +// ESL - www.eslgaming.com +// CS:GO 1on1/2on2 AWP Config +// 14.01.2016 + +ammo_grenade_limit_default 1 +ammo_grenade_limit_flashbang 2 +ammo_grenade_limit_total 4 + +bot_quota "0" // Determines the total number of bots in the game + +cash_player_bomb_defused 300 +cash_player_bomb_planted 300 +cash_player_damage_hostage -30 +cash_player_interact_with_hostage 150 +cash_player_killed_enemy_default 300 +cash_player_killed_enemy_factor 1 +cash_player_killed_hostage -1000 +cash_player_killed_teammate -300 +cash_player_rescued_hostage 1000 +cash_team_elimination_bomb_map 3250 +cash_team_hostage_alive 150 +cash_team_hostage_interaction 150 +cash_team_loser_bonus 1400 +cash_team_loser_bonus_consecutive_rounds 500 +cash_team_planted_bomb_but_defused 800 +cash_team_rescued_hostage 750 +cash_team_terrorist_win_bomb 3500 +cash_team_win_by_defusing_bomb 3500 +cash_team_win_by_hostage_rescue 3500 +cash_player_get_killed 0 +cash_player_respawn_amount 0 +cash_team_elimination_hostage_map_ct 2000 +cash_team_elimination_hostage_map_t 1000 +cash_team_win_by_time_running_out_bomb 3250 +cash_team_win_by_time_running_out_hostage 3250 + + +ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) + +mp_afterroundmoney 0 // amount of money awared to every player after each round +mp_autokick 0 // Kick idle/team-killing players +mp_autoteambalance 0 +mp_buytime 0 // How many seconds after round start players can buy items for. +mp_c4timer 45 // How long from when the C4 is armed until it blows +mp_death_drop_defuser 1 // Drop defuser on player death +mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best +mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best +mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone +mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match. +mp_forcecamera 1 // Restricts spectator modes for dead players +mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed +mp_free_armor 0 // Determines whether armor and helmet are given automatically. +mp_freezetime 0 // How many seconds to keep players frozen when the round starts +mp_friendlyfire 1 // Allows team members to injure other members of their team +mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event. +mp_halftime_duration 5 // Number of seconds that halftime lasts +mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game +mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) +mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) +mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up +mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map +mp_maxmoney 16000 // maximum amount of money allowed in a player's account +mp_maxrounds 18 // max number of rounds to play before server changes maps +mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it +mp_playercashawards 1 // Players can earn money by performing in-game actions +mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names +mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar +mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar +mp_respawn_immunitytime 0 +mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win +mp_roundtime 60 // How many minutes each round takes. +mp_roundtime_defuse 0 // How many minutes each round takes on defusal maps. +mp_solid_teammates 1 // Determines whether teammates are solid or not. +mp_startmoney 16000 // amount of money each player gets when they reset +mp_spawnprotectiontime 0 +mp_teamcashawards 1 // Teams can earn money by performing in-game actions +mp_timelimit 0 // game time per map in minutes +mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes} +mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow +mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. +mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not. +mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs + +spec_freeze_time 2.0 // Time spend frozen in observer freeze cam. +spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done. +spec_freeze_time_lock 2 +spec_freeze_deathanim_time 0 + +sv_accelerate 5.5 // ( def. "10" ) client notify replicated +sv_stopspeed 80 // +sv_allow_votes 0 // Allow voting? +sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. +sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions +sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks. +sv_cheats 0 // Allow cheats on server +sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount +sv_consistency 0 // Whether the server enforces file consistency for critical files +sv_contact 0 // Contact email for server sysop +sv_damage_print_enable 1 // Turn this off to disable the player's damage feed in the console after getting killed. +sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents +sv_deadtalk 0 // Dead players can speak (voice, text) to the living +sv_forcepreload 0 // Force server side preloading. +sv_friction 5.2 // World friction. +sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player +sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. +sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages +sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) +sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) +sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) +sv_log_onefile 0 // Log server information to only one file. +sv_logbans 1 // Log server bans in the server logs. +sv_logecho 1 // Echo log information to the console. +sv_logfile 1 // Log server information in the log file. +sv_logflush 0 // Flush the log file to disk on each write (slow). +sv_logsdir logfiles // Folder in the game directory where server logs will be stored. +sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited +sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited. +sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited +sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. +sv_pausable 1 // Is the server pausable. +sv_pure 1 +sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. +sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR +sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. +sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. +sv_voiceenable 0 + + + +say "> ESL CS:GO 1on1/2on2 AWP Config loaded - 14.01.2016<" \ No newline at end of file diff --git a/bullseye/etc/csgo/esl1on1hg.cfg b/bullseye/etc/csgo/esl1on1hg.cfg new file mode 100644 index 0000000..3ff4176 --- /dev/null +++ b/bullseye/etc/csgo/esl1on1hg.cfg @@ -0,0 +1,131 @@ +// ESL - www.eslgaming.com +// CS:GO 1on1 Handgun Config +// 14.01.2016 + +ammo_grenade_limit_default 1 +ammo_grenade_limit_flashbang 2 +ammo_grenade_limit_total 4 + +bot_quota "0" // Determines the total number of bots in the game + +cash_player_bomb_defused 300 +cash_player_bomb_planted 300 +cash_player_damage_hostage -30 +cash_player_interact_with_hostage 150 +cash_player_killed_enemy_default 300 +cash_player_killed_enemy_factor 1 +cash_player_killed_hostage -1000 +cash_player_killed_teammate -300 +cash_player_rescued_hostage 1000 +cash_team_elimination_bomb_map 3250 +cash_team_hostage_alive 150 +cash_team_hostage_interaction 150 +cash_team_loser_bonus 1400 +cash_team_loser_bonus_consecutive_rounds 500 +cash_team_planted_bomb_but_defused 800 +cash_team_rescued_hostage 750 +cash_team_terrorist_win_bomb 3500 +cash_team_win_by_defusing_bomb 3500 +cash_team_win_by_hostage_rescue 3500 +cash_player_get_killed 0 +cash_player_respawn_amount 0 +cash_team_elimination_hostage_map_ct 2000 +cash_team_elimination_hostage_map_t 1000 +cash_team_win_by_time_running_out_bomb 3250 +cash_team_win_by_time_running_out_hostage 3250 + + +ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) + +mp_afterroundmoney 0 // amount of money awared to every player after each round +mp_autokick 0 // Kick idle/team-killing players +mp_autoteambalance 0 +mp_buytime 15 // How many seconds after round start players can buy items for. +mp_c4timer 45 // How long from when the C4 is armed until it blows +mp_death_drop_defuser 1 // Drop defuser on player death +mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best +mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best +mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone +mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match. +mp_forcecamera 1 // Restricts spectator modes for dead players +mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed +mp_free_armor 1 // Determines whether armor and helmet are given automatically. +mp_freezetime 5 // How many seconds to keep players frozen when the round starts +mp_friendlyfire 1 // Allows team members to injure other members of their team +mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event. +mp_halftime_duration 5 // Number of seconds that halftime lasts +mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game +mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) +mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) +mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up +mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map +mp_maxmoney 16000 // maximum amount of money allowed in a player's account +mp_maxrounds 18 // max number of rounds to play before server changes maps +mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it +mp_playercashawards 1 // Players can earn money by performing in-game actions +mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names +mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar +mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar +mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win +mp_roundtime 1.5 // How many minutes each round takes. +mp_roundtime_defuse 1.5 // How many minutes each round takes on defusal maps. +mp_solid_teammates 1 // Determines whether teammates are solid or not. +mp_startmoney 800 // amount of money each player gets when they reset +mp_teamcashawards 1 // Teams can earn money by performing in-game actions +mp_timelimit 0 // game time per map in minutes +mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes} +mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow +mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. +mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not. +mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs +mp_maxmoney 1000 + +spec_freeze_time 2.0 // Time spend frozen in observer freeze cam. +spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done. +spec_freeze_time_lock 2 +spec_freeze_deathanim_time 0 + +sv_accelerate 5.5 // ( def. "10" ) client notify replicated +sv_stopspeed 80 // +sv_allow_votes 0 // Allow voting? +sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. +sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions +sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks. +sv_cheats 0 // Allow cheats on server +sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount +sv_consistency 0 // Whether the server enforces file consistency for critical files +sv_contact 0 // Contact email for server sysop +sv_damage_print_enable 1 // Turn this off to disable the player's damage feed in the console after getting killed. +sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents +sv_deadtalk 0 // Dead players can speak (voice, text) to the living +sv_forcepreload 0 // Force server side preloading. +sv_friction 5.2 // World friction. +sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player +sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. +sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages +sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) +sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) +sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) +sv_log_onefile 0 // Log server information to only one file. +sv_logbans 1 // Log server bans in the server logs. +sv_logecho 1 // Echo log information to the console. +sv_logfile 1 // Log server information in the log file. +sv_logflush 0 // Flush the log file to disk on each write (slow). +sv_logsdir logfiles // Folder in the game directory where server logs will be stored. +sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited +sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited. +sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited +sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. +sv_pausable 1 // Is the server pausable. +sv_pure 1 +sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. +sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR +sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. +sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. +sv_voiceenable 0 + + +say "> ESL CS:GO 1on1 Handgun Config loaded - 14.01.2016 <" \ No newline at end of file diff --git a/bullseye/etc/csgo/esl1on1ka.cfg b/bullseye/etc/csgo/esl1on1ka.cfg new file mode 100644 index 0000000..54266fe --- /dev/null +++ b/bullseye/etc/csgo/esl1on1ka.cfg @@ -0,0 +1,135 @@ +// ESL - www.eslgaming.com +// CS:GO 1on1 Knife Config +// 18.07.2016 + + ammo_grenade_limit_default 0 + ammo_grenade_limit_flashbang 0 + ammo_grenade_limit_total 0 + + bot_quota "0" // Determines the total number of bots in the game + + cash_player_bomb_defused 0 + cash_player_bomb_planted 0 + cash_player_damage_hostage 0 + cash_player_interact_with_hostage 0 + cash_player_killed_enemy_default 0 + cash_player_killed_enemy_factor 0 + cash_player_killed_hostage 0 + cash_player_killed_teammate 0 + cash_player_rescued_hostage 0 + cash_team_elimination_bomb_map 0 + cash_team_hostage_alive 0 + cash_team_hostage_interaction 0 + cash_team_loser_bonus 0 + cash_team_loser_bonus_consecutive_rounds 0 + cash_team_planted_bomb_but_defused 0 + cash_team_rescued_hostage 0 + cash_team_terrorist_win_bomb 0 + cash_team_win_by_defusing_bomb 0 + cash_team_win_by_hostage_rescue 0 + cash_player_get_killed 0 + cash_player_respawn_amount 0 + cash_team_elimination_hostage_map_ct 0 + cash_team_elimination_hostage_map_t 0 + cash_team_win_by_time_running_out_bomb 0 + cash_team_win_by_time_running_out_hostage 0 + + + ff_damage_reduction_grenade 0 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) + ff_damage_reduction_bullets 0 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) + ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) + ff_damage_reduction_grenade_self 0 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) + + mp_afterroundmoney 0 // amount of money awared to every player after each round + mp_autokick 0 // Kick idle/team-killing players + mp_autoteambalance 0 + mp_buytime 0 // How many seconds after round start players can buy items for. + mp_c4timer 0 // How long from when the C4 is armed until it blows + mp_death_drop_defuser 0 // Drop defuser on player death + mp_death_drop_grenade 0 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best + mp_death_drop_gun 0 // Which gun to drop on player death: 0=none, 1=best, 2=current or best + mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone + mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match. + mp_forcecamera 0 // Restricts spectator modes for dead players + mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed + mp_free_armor 1 // Determines whether armor and helmet are given automatically. + mp_freezetime 0 // How many seconds to keep players frozen when the round starts + mp_friendlyfire 1 // Allows team members to injure other members of their team + mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event. + mp_halftime_duration 5 // Number of seconds that halftime lasts + mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game + mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) + mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) + mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up + mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map + mp_maxmoney 0 // maximum amount of money allowed in a player's account + mp_maxrounds 18 // max number of rounds to play before server changes maps + mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it + mp_playercashawards 0 // Players can earn money by performing in-game actions + mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names + mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar + mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar + mp_respawn_immunitytime 0 + mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win + mp_roundtime 60 // How many minutes each round takes. + mp_roundtime_defuse 0 // How many minutes each round takes on defusal maps. + mp_solid_teammates 1 // Determines whether teammates are solid or not. + mp_startmoney 0 // amount of money each player gets when they reset + mp_spawnprotectiontime 0 + mp_teamcashawards 0 // Teams can earn money by performing in-game actions + mp_timelimit 0 // game time per map in minutes + mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes} + mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow + mp_weapons_allow_map_placed 0 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. + mp_weapons_allow_zeus 0 // Determines whether the Zeus is purchasable or not. + mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs + + spec_freeze_time 2.0 // Time spend frozen in observer freeze cam. + spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done. + spec_freeze_time_lock 2 + spec_freeze_deathanim_time 