This repository houses the source code for CRYENGINE.
Instructions on getting started with git can be found here, along with details on working with launcher projects and git source code.
In order to compile, you will need to download some thirdparty SDKs. They can be downloaded by running the download_sdks.py script. Or on windows the download_sdks.exe can be used alternatively.
CMake must be used to compile the engine, see here for more information.
In order to build Sandbox, the FBX SDK (2016.1) must be downloaded from Autodesk.
Development takes place primarily in the "main" branch. The stabilisation branch is used for fixing bugs in the run-up to release, and the release branch provides stable snapshots of the engine.
To prepare for a major (feature) release, we integrate "main" into "stabilisation", and then continue fixing bugs in "stabilisation". To prepare for a minor (stability) release, individual changes from 'main are integrated directly into "stabilisation". In each case, when the release is deemed ready, "stabilisation" is integrated to "release".
Pull requests can only be accepted into the "pullrequests" branch.
+ Please note: from March 20th 2018, the new CRYENGINE business model is in effect. + That means 5% royalties apply to projects developed and published on CRYENGINE 5.0 and beyond. + Check our new FAQ.md for all facts and exemptions.