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| // Copyright 2001-2016 Crytek GmbH / Crytek Group. All rights reserved. | |
| #ifndef __GAMECVARS_H__ | |
| #define __GAMECVARS_H__ | |
| #include "GameConstantCVars.h" | |
| #include "Network/Lobby/GameLobbyCVars.h" | |
| #if PC_CONSOLE_NET_COMPATIBLE | |
| #define DEFAULT_MINPLAYERLIMIT 6 | |
| #else | |
| #define DEFAULT_MINPLAYERLIMIT 1 | |
| #endif | |
| #if !defined(_RELEASE) | |
| #define TALOS 1 | |
| #else | |
| #define TALOS 0 | |
| #endif | |
| #if PC_CONSOLE_NET_COMPATIBLE | |
| #define USE_PC_PREMATCH 0 | |
| #else | |
| #define USE_PC_PREMATCH 1 | |
| #endif | |
| struct SCaptureTheFlagParams | |
| { | |
| float carryingFlag_SpeedScale; | |
| }; | |
| struct SExtractionParams | |
| { | |
| float carryingTick_SpeedScale; | |
| float carryingTick_EnergyCostPerHit; | |
| float carryingTick_DamageAbsorbDesperateEnergyCost; | |
| }; | |
| struct SPredatorParams | |
| { | |
| float hudTimerAlertWhenTimeRemaining; | |
| float hintMessagePauseTime; | |
| }; | |
| struct SDeathCamSPParams | |
| { | |
| int enable; | |
| int dof_enable; | |
| float updateFrequency; | |
| float dofRange; | |
| float dofRangeNoKiller; | |
| float dofRangeSpeed; | |
| float dofDistanceSpeed; | |
| }; | |
| struct SPowerSprintParams | |
| { | |
| float foward_angle; | |
| }; | |
| struct SJumpAirControl | |
| { | |
| float air_control_scale; | |
| float air_resistance_scale; | |
| float air_inertia_scale; | |
| }; | |
| struct SPlayerHealth | |
| { | |
| float normal_regeneration_rateSP; | |
| float critical_health_thresholdSP; | |
| float critical_health_updateTimeSP; | |
| float normal_threshold_time_to_regenerateSP; | |
| float normal_regeneration_rateMP; | |
| float critical_health_thresholdMP; | |
| float fast_regeneration_rateMP; | |
| float slow_regeneration_rateMP; | |
| float normal_threshold_time_to_regenerateMP; | |
| int enable_FallandPlay; | |
| int collision_health_threshold; | |
| float fallDamage_SpeedSafe; | |
| float fallDamage_SpeedFatal; | |
| float fallSpeed_HeavyLand; | |
| float fallDamage_SpeedFatalArmor; | |
| float fallSpeed_HeavyLandArmor; | |
| float fallDamage_SpeedSafeArmorMP; | |
| float fallDamage_SpeedFatalArmorMP; | |
| float fallSpeed_HeavyLandArmorMP; | |
| float fallDamage_CurveAttackMP; | |
| float fallDamage_CurveAttack; | |
| int fallDamage_health_threshold; | |
| int debug_FallDamage; | |
| int enableNewHUDEffect; | |
| int minimalHudEffect; | |
| }; | |
| struct SAltNormalization | |
| { | |
| int enable; | |
| float hud_ctrl_Curve_Unified; | |
| float hud_ctrl_Coeff_Unified; | |
| }; | |
| struct SPlayerMovement | |
| { | |
| float nonCombat_heavy_weapon_speed_scale; | |
| float nonCombat_heavy_weapon_sprint_scale; | |
| float nonCombat_heavy_weapon_strafe_speed_scale; | |
| float nonCombat_heavy_weapon_crouch_speed_scale; | |
| float power_sprint_targetFov; | |
| float ground_timeInAirToFall; | |
| float speedScale; | |
| float strafe_SpeedScale; | |
| float sprint_SpeedScale; | |