0 + + sv_accelerate 5.5 // ( def. "10" ) client notify replicated + sv_stopspeed 80 // + sv_allow_votes 0 // Allow voting? + sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. + sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions + sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks. + sv_cheats 0 // Allow cheats on server + sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount + sv_consistency 0 // Whether the server enforces file consistency for critical files + sv_contact 0 // Contact email for server sysop + sv_damage_print_enable 1 // Turn this off to disable the player's damage feed in the console after getting killed. + sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents + sv_deadtalk 0 // Dead players can speak (voice, text) to the living + sv_forcepreload 0 // Force server side preloading. + sv_friction 5.2 // World friction. + sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player + sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. + sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages + sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) + sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) + sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) + sv_log_onefile 0 // Log server information to only one file. + sv_logbans 1 // Log server bans in the server logs. + sv_logecho 1 // Echo log information to the console. + sv_logfile 1 // Log server information in the log file. + sv_logflush 0 // Flush the log file to disk on each write (slow). + sv_logsdir logfiles // Folder in the game directory where server logs will be stored. + sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited + sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited. + sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited + sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. + sv_pausable 1 // Is the server pausable. + sv_pure 1 + sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. + sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR + sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. + sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. + sv_voiceenable 0 + mp_ct_default_secondary none // disables ct default secondary weapon + mp_t_default_secondary none // disables t default secondary weapon + mp_give_player_c4 0 // disables c4 + + + say "> ESL CS:GO 1on1/2on2 Knife Config loaded - 18.07.2016 <" \ No newline at end of file diff --git a/bullseye/etc/csgo/esl2on2.cfg b/bullseye/etc/csgo/esl2on2.cfg new file mode 100644 index 0000000..911b65e --- /dev/null +++ b/bullseye/etc/csgo/esl2on2.cfg @@ -0,0 +1,125 @@ +// ESL - www.eslgaming.com +// CS:GO 2on2 Ladder Config +// 14.01.2016 + +ammo_grenade_limit_default 1 +ammo_grenade_limit_flashbang 2 +ammo_grenade_limit_total 4 + +bot_quota "0" // Determines the total number of bots in the game + +cash_team_terrorist_win_bomb 3500 +cash_team_elimination_bomb_map 3250 +cash_team_win_by_defusing_bomb 3500 +cash_team_win_by_hostage_rescue 3500 +cash_team_loser_bonus 1400 +cash_team_loser_bonus_consecutive_rounds 500 +cash_team_rescued_hostage 750 +cash_team_hostage_alive 150 +cash_team_planted_bomb_but_defused 800 +cash_team_hostage_interaction 150 +cash_player_killed_teammate -300 +cash_player_killed_enemy_default 300 +cash_player_killed_enemy_factor 1 +cash_player_bomb_planted 300 +cash_player_bomb_defused 300 +cash_player_rescued_hostage 1000 +cash_player_interact_with_hostage 150 +cash_player_damage_hostage -30 +cash_player_killed_hostage -1000 + +ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) + +mp_afterroundmoney 0 // amount of money awared to every player after each round +mp_autokick 0 // Kick idle/team-killing players +mp_autoteambalance 0 +mp_buytime 15 // How many seconds after round start players can buy items for. +mp_c4timer 40 // How long from when the C4 is armed until it blows +mp_death_drop_defuser 1 // Drop defuser on player death +mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best +mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best +mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone +mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match. +mp_forcecamera 1 // Restricts spectator modes for dead players +mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed +mp_free_armor 0 // Determines whether armor and helmet are given automatically. +mp_freezetime 10 // How many seconds to keep players frozen when the round starts +mp_friendlyfire 1 // Allows team members to injure other members of their team +mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event. +mp_halftime_duration 15 // Number of seconds that halftime lasts +mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game +mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) +mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) +mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up +mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map +mp_maxmoney 16000 // maximum amount of money allowed in a player's account +mp_maxrounds 30 // max number of rounds to play before server changes maps +mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it +mp_playercashawards 1 // Players can earn money by performing in-game actions +mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names +mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar +mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar +mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win +mp_roundtime 1.92 // How many minutes each round takes. +mp_roundtime_defuse 1.92 // How many minutes each round takes on defusal maps. +mp_solid_teammates 1 // Determines whether teammates are solid or not. +mp_startmoney 800 // amount of money each player gets when they reset +mp_teamcashawards 1 // Teams can earn money by performing in-game actions +mp_timelimit 0 // game time per map in minutes +mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes} +mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow +mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. +mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not. +mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs + +spec_freeze_time 2.0 // Time spend frozen in observer freeze cam. +spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done. +spec_freeze_time_lock 2 +spec_freeze_deathanim_time 0 + +sv_accelerate 5.5 // ( def. "10" ) client notify replicated +sv_stopspeed 80 // +sv_allow_votes 0 // Allow voting? +sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. +sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions +sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks. +sv_cheats 0 // Allow cheats on server +sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount +sv_consistency 0 // Whether the server enforces file consistency for critical files +sv_contact 0 // Contact email for server sysop +sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed. +sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents +sv_deadtalk 0 // Dead players can speak (voice, text) to the living +sv_forcepreload 0 // Force server side preloading. +sv_friction 5.2 // World friction. +sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player +sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. +sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages +sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) +sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) +sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) +sv_log_onefile 0 // Log server information to only one file. +sv_logbans 1 // Log server bans in the server logs. +sv_logecho 1 // Echo log information to the console. +sv_logfile 1 // Log server information in the log file. +sv_logflush 0 // Flush the log file to disk on each write (slow). +sv_logsdir logfiles // Folder in the game directory where server logs will be stored. +sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited +sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited. +sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited +sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. +sv_pausable 1 // Is the server pausable. +sv_pure 1 +sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. +sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR +sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. +sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. +sv_voiceenable 0 + + + + +say "> ESL CS:GO 2on2 Ladder Config loaded - 14.01.2016 <" \ No newline at end of file diff --git a/bullseye/etc/csgo/esl2on2aim.cfg b/bullseye/etc/csgo/esl2on2aim.cfg new file mode 100644 index 0000000..d71a397 --- /dev/null +++ b/bullseye/etc/csgo/esl2on2aim.cfg @@ -0,0 +1,135 @@ +// ESL - www.eslgaming.com +// CS:GO 1on1/2on2 AIM Config +// 14.01.2016 + +ammo_grenade_limit_default 1 +ammo_grenade_limit_flashbang 2 +ammo_grenade_limit_total 4 + +bot_quota "0" // Determines the total number of bots in the game + +cash_player_bomb_defused 300 +cash_player_bomb_planted 300 +cash_player_damage_hostage -30 +cash_player_interact_with_hostage 150 +cash_player_killed_enemy_default 300 +cash_player_killed_enemy_factor 1 +cash_player_killed_hostage -1000 +cash_player_killed_teammate -300 +cash_player_rescued_hostage 1000 +cash_team_elimination_bomb_map 3250 +cash_team_hostage_alive 150 +cash_team_hostage_interaction 150 +cash_team_loser_bonus 1400 +cash_team_loser_bonus_consecutive_rounds 500 +cash_team_planted_bomb_but_defused 800 +cash_team_rescued_hostage 750 +cash_team_terrorist_win_bomb 3500 +cash_team_win_by_defusing_bomb 3500 +cash_team_win_by_hostage_rescue 3500 +cash_player_get_killed 0 +cash_player_respawn_amount 0 +cash_team_elimination_hostage_map_ct 2000 +cash_team_elimination_hostage_map_t 1000 +cash_team_win_by_time_running_out_bomb 3250 +cash_team_win_by_time_running_out_hostage 3250 + + +ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) + +mp_afterroundmoney 0 // amount of money awared to every player after each round +mp_autokick 0 // Kick idle/team-killing players +mp_autoteambalance 0 +mp_buytime 0 // How many seconds after round start players can buy items for. +mp_c4timer 45 // How long from when the C4 is armed until it blows +mp_death_drop_defuser 1 // Drop defuser on player death +mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best +mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best +mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone +mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match. +mp_forcecamera 1 // Restricts spectator modes for dead players +mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed +mp_free_armor 1 // Determines whether armor and helmet are given automatically. +mp_freezetime 0 // How many seconds to keep players frozen when the round starts +mp_friendlyfire 1 // Allows team members to injure other members of their team +mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event. +mp_halftime_duration 5 // Number of seconds that halftime lasts +mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game +mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) +mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) +mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up +mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map +mp_maxmoney 16000 // maximum amount of money allowed in a player's account +mp_maxrounds 30 // max number of rounds to play before server changes maps +mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it +mp_playercashawards 1 // Players can earn money by performing in-game actions +mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names +mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar +mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar +mp_respawn_immunitytime 0 +mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win +mp_roundtime 60 // How many minutes each round takes. +mp_roundtime_defuse 0 // How many minutes each round takes on defusal maps. +mp_solid_teammates 1 // Determines whether teammates are solid or not. +mp_startmoney 16000 // amount of money each player gets when they reset +mp_spawnprotectiontime 0 +mp_teamcashawards 1 // Teams can earn money by performing in-game actions +mp_timelimit 0 // game time per map in minutes +mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes} +mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow +mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. +mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not. +mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs + +spec_freeze_time 2.0 // Time spend frozen in observer freeze cam. +spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done. +spec_freeze_time_lock 2 +spec_freeze_deathanim_time 0 + +sv_accelerate 5.5 // ( def. "10" ) client notify replicated +sv_stopspeed 80 // +sv_allow_votes 0 // Allow voting? +sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. +sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions +sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks. +sv_cheats 0 // Allow cheats on server +sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount +sv_consistency 0 // Whether the server enforces file consistency for critical files +sv_contact 0 // Contact email for server sysop +sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed. +sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents +sv_deadtalk 0 // Dead players can speak (voice, text) to the living +sv_forcepreload 0 // Force server side preloading. +sv_friction 5.2 // World friction. +sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player +sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. +sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages +sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) +sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) +sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) +sv_log_onefile 0 // Log server information to only one file. +sv_logbans 1 // Log server bans in the server logs. +sv_logecho 1 // Echo log information to the console. +sv_logfile 1 // Log server information in the log file. +sv_logflush 0 // Flush the log file to disk on each write (slow). +sv_logsdir logfiles // Folder in the game directory where server logs will be stored. +sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited +sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited. +sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited +sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. +sv_pausable 1 // Is the server pausable. +sv_pure 1 +sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. +sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR +sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. +sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. +sv_voiceenable 0 +mp_ct_default_secondary none // disables ct default secondary weapon +mp_t_default_secondary none // disables t default secondary weapon + + + +say "> ESL CS:GO 1on1/2on2 AIM Config loaded - 14.01.2016 <" \ No newline at end of file diff --git a/bullseye/etc/csgo/esl2on2awp.cfg b/bullseye/etc/csgo/esl2on2awp.cfg new file mode 100644 index 0000000..fdf20de --- /dev/null +++ b/bullseye/etc/csgo/esl2on2awp.cfg @@ -0,0 +1,132 @@ +// ESL - www.eslgaming.com +// CS:GO 1on1/2on2 AWP Config +// 14.01.2016 + +ammo_grenade_limit_default 1 +ammo_grenade_limit_flashbang 2 +ammo_grenade_limit_total 4 + +bot_quota "0" // Determines the total number of bots in the game + +cash_player_bomb_defused 300 +cash_player_bomb_planted 300 +cash_player_damage_hostage -30 +cash_player_interact_with_hostage 150 +cash_player_killed_enemy_default 300 +cash_player_killed_enemy_factor 1 +cash_player_killed_hostage -1000 +cash_player_killed_teammate -300 +cash_player_rescued_hostage 1000 +cash_team_elimination_bomb_map 3250 +cash_team_hostage_alive 150 +cash_team_hostage_interaction 150 +cash_team_loser_bonus 1400 +cash_team_loser_bonus_consecutive_rounds 500 +cash_team_planted_bomb_but_defused 800 +cash_team_rescued_hostage 750 +cash_team_terrorist_win_bomb 3500 +cash_team_win_by_defusing_bomb 3500 +cash_team_win_by_hostage_rescue 3500 +cash_player_get_killed 0 +cash_player_respawn_amount 0 +cash_team_elimination_hostage_map_ct 2000 +cash_team_elimination_hostage_map_t 1000 +cash_team_win_by_time_running_out_bomb 3250 +cash_team_win_by_time_running_out_hostage 3250 + + +ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) + +mp_afterroundmoney 0 // amount of money awared to every player after each round +mp_autokick 0 // Kick idle/team-killing players +mp_autoteambalance 0 +mp_buytime 0 // How many seconds after round start players can buy items for. +mp_c4timer 45 // How long from when the C4 is armed until it blows +mp_death_drop_defuser 1 // Drop defuser on player death +mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best +mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best +mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone +mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match. +mp_forcecamera 1 // Restricts spectator modes for dead players +mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed +mp_free_armor 0 // Determines whether armor and helmet are given automatically. +mp_freezetime 0 // How many seconds to keep players frozen when the round starts +mp_friendlyfire 1 // Allows team members to injure other members of their team +mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event. +mp_halftime_duration 5 // Number of seconds that halftime lasts +mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game +mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) +mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) +mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up +mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map +mp_maxmoney 16000 // maximum amount of money allowed in a player's account +mp_maxrounds 18 // max number of rounds to play before server changes maps +mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it +mp_playercashawards 1 // Players can earn money by performing in-game actions +mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names +mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar +mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar +mp_respawn_immunitytime 0 +mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win +mp_roundtime 60 // How many minutes each round takes. +mp_roundtime_defuse 0 // How many minutes each round takes on defusal maps. +mp_solid_teammates 1 // Determines whether teammates are solid or not. +mp_startmoney 16000 // amount of money each player gets when they reset +mp_spawnprotectiontime 0 +mp_teamcashawards 1 // Teams can earn money by performing in-game actions +mp_timelimit 0 // game time per map in minutes +mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes} +mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow +mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. +mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not. +mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs + +spec_freeze_time 2.0 // Time spend frozen in observer freeze cam. +spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done. +spec_freeze_time_lock 2 +spec_freeze_deathanim_time 0 + +sv_accelerate 5.5 // ( def. "10" ) client notify replicated +sv_stopspeed 80 // +sv_allow_votes 0 // Allow voting? +sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. +sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions +sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks. +sv_cheats 0 // Allow cheats on server +sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount +sv_consistency 0 // Whether the server enforces file consistency for critical files +sv_contact 0 // Contact email for server sysop +sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed. +sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents +sv_deadtalk 0 // Dead players can speak (voice, text) to the living +sv_forcepreload 0 // Force server side preloading. +sv_friction 5.2 // World friction. +sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player +sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. +sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages +sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) +sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) +sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) +sv_log_onefile 0 // Log server information to only one file. +sv_logbans 1 // Log server bans in the server logs. +sv_logecho 1 // Echo log information to the console. +sv_logfile 1 // Log server information in the log file. +sv_logflush 0 // Flush the log file to disk on each write (slow). +sv_logsdir logfiles // Folder in the game directory where server logs will be stored. +sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited +sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited. +sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited +sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. +sv_pausable 1 // Is the server pausable. +sv_pure 1 +sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. +sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR +sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. +sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. +sv_voiceenable 0 + + +say "> ESL CS:GO 1on1/2on2 AWP Config loaded - 14.01.2016<" \ No newline at end of file diff --git a/bullseye/etc/csgo/esl2on2hg.cfg b/bullseye/etc/csgo/esl2on2hg.cfg new file mode 100644 index 0000000..ae32c2e --- /dev/null +++ b/bullseye/etc/csgo/esl2on2hg.cfg @@ -0,0 +1,131 @@ +// ESL - www.eslgaming.com +// CS:GO 2on2 Handgun Config +// 14.01.2016 + +ammo_grenade_limit_default 1 +ammo_grenade_limit_flashbang 2 +ammo_grenade_limit_total 4 + +bot_quota "0" // Determines the total number of bots in the game + +cash_player_bomb_defused 300 +cash_player_bomb_planted 300 +cash_player_damage_hostage -30 +cash_player_interact_with_hostage 150 +cash_player_killed_enemy_default 300 +cash_player_killed_enemy_factor 1 +cash_player_killed_hostage -1000 +cash_player_killed_teammate -300 +cash_player_rescued_hostage 1000 +cash_team_elimination_bomb_map 3250 +cash_team_hostage_alive 150 +cash_team_hostage_interaction 150 +cash_team_loser_bonus 1400 +cash_team_loser_bonus_consecutive_rounds 500 +cash_team_planted_bomb_but_defused 800 +cash_team_rescued_hostage 750 +cash_team_terrorist_win_bomb 3500 +cash_team_win_by_defusing_bomb 3500 +cash_team_win_by_hostage_rescue 3500 +cash_player_get_killed 0 +cash_player_respawn_amount 0 +cash_team_elimination_hostage_map_ct 2000 +cash_team_elimination_hostage_map_t 1000 +cash_team_win_by_time_running_out_bomb 3250 +cash_team_win_by_time_running_out_hostage 3250 + + +ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) + +mp_afterroundmoney 0 // amount of money awared to every player after each round +mp_autokick 0 // Kick idle/team-killing players +mp_autoteambalance 0 +mp_buytime 15 // How many seconds after round start players can buy items for. +mp_c4timer 45 // How long from when the C4 is armed until it blows +mp_death_drop_defuser 1 // Drop defuser on player death +mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best +mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best +mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone +mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match. +mp_forcecamera 1 // Restricts spectator modes for dead players +mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed +mp_free_armor 1 +mp_freezetime 5 // How many seconds to keep players frozen when the round starts +mp_friendlyfire 1 // Allows team members to injure other members of their team +mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event. +mp_halftime_duration 5 // Number of seconds that halftime lasts +mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game +mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) +mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) +mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up +mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map +mp_maxmoney 16000 // maximum amount of money allowed in a player's account +mp_maxrounds 18 // max number of rounds to play before server changes maps +mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it +mp_playercashawards 1 // Players can earn money by performing in-game actions +mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names +mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar +mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar +mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win +mp_roundtime 1.5 // How many minutes each round takes. +mp_roundtime_defuse 1.5 // How many minutes each round takes on defusal maps. +mp_solid_teammates 1 // Determines whether teammates are solid or not. +mp_startmoney 800 // amount of money each player gets when they reset +mp_teamcashawards 1 // Teams can earn money by performing in-game actions +mp_timelimit 0 // game time per map in minutes +mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes} +mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow +mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. +mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not. +mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs +mp_maxmoney 1000 + +spec_freeze_time 2.0 // Time spend frozen in observer freeze cam. +spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done. +spec_freeze_time_lock 2 +spec_freeze_deathanim_time 0 + +sv_accelerate 5.5 // ( def. "10" ) client notify replicated +sv_stopspeed 80 // +sv_allow_votes 0 // Allow voting? +sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. +sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions +sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks. +sv_cheats 