| float crouch_SpeedScale; | |
| int sprintStamina_debug; | |
| float mp_slope_speed_multiplier_uphill; | |
| float mp_slope_speed_multiplier_downhill; | |
| float mp_slope_speed_multiplier_minHill; | |
| }; | |
| struct SPlayerMelee | |
| { | |
| enum EImpulsesState | |
| { | |
| ei_Disabled, | |
| ei_OnlyToAlive, | |
| ei_OnlyToDead, | |
| ei_FullyEnabled, | |
| }; | |
| float melee_snap_angle_limit; | |
| float melee_snap_blend_speed; | |
| float melee_snap_target_select_range; | |
| float melee_snap_end_position_range; | |
| float melee_snap_move_speed_multiplier; | |
| float damage_multiplier_from_behind; | |
| float damage_multiplier_mp; | |
| float angle_limit_from_behind; | |
| float mp_victim_screenfx_intensity; | |
| float mp_victim_screenfx_duration; | |
| float mp_victim_screenfx_blendout_duration; | |
| float mp_victim_screenfx_dbg_force_test_duration; | |
| int impulses_enable; | |
| int debug_gfx; | |
| int mp_melee_system; | |
| int mp_melee_system_camera_lock_and_turn; | |
| int mp_knockback_enabled; | |
| float mp_melee_system_camera_lock_time; | |
| float mp_melee_system_camera_lock_crouch_height_offset; | |
| float mp_knockback_strength_vert; | |
| float mp_knockback_strength_hor; | |
| int mp_sliding_auto_melee_enabled; | |
| }; | |
| struct SSpectacularKillCVars | |
| { | |
| float maxDistanceError; | |
| float minTimeBetweenKills; | |
| float minTimeBetweenSameKills; | |
| float minKillerToTargetDotProduct; | |
| float maxHeightBetweenActors; | |
| float sqMaxDistanceFromPlayer; | |
| int debug; | |
| }; | |
| struct SPlayerLedgeClamber | |
| { | |
| float cameraBlendWeight; | |
| int debugDraw; | |
| int enableVaultFromStanding; | |
| }; | |
| struct SPlayerLadder | |
| { | |
| int ladder_renderPlayerLast; | |
| int ladder_logVerbosity; | |
| }; | |
| struct SPlayerPickAndThrow | |
| { | |
| int debugDraw; | |
| int useProxies; | |
| int cloakedEnvironmentalWeaponsAllowed; | |
| float maxOrientationCorrectionTime; | |
| float orientationCorrectionTimeMult; | |
| #ifndef _RELEASE | |
| float correctOrientationDistOverride; | |
| float correctOrientationPosOverrideX; | |
| float correctOrientationPosOverrideY; | |
| int correctOrientationPosOverrideEnabled; | |
| int chargedThrowDebugOutputEnabled; | |
| int environmentalWeaponHealthDebugEnabled; | |
| int environmentalWeaponImpactDebugEnabled; | |
| int environmentalWeaponComboDebugEnabled; | |
| int environmentalWeaponRenderStatsEnabled; | |
| int environmentalWeaponDebugSwing; | |
| #endif // #ifndef _RELEASE | |
| float environmentalWeaponObjectImpulseScale; | |
| float environmentalWeaponImpulseScale; | |
| float environmentalWeaponHitConeInDegrees; | |
| float minRequiredThrownEnvWeaponHitVelocity; | |
| float awayFromPlayerImpulseRatio; | |
| float environmentalWeaponDesiredRootedGrabAnimDuration; | |
| float environmentalWeaponDesiredGrabAnimDuration; | |
| float environmentalWeaponDesiredPrimaryAttackAnimDuration; | |
| float environmentalWeaponDesiredComboAttackAnimDuration; | |