0 // Allow cheats on server +sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount +sv_consistency 0 // Whether the server enforces file consistency for critical files +sv_contact 0 // Contact email for server sysop +sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed. +sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents +sv_deadtalk 0 // Dead players can speak (voice, text) to the living +sv_forcepreload 0 // Force server side preloading. +sv_friction 5.2 // World friction. +sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player +sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. +sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages +sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) +sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) +sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) +sv_log_onefile 0 // Log server information to only one file. +sv_logbans 1 // Log server bans in the server logs. +sv_logecho 1 // Echo log information to the console. +sv_logfile 1 // Log server information in the log file. +sv_logflush 0 // Flush the log file to disk on each write (slow). +sv_logsdir logfiles // Folder in the game directory where server logs will be stored. +sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited +sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited. +sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited +sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. +sv_pausable 1 // Is the server pausable. +sv_pure 1 +sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. +sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR +sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. +sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. +sv_voiceenable 0 + + +say "> ESL CS:GO 2on2 Handgun Config loaded - 14.01.2016 <" \ No newline at end of file diff --git a/bullseye/etc/csgo/esl3on3.cfg b/bullseye/etc/csgo/esl3on3.cfg new file mode 100644 index 0000000..09456c5 --- /dev/null +++ b/bullseye/etc/csgo/esl3on3.cfg @@ -0,0 +1,132 @@ +// ESL - www.eslgaming.com +// CS:GO 3on3/5on5 Ladder Config +// 14.01.2016 + + +ammo_grenade_limit_default 1 +ammo_grenade_limit_flashbang 2 +ammo_grenade_limit_total 4 + +bot_quota "0" // Determines the total number of bots in the game + +cash_player_bomb_defused 300 +cash_player_bomb_planted 300 +cash_player_damage_hostage -30 +cash_player_interact_with_hostage 150 +cash_player_killed_enemy_default 300 +cash_player_killed_enemy_factor 1 +cash_player_killed_hostage -1000 +cash_player_killed_teammate -300 +cash_player_rescued_hostage 1000 +cash_team_elimination_bomb_map 3250 +cash_team_hostage_alive 150 +cash_team_hostage_interaction 150 +cash_team_loser_bonus 1400 +cash_team_loser_bonus_consecutive_rounds 500 +cash_team_planted_bomb_but_defused 800 +cash_team_rescued_hostage 750 +cash_team_terrorist_win_bomb 3500 +cash_team_win_by_defusing_bomb 3500 +cash_team_win_by_hostage_rescue 3500 +cash_player_get_killed 0 +cash_player_respawn_amount 0 +cash_team_elimination_hostage_map_ct 2000 +cash_team_elimination_hostage_map_t 1000 +cash_team_win_by_time_running_out_bomb 3250 +cash_team_win_by_time_running_out_hostage 3250 + + +ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) + +mp_afterroundmoney 0 // amount of money awared to every player after each round +mp_autokick 0 // Kick idle/team-killing players +mp_autoteambalance 0 +mp_buytime 15 // How many seconds after round start players can buy items for. +mp_c4timer 40 // How long from when the C4 is armed until it blows +mp_death_drop_defuser 1 // Drop defuser on player death +mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best +mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best +mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone +mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match. +mp_forcecamera 1 // Restricts spectator modes for dead players +mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed +mp_free_armor 0 // Determines whether armor and helmet are given automatically. +mp_freezetime 12 // How many seconds to keep players frozen when the round starts +mp_friendlyfire 1 // Allows team members to injure other members of their team +mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event. +mp_halftime_duration 15 // Number of seconds that halftime lasts +mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game +mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) +mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) +mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up +mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map +mp_maxmoney 16000 // maximum amount of money allowed in a player's account +mp_maxrounds 30 // max number of rounds to play before server changes maps +mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it +mp_playercashawards 1 // Players can earn money by performing in-game actions +mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names +mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar +mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar +mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win +mp_roundtime 1.92 // How many minutes each round takes. +mp_roundtime_defuse 1.92 // How many minutes each round takes on defusal maps. +mp_solid_teammates 1 // Determines whether teammates are solid or not. +mp_startmoney 800 // amount of money each player gets when they reset +mp_teamcashawards 1 // Teams can earn money by performing in-game actions +mp_timelimit 0 // game time per map in minutes +mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes} +mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow +mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. +mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not. +mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs + +spec_freeze_time 2.0 // Time spend frozen in observer freeze cam. +spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done. +spec_freeze_time_lock 2 +spec_freeze_deathanim_time 0 + +sv_accelerate 5.5 // ( def. "10" ) client notify replicated +sv_stopspeed 80 // +sv_allow_votes 0 // Allow voting? +sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. +sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions +sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks. +sv_cheats 0 // Allow cheats on server +sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount +sv_consistency 0 // Whether the server enforces file consistency for critical files +sv_contact 0 // Contact email for server sysop +sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed. +sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents +sv_deadtalk 0 // Dead players can speak (voice, text) to the living +sv_forcepreload 0 // Force server side preloading. +sv_friction 5.2 // World friction. +sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player +sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. +sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages +sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) +sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) +sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) +sv_log_onefile 0 // Log server information to only one file. +sv_logbans 1 // Log server bans in the server logs. +sv_logecho 1 // Echo log information to the console. +sv_logfile 1 // Log server information in the log file. +sv_logflush 0 // Flush the log file to disk on each write (slow). +sv_logsdir logfiles // Folder in the game directory where server logs will be stored. +sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited +sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited. +sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited +sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. +sv_competitive_official_5v5 1 // Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls. +sv_pausable 1 // Is the server pausable. +sv_pure 1 +sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. +sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR +sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. +sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. +sv_voiceenable 0 +sv_infinite_ammo 0 + +say "> ESL CS:GO 3on3/5on5 Ladder Config loaded - 14.01.2016<" diff --git a/bullseye/etc/csgo/esl3on3.cfg.cfg b/bullseye/etc/csgo/esl3on3.cfg.cfg new file mode 100644 index 0000000..29457da --- /dev/null +++ b/bullseye/etc/csgo/esl3on3.cfg.cfg @@ -0,0 +1,131 @@ +// ESL - www.eslgaming.com +// CS:GO 3on3/5on5 Ladder Config +// 14.01.2016 + + +ammo_grenade_limit_default 1 +ammo_grenade_limit_flashbang 2 +ammo_grenade_limit_total 4 + +bot_quota "0" // Determines the total number of bots in the game + +cash_player_bomb_defused 300 +cash_player_bomb_planted 300 +cash_player_damage_hostage -30 +cash_player_interact_with_hostage 150 +cash_player_killed_enemy_default 300 +cash_player_killed_enemy_factor 1 +cash_player_killed_hostage -1000 +cash_player_killed_teammate -300 +cash_player_rescued_hostage 1000 +cash_team_elimination_bomb_map 3250 +cash_team_hostage_alive 150 +cash_team_hostage_interaction 150 +cash_team_loser_bonus 1400 +cash_team_loser_bonus_consecutive_rounds 500 +cash_team_planted_bomb_but_defused 800 +cash_team_rescued_hostage 750 +cash_team_terrorist_win_bomb 3500 +cash_team_win_by_defusing_bomb 3500 +cash_team_win_by_hostage_rescue 3500 +cash_player_get_killed 0 +cash_player_respawn_amount 0 +cash_team_elimination_hostage_map_ct 2000 +cash_team_elimination_hostage_map_t 1000 +cash_team_win_by_time_running_out_bomb 3250 +cash_team_win_by_time_running_out_hostage 3250 + + +ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) + +mp_afterroundmoney 0 // amount of money awared to every player after each round +mp_autokick 0 // Kick idle/team-killing players +mp_autoteambalance 0 +mp_buytime 15 // How many seconds after round start players can buy items for. +mp_c4timer 40 // How long from when the C4 is armed until it blows +mp_death_drop_defuser 1 // Drop defuser on player death +mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best +mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best +mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone +mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match. +mp_forcecamera 1 // Restricts spectator modes for dead players +mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed +mp_free_armor 0 // Determines whether armor and helmet are given automatically. +mp_freezetime 12 // How many seconds to keep players frozen when the round starts +mp_friendlyfire 1 // Allows team members to injure other members of their team +mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event. +mp_halftime_duration 15 // Number of seconds that halftime lasts +mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game +mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) +mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) +mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up +mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map +mp_maxmoney 16000 // maximum amount of money allowed in a player's account +mp_maxrounds 30 // max number of rounds to play before server changes maps +mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it +mp_playercashawards 1 // Players can earn money by performing in-game actions +mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names +mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar +mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar +mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win +mp_roundtime 1.92 // How many minutes each round takes. +mp_roundtime_defuse 1.92 // How many minutes each round takes on defusal maps. +mp_solid_teammates 1 // Determines whether teammates are solid or not. +mp_startmoney 800 // amount of money each player gets when they reset +mp_teamcashawards 1 // Teams can earn money by performing in-game actions +mp_timelimit 0 // game time per map in minutes +mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes} +mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow +mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. +mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not. +mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs + +spec_freeze_time 2.0 // Time spend frozen in observer freeze cam. +spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done. +spec_freeze_time_lock 2 +spec_freeze_deathanim_time 0 + +sv_accelerate 5.5 // ( def. "10" ) client notify replicated +sv_stopspeed 80 // +sv_allow_votes 0 // Allow voting? +sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. +sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions +sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks. +sv_cheats 0 // Allow cheats on server +sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount +sv_consistency 0 // Whether the server enforces file consistency for critical files +sv_contact 0 // Contact email for server sysop +sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed. +sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents +sv_deadtalk 0 // Dead players can speak (voice, text) to the living +sv_forcepreload 0 // Force server side preloading. +sv_friction 5.2 // World friction. +sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player +sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. +sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages +sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) +sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) +sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) +sv_log_onefile 0 // Log server information to only one file. +sv_logbans 1 // Log server bans in the server logs. +sv_logecho 1 // Echo log information to the console. +sv_logfile 1 // Log server information in the log file. +sv_logflush 0 // Flush the log file to disk on each write (slow). +sv_logsdir logfiles // Folder in the game directory where server logs will be stored. +sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited +sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited. +sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited +sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. +sv_competitive_official_5v5 1 // Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls. +sv_pausable 1 // Is the server pausable. +sv_pure 1 +sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. +sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR +sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. +sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. +sv_voiceenable 0 + +say "> ESL CS:GO 3on3/5on5 Ladder Config loaded - 14.01.2016<" \ No newline at end of file diff --git a/bullseye/etc/csgo/esl5on5.cfg b/bullseye/etc/csgo/esl5on5.cfg new file mode 100644 index 0000000..d175f4f --- /dev/null +++ b/bullseye/etc/csgo/esl5on5.cfg @@ -0,0 +1,134 @@ +// ESL - www.eslgaming.com +// CS:GO 3on3/5on5 Ladder Config +// 14.01.2016 + +ammo_grenade_limit_default 1 +ammo_grenade_limit_flashbang 2 +ammo_grenade_limit_total 4 + +bot_quota "0" // Determines the total number of bots in the game + +cash_player_bomb_defused 300 +cash_player_bomb_planted 300 +cash_player_damage_hostage -30 +cash_player_interact_with_hostage 150 +cash_player_killed_enemy_default 300 +cash_player_killed_enemy_factor 1 +cash_player_killed_hostage -1000 +cash_player_killed_teammate -300 +cash_player_rescued_hostage 1000 +cash_team_elimination_bomb_map 3250 +cash_team_hostage_alive 150 +cash_team_hostage_interaction 150 +cash_team_loser_bonus 1400 +cash_team_loser_bonus_consecutive_rounds 500 +cash_team_planted_bomb_but_defused 800 +cash_team_rescued_hostage 750 +cash_team_terrorist_win_bomb 3500 +cash_team_win_by_defusing_bomb 3500 +cash_team_win_by_hostage_rescue 3500 +cash_player_get_killed 0 +cash_player_respawn_amount 0 +cash_team_elimination_hostage_map_ct 2000 +cash_team_elimination_hostage_map_t 1000 +cash_team_win_by_time_running_out_bomb 3250 +cash_team_win_by_time_running_out_hostage 3250 + + +ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) +ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) + +mp_afterroundmoney 0 // amount of money awared to every player after each round +mp_autokick 0 // Kick idle/team-killing players +mp_autoteambalance 0 +mp_buytime 15 // How many seconds after round start players can buy items for. +mp_c4timer 40 // How long from when the C4 is armed until it blows +mp_death_drop_defuser 1 // Drop defuser on player death +mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best +mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best +mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone +mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match. +mp_forcecamera 1 // Restricts spectator modes for dead players +mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed +mp_free_armor 0 // Determines whether armor and helmet are given automatically. +mp_freezetime 12 // How many seconds to keep players frozen when the round starts +mp_friendlyfire 1 // Allows team members to injure other members of their team +mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event. +mp_halftime_duration 15 // Number of seconds that halftime lasts +mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game +mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) +mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) +mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up +mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map +mp_maxmoney 16000 // maximum amount of money allowed in a player's account +mp_maxrounds 30 // max number of rounds to play before server changes maps +mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it +mp_playercashawards 1 // Players can earn money by performing in-game actions +mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names +mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar +mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar +mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win +mp_roundtime 1.92 // How many minutes each round takes. +mp_roundtime_defuse 1.92 // How many minutes each round takes on defusal maps. +mp_solid_teammates 1 // Determines whether teammates are solid or not. +mp_startmoney 800 // amount of money each player gets when they reset +mp_teamcashawards 1 // Teams can earn money by performing in-game actions +mp_timelimit 0 // game time per map in minutes +mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes} +mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow +mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. +mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not. +mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs + +spec_freeze_time 2.0 // Time spend frozen in observer freeze cam. +spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done. +spec_freeze_time_lock 2 +spec_freeze_deathanim_time 0 + +sv_accelerate 5.5 // ( def. "10" ) client notify replicated +sv_stopspeed 80 // +sv_allow_votes 0 // Allow voting? +sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. +sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions +sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks. +sv_cheats 0 // Allow cheats on server +sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount +sv_consistency 0 // Whether the server enforces file consistency for critical files +sv_contact 0 // Contact email for server sysop +sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed. +sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents +sv_deadtalk 0 // Dead players can speak (voice, text) to the living +sv_forcepreload 0 // Force server side preloading. +sv_friction 5.2 // World friction. +sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player +sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. +sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages +sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) +sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) +sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) +sv_log_onefile 0 // Log server information to only one file. +sv_logbans 1 // Log server bans in the server logs. +sv_logecho 1 // Echo log information to the console. +sv_logfile 1 // Log server information in the log file. +sv_logflush 0 // Flush the log file to disk on each write (slow). +sv_logsdir logfiles // Folder in the game directory where server logs will be stored. +sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited +sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited. +sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited +sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. +sv_competitive_official_5v5 1 // Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls. +sv_pausable 1 // Is the server pausable. +sv_pure 1 +sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. +sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR +sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. +sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. +sv_voiceenable 1 +sv_alltalk 0 +sv_auto_full_alltalk_during_warmup_half_end 0 + + + +say "> ESL CS:GO 3on3/5on5 Ladder Config loaded - 14.01.2016<" \ No newline at end of file diff --git a/bullseye/etc/csgo/eslgotv.cfg b/bullseye/etc/csgo/eslgotv.cfg new file mode 100644 index 0000000..44b6c74 --- /dev/null +++ b/bullseye/etc/csgo/eslgotv.cfg @@ -0,0 +1,31 @@ +// ESL - www.eslgaming.com +// GOTV Config +// 14.01.2016 + + +sv_hibernate_postgame_delay 180 + +tv_allow_camera_man 1 // Auto director allows spectators to become camera man +tv_allow_static_shots 1 // Auto director uses fixed level cameras for shots +tv_autorecord 0 // Automatically records all games as GOTV demos. +tv_chatgroupsize 0 // Set the default chat group size +tv_chattimelimit 8 // Limits spectators to chat only every n seconds +tv_debug 0 // GOTV debug info. +tv_delay 90 // GOTV broadcast delay in seconds +tv_delaymapchange 1 // Delays map change until broadcast is complete +tv_deltacache 2 // Enable delta entity bit stream cache +tv_dispatchmode 1 // Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always +tv_enable 1 // Activates GOTV on server. +tv_maxclients 10 // Maximum client number on GOTV server. +tv_maxrate 20000 // Max GOTV spectator bandwidth rate allowed, 0 == unlimited +tv_name "ESL - GOTV" // GOTV host name +tv_overridemaster 0 // Overrides the GOTV master root address. +tv_port 27020 // Host SourceTV port +tv_relaypassword schmetterling // GOTV password for relay proxies +tv_relayvoice 0 // Relay voice data: 0=off, 1=on +tv_snapshotrate 24 // Snapshots broadcasted per second +tv_timeout 60 // GOTV connection timeout in seconds. +tv_title "ESL - GOTV" // Set title for GOTV spectator UI +tv_transmitall 1 // Transmit all entities (not only director view) + +say "> ESL GOTV Config loaded - 14.01.2016 <" diff --git a/bullseye/etc/csgo/server.cfg b/bullseye/etc/csgo/server.cfg new file mode 100644 index 0000000..505810e --- /dev/null +++ b/bullseye/etc/csgo/server.cfg @@ -0,0 +1,49 @@ +hostname "{{SERVER_HOSTNAME}}" +log off +sv_region "255" +sv_tags "CM2.Network, Tournament, pcw, war" +sv_pausable "0" +sv_allow_votes "0" +sv_allow_wait_command "1" +sv_alltalk "1" +sv_alternateticks "0" +sv_cheats "0" +sv_deadtalk "1" +sv_downloadurl "0" +sv_forcepreload "1" +sv_full_alltalk "1" +sv_friction "4" +sv_log_onefile "0" +sv_logbans "0" +sv_logecho "0" +sv_logfile "0" +sv_logflush "0" +sv_logsdir "logs" +sv_maxrate "128000" +sv_minrate "80000" +sm_cvar sv_maxcmdrate "128" +sv_mincmdrate "64" +sv_minupdaterate "64" +sv_maxupdaterate "128" +sv_allowupload 0 +sv_allowdownload 0 +sv_infinite_ammo 0 +//net_maxfilesize 90 +//sv_downloadurl "" +sv_pure_kick_clients "1" //If set to 1, the server will kick clients with mismatching files. + +bot_quota 0 +bot_quota fill +bot_chatter off + +sv_lan "0" +sv_unlag "1" +sv_maxunlag "0.5" + + +mp_maxmoney 60000 +mp_startmoney 60000 + +sv_steamgroup "19763592" + +exec eslgotv.cfg diff --git a/etc/entry.sh b/bullseye/etc/entry.sh similarity index 97% rename from etc/entry.sh rename to bullseye/etc/entry.sh index b5c6f38..cfc117e 100644 --- a/etc/entry.sh +++ b/bullseye/etc/entry.sh @@ -20,8 +20,8 @@ fi # Is the config missing? if [ ! -f "${STEAMAPPDIR}/${STEAMAPP}/cfg/server.cfg" ]; then - # Download & extract the config - wget -qO- "${DLURL}/master/etc/cfg.tar.gz" | tar xvzf - -C "${STEAMAPPDIR}/${STEAMAPP}" + # overwrite the base config files with the baked in ones + cp -r /etc/csgo/* "${STEAMAPPDIR}/${STEAMAPP}/cfg" # Change hostname on first launch (you can comment this out if it has done its purpose) sed -i -e 's/{{SERVER_HOSTNAME}}/'"${SRCDS_HOSTNAME}"'/g' "${STEAMAPPDIR}/${STEAMAPP}/cfg/server.cfg" diff --git a/bullseye/hooks/build b/bullseye/hooks/build index fa67017..4c0e0e4 100644 --- a/bullseye/hooks/build +++ b/bullseye/hooks/build @@ -1,6 +1,7 @@ #!/bin/bash -BUILD_PATH=$(echo ${DOCKERFILE_PATH}| sed 's#/#..#g' | sed 's#[a-zA-Z0-9]\+#/#g' | cut -c 2- ) + +SCRIPT_DIR=$( cd -- "$( dirname -- "${BASH_SOURCE[0]}" )" &> /dev/null && pwd ) -docker build --target=bullseye-base -f $(basename ${DOCKERFILE_PATH}) -t $DOCKER_REPO:latest -t $DOCKER_REPO:base ${BUILD_PATH}. -docker build --target=bullseye-metamod -f $(basename ${DOCKERFILE_PATH}) -t $DOCKER_REPO:metamod ${BUILD_PATH}. -docker build --target=bullseye-sourcemod -f $(basename ${DOCKERFILE_PATH}) -t $DOCKER_REPO:sourcemod ${BUILD_PATH}. +docker build --target=bullseye-base -t $DOCKER_REPO:latest -t $DOCKER_REPO:base ${SCRIPT_DIR}/.. +docker build --target=bullseye-metamod -t $DOCKER_REPO:metamod ${SCRIPT_DIR}/.. +docker build --target=bullseye-sourcemod -t $DOCKER_REPO:sourcemod ${SCRIPT_DIR}/.. diff --git a/etc/cfg.tar.gz b/etc/cfg.tar.gz deleted file mode 100644 index a6c39ec..0000000 Binary files a/etc/cfg.tar.gz and /dev/null differ