| float environmentalWeaponUnrootedPickupTimeMult; | |
| float environmentalWeaponThrowAnimationSpeed; | |
| float environmentalWeaponFlippedImpulseOverrideMult; | |
| float environmentalWeaponFlipImpulseThreshold; | |
| float environmentalWeaponLivingToArticulatedImpulseRatio; | |
| int enviromentalWeaponUseThrowInitialFacingOveride; | |
| // View | |
| float environmentalWeaponMinViewClamp; | |
| float environmentalWeaponViewLerpZOffset; | |
| float environmentalWeaponViewLerpSmoothTime; | |
| // Env weap melee Auto aim | |
| float complexMelee_snap_angle_limit; | |
| float complexMelee_lerp_target_speed; | |
| // Object impulse helpers | |
| float objectImpulseLowMassThreshold; | |
| float objectImpulseLowerScaleLimit; | |
| // Combo settings | |
| float comboInputWindowSize; | |
| float minComboInputWindowDurationInSecs; | |
| // Impact helpers | |
| float impactNormalGroundClassificationAngle; | |
| float impactPtValidHeightDiffForImpactStick; | |
| float reboundAnimPlaybackSpeedMultiplier; | |
| int environmentalWeaponSweepTestsEnabled; | |
| // Charged throw auto aim | |
| float chargedThrowAutoAimDistance; | |
| float chargedThrowAutoAimConeSize; | |
| float chargedThrowAutoAimDistanceHeuristicWeighting; | |
| float chargedThrowAutoAimAngleHeuristicWeighting; | |
| float chargedThrowAimHeightOffset; | |
| int chargedthrowAutoAimEnabled; | |
| int intersectionAssistDebugEnabled; | |
| int intersectionAssistDeleteObjectOnEmbed; | |
| float intersectionAssistCollisionsPerSecond; | |
| float intersectionAssistTimePeriod; | |
| float intersectionAssistTranslationThreshold; | |
| float intersectionAssistPenetrationThreshold; | |
| }; | |
| struct SPlayerSlideControl | |
| { | |
| float min_speed_threshold; | |
| float min_speed; | |
| float deceleration_speed; | |
| float min_downhill_threshold; | |
| float max_downhill_threshold; | |
| float max_downhill_acceleration; | |
| }; | |
| // this block of vars is no longer used. The lua code that was using it, is no longer being called - and probably need to be removed too - | |
| struct SPlayerEnemyRamming | |
| { | |
| float player_to_player; | |
| float ragdoll_to_player; | |
| float fall_damage_threashold; | |
| float safe_falling_speed; | |
| float fatal_falling_speed; | |
| float max_falling_damage; | |
| float min_momentum_to_fall; | |
| }; | |
| struct SAICollisions | |
| { | |
| float minSpeedForFallAndPlay; | |
| float minMassForFallAndPlay; | |
| float dmgFactorWhenCollidedByObject; | |
| int showInLog; | |
| }; | |
| ////////////////////////////////////////////////////////////////////////// | |
| struct SPostEffect | |
| { // Use same naming convention as the post effects in the engine | |
| float FilterGrain_Amount; | |
| float FilterRadialBlurring_Amount; | |
| float FilterRadialBlurring_ScreenPosX; | |
| float FilterRadialBlurring_ScreenPosY; | |
| float FilterRadialBlurring_Radius; | |
| float Global_User_ColorC; | |
| float Global_User_ColorM; | |
| float Global_User_ColorY; | |
| float Global_User_ColorK; | |
| float Global_User_Brightness; | |
| float Global_User_Contrast; | |
| float Global_User_Saturation; | |
| float Global_User_ColorHue; | |
| float HUD3D_Interference; | |
| float HUD3D_FOV; | |
| }; | |
| struct SSilhouette | |
| { | |
| int enableUpdate; | |
| float r; | |
| float g; | |
| float b; | |
| float a; | |
| int enabled; | |
| }; | |
| struct SAIPerceptionCVars | |
| { | |
| int movement_useSurfaceType; | |
| float movement_movingSurfaceDefault; | |
| float movement_standingRadiusDefault; | |
| float movement_crouchRadiusDefault; | |
| float movement_standingMovingMultiplier; | |
| float movement_crouchMovingMultiplier; | |
| float landed_baseRadius; | |
| float landed_speedMultiplier; | |
| }; | |
| struct SAIThreatModifierCVars | |
| { | |
| char const* DebugAgentName; | |
| float SOMIgnoreVisualRatio; | |
| float SOMDecayTime; | |
| float SOMMinimumRelaxed; | |
| float SOMMinimumCombat; | |
| float SOMCrouchModifierRelaxed; | |
| float SOMCrouchModifierCombat; | |
| float SOMMovementModifierRelaxed; | |
| float SOMMovementModifierCombat; | |
| float SOMWeaponFireModifierRelaxed; | |
| float SOMWeaponFireModifierCombat; | |
| float SOMCloakMaxTimeRelaxed; | |
| float SOMCloakMaxTimeCombat; | |
| float SOMUncloakMinTimeRelaxed; | |
| float SOMUncloakMinTimeCombat; | |
| float SOMUncloakMaxTimeRelaxed; | |
| float SOMUncloakMaxTimeCombat; | |
| }; | |
| struct SCVars | |
| { | |
| static const float v_altitudeLimitDefault() | |
| { | |
| return 600.0f; | |
| } | |
| SGameReleaseConstantCVars m_releaseConstants; | |
| float cl_fov; | |
| float cl_mp_fov_scalar; | |
| int cl_tpvCameraCollision; | |
| float cl_tpvCameraCollisionOffset; | |
| int cl_tpvDebugAim; | |
| float cl_tpvDist; | |
| float cl_tpvDistHorizontal; | |
| float cl_tpvDistVertical; | |
| float cl_tpvInterpolationSpeed; | |
| float cl_tpvMaxAimDist; | |
| float cl_tpvMinDist; | |
| float cl_tpvYaw; | |
| float cl_sensitivity; | |
| float cl_sensitivityController; | |
| float cl_sensitivityControllerMP; | |
| int cl_invertMouse; | |
| int cl_invertController; | |
| int cl_invertLandVehicleInput; | |
| int cl_invertAirVehicleInput; | |
| int cl_crouchToggle; | |
| int cl_sprintToggle; | |
| int cl_debugSwimming; | |
| int cl_logAsserts; | |
| int cl_zoomToggle; | |
| float cl_motionBlurVectorScale; | |
| float cl_motionBlurVectorScaleSprint; | |
| int g_enableMPDoubleTapGrenadeSwitch; | |
| ICVar* ca_GameControlledStrafingPtr; | |
| float cl_shallowWaterSpeedMulPlayer; | |
| float cl_shallowWaterSpeedMulAI; | |
| float cl_shallowWaterDepthLo; | |
| float cl_shallowWaterDepthHi; | |
| float cl_speedToBobFactor; | |
| float cl_bobWidth; | |
| float cl_bobHeight; | |
| float cl_bobSprintMultiplier; | |
| float cl_bobVerticalMultiplier; | |
| float cl_bobMaxHeight; | |
| float cl_strafeHorzScale; | |
| float cl_controllerYawSnapEnable; | |
| float cl_controllerYawSnapAngle; | |
| float cl_controllerYawSnapTime; | |
| float cl_controllerYawSnapMax; | |
| float cl_controllerYawSnapMin; | |
| float cl_angleLimitTransitionTime; | |
| #ifndef _RELEASE | |
| int g_interactiveObjectDebugRender; | |
| #endif //#ifndef _RELEASE | |
| //Interactive Entity Highlighting | |
| float g_highlightingMaxDistanceToHighlightSquared; | |
| float g_highlightingMovementDistanceToUpdateSquared; | |
| float g_highlightingTimeBetweenForcedRefresh; | |
| float g_ledgeGrabClearHeight; | |
| float g_ledgeGrabMovingledgeExitVelocityMult; | |
| float g_vaultMinHeightDiff; | |
| float g_vaultMinAnimationSpeed; | |
| int g_cloakFlickerOnRun; | |
| #ifndef _RELEASE | |
| int kc_debugMannequin; | |
| int kc_debugPacketData; | |
| int g_mptrackview_debug; | |
| int g_hud_postgame_debug; | |
| #endif // #ifndef _RELEASE | |
| int g_VTOLVehicleManagerEnabled; | |
| float g_VTOLMaxGroundVelocity; | |
| float g_VTOLDeadStateRemovalTime; | |
| float g_VTOLDestroyedContinueVelocityTime; | |
| float g_VTOLRespawnTime; | |
| float g_VTOLGravity; | |
| float g_VTOLPathingLookAheadDistance; | |
| float g_VTOLOnDestructionPlayerDamage; | |
| float g_VTOLInsideBoundsScaleX; | |
| float g_VTOLInsideBoundsScaleY; | |
| float g_VTOLInsideBoundsScaleZ; | |
| float g_VTOLInsideBoundsOffsetZ; | |
| #ifndef _RELEASE | |
| int g_VTOLVehicleManagerDebugEnabled; | |
| int g_VTOLVehicleManagerDebugPathingEnabled; | |
| int g_VTOLVehicleManagerDebugSimulatePath; | |
| float g_VTOLVehicleManagerDebugSimulatePathTimestep; | |
| float g_VTOLVehicleManagerDebugSimulatePathMinDotValueCheck; | |
| int g_vtolManagerDebug; | |
| int g_mpPathFollowingRenderAllPaths; | |
| float g_mpPathFollowingNodeTextSize; | |
| #endif | |
| int kc_useAimAdjustment; | |
| float kc_aimAdjustmentMinAngle; | |
| float kc_precacheTimeStartPos; | |
| float kc_precacheTimeWeaponModels; | |
| int g_useQuickGrenadeThrow; | |
| int g_debugWeaponOffset; | |
| #ifndef _RELEASE | |
| int g_PS_debug; | |
| int kc_debugStream; | |
| #endif | |
| int g_MicrowaveBeamStaticObjectMaxChunkThreshold; | |
| float i_fastSelectMultiplier; | |
| float cl_idleBreaksDelayTime; | |
| int cl_postUpdateCamera; | |
| int p_collclassdebug; | |
| #if !defined(_RELEASE) | |
| const char* pl_viewFollow; | |
| float pl_viewFollowOffset; | |
| float pl_viewFollowMinRadius; | |
| float pl_viewFollowMaxRadius; | |
| int pl_watch_projectileAimHelper; | |
| #endif | |
| float pl_cameraTransitionTime; | |
| float pl_cameraTransitionTimeLedgeGrabIn; | |
| float pl_cameraTransitionTimeLedgeGrabOut; | |
| float pl_slideCameraFactor; | |
| float cl_slidingBlurRadius; | |
| float cl_slidingBlurAmount; | |
| float cl_slidingBlurBlendSpeed; | |
| int sv_votingTimeout; | |
| int sv_votingCooldown; | |
| int sv_votingEnable; | |
| int sv_votingMinVotes; | |
| float sv_votingRatio; | |
| float sv_votingTeamRatio; | |
| float sv_votingBanTime; | |
| int sv_input_timeout; | |
| ICVar*sv_aiTeamName; | |
| ICVar *performance_profile_logname; | |
| int g_infiniteAmmoTutorialMode; | |
| int i_lighteffects; | |
| int i_particleeffects; | |
| int i_rejecteffects; | |
| int i_grenade_showTrajectory; | |
| float i_grenade_trajectory_resolution; | |
| float i_grenade_trajectory_dashes; | |
| float i_grenade_trajectory_gaps; | |
| int i_grenade_trajectory_useGeometry; | |
| int i_ironsight_while_jumping_mp; | |
| int i_ironsight_while_falling_mp; | |
| float i_ironsight_falling_unzoom_minAirTime; | |
| float i_weapon_customisation_transition_time; | |
| int i_highlight_dropped_weapons; | |
| float i_laser_hitPosOffset; | |
| float pl_inputAccel; | |
| int pl_debug_energyConsumption; | |
| int pl_debug_pickable_items; | |
| float pl_useItemHoldTime; | |
| int pl_autoPickupItemsWhenUseHeld; | |
| float pl_autoPickupMinTimeBetweenPickups; | |
| int pl_debug_projectileAimHelper; | |
| float pl_nanovision_timeToRecharge; | |
| float pl_nanovision_timeToDrain; | |
| float pl_nanovision_minFractionToUse; | |
| float pl_refillAmmoDelay; | |
| int pl_spawnCorpseOnDeath; | |
| int pl_doLocalHitImpulsesMP; | |
| int kc_enable; | |
| int kc_debug; | |
| int kc_debugStressTest; | |
| int kc_debugVictimPos; | |
| int kc_debugWinningKill; | |
| int kc_debugSkillKill; | |
| int kc_memStats; | |
| int kc_maxFramesToPlayAtOnce; | |
| int kc_cameraCollision; | |
| int kc_showHighlightsAtEndOfGame; | |
| int kc_enableWinningKill; | |
| int kc_canSkip; | |
| float kc_length; | |
| float kc_skillKillLength; | |
| float kc_bulletSpeed; | |
| float kc_bulletHoverDist; | |
| float kc_bulletHoverTime; | |
| float kc_bulletHoverTimeScale; | |
| float kc_bulletPostHoverTimeScale; | |
| float kc_bulletTravelTimeScale; | |
| float kc_bulletCamOffsetX; | |
| float kc_bulletCamOffsetY; | |
| float kc_bulletCamOffsetZ; | |
| float kc_bulletRiflingSpeed; | |
| float kc_bulletZoomDist; | |
| float kc_bulletZoomTime; | |
| float kc_bulletZoomOutRatio; | |
| float kc_kickInTime; | |
| float kc_projectileDistance; | |
| float kc_projectileHeightOffset; | |
| float kc_largeProjectileDistance; | |
| float kc_largeProjectileHeightOffset; | |
| float kc_projectileVictimHeightOffset; | |
| float kc_projectileMinimumVictimDist; | |
| float kc_smoothing; | |
| float kc_grenadeSmoothingDist; | |
| float kc_cameraRaiseHeight; | |
| float kc_resendThreshold; | |
| float kc_chunkStreamTime; | |
| #if !defined(_RELEASE) | |
| int kc_copyKillCamIntoHighlightsBuffer; | |
| #endif | |
| float g_multikillTimeBetweenKills; | |
| float g_flushed_timeBetweenGrenadeBounceAndSkillKill; | |
| float g_gotYourBackKill_targetDistFromFriendly; | |
| float g_gotYourBackKill_FOVRange; | |
| float g_guardian_maxTimeSinceLastDamage; | |
| float g_defiant_timeAtLowHealth; | |
| float g_defiant_lowHealthFraction; | |
| float g_intervention_timeBetweenZoomedAndKill; | |
| float g_blinding_timeBetweenFlashbangAndKill; | |
| float g_blinding_flashbangRecoveryDelayFrac; | |
| float g_neverFlagging_maxMatchTimeRemaining; | |
| float g_combinedFire_maxTimeBetweenWeapons; | |
| float g_fovToRotationSpeedInfluence; | |
| int dd_maxRMIsPerFrame; | |
| float dd_waitPeriodBetweenRMIBatches; | |
| int g_debugSpawnPointsRegistration; | |
| int g_debugSpawnPointValidity; | |
| float g_randomSpawnPointCacheTime; | |
| int g_detachCamera; | |
| int g_moveDetachedCamera; | |
| float g_detachedCameraMoveSpeed; | |
| float g_detachedCameraRotateSpeed; | |
| float g_detachedCameraTurboBoost; | |
| int g_detachedCameraDebug; | |
| int g_difficultyLevel; | |
| int g_difficultyLevelLowestPlayed; | |
| float g_flashBangMinSpeedMultiplier; | |
| float g_flashBangSpeedMultiplierFallOffEase; | |
| float g_flashBangNotInFOVRadiusFraction; | |
| float g_flashBangMinFOVMultiplier; | |
| int g_flashBangFriends; | |
| int g_flashBangSelf; | |
| float g_friendlyLowerItemMaxDistance; | |
| int g_holdObjectiveDebug; | |
| #if !defined(_RELEASE) | |
| int g_debugOffsetCamera; | |
| int g_debugLongTermAwardDays; | |
| #endif //!defined(_RELEASE) | |
| int g_gameRayCastQuota; | |
| int g_gameIntersectionTestQuota; | |
| int g_STAPCameraAnimation; | |
| int g_debugaimlook; | |
| float g_playerLowHealthThreshold; | |
| float g_playerMidHealthThreshold; | |
| int g_SurvivorOneVictoryConditions_watchLvl; | |
| int g_SimpleEntityBasedObjective_watchLvl; | |
| int g_CTFScoreElement_watchLvl; | |
| int g_KingOfTheHillObjective_watchLvl; | |
| float g_HoldObjective_secondsBeforeStartForSpawn; | |
| int g_CombiCaptureObjective_watchLvl; | |
| int g_CombiCaptureObjective_watchTerminalSignalPlayers; | |
| int g_disable_OpponentsDisconnectedGameEnd; | |
| int g_victoryConditionsDebugDrawResolution; | |
| #if USE_PC_PREMATCH | |
| int g_restartWhenPrematchFinishes; | |
| #endif | |
| #ifndef _RELEASE | |
| int g_predator_forceSpawnTeam; | |
| int g_predator_predatorHasSuperRadar; | |
| ICVar *g_predator_forcePredator1; | |
| ICVar *g_predator_forcePredator2; | |
| ICVar *g_predator_forcePredator3; | |
| ICVar *g_predator_forcePredator4; | |
| #endif | |
| float g_predator_marineRedCrosshairDelay; | |
| int sv_pacifist; | |
| int g_devDemo; | |
| int g_bulletPenetrationDebug; | |
| float g_bulletPenetrationDebugTimeout; | |
| int g_fpDbaManagementEnable; | |
| int g_fpDbaManagementDebug; | |
| int g_charactersDbaManagementEnable; | |
| int g_charactersDbaManagementDebug; | |
| int g_thermalVisionDebug; | |
| float g_droppedItemVanishTimer; | |
| float g_droppedHeavyWeaponVanishTimer; | |
| int g_corpseManager_maxNum; | |
| float g_corpseManager_thermalHeatFadeDuration; | |
| float g_corpseManager_thermalHeatMinValue; | |
| float g_corpseManager_timeoutInSeconds; | |
| float g_explosion_materialFX_raycastLength; | |
| // explosion culling | |
| int g_ec_enable; | |
| float g_ec_radiusScale; | |
| float g_ec_volume; | |
| float g_ec_extent; | |
| int g_ec_removeThreshold; | |
| float g_radialBlur; | |
| float g_timelimit; | |
| float g_timelimitextratime; | |
| float g_roundScoreboardTime; | |
| float g_roundStartTime; | |
| int g_roundlimit; | |
| float g_friendlyfireratio; | |
| int g_revivetime; | |
| int g_minplayerlimit; | |
| float g_hostMigrationResumeTime; | |
| int g_hostMigrationUseAutoLobbyMigrateInPrivateGames; | |
| int g_minPlayersForRankedGame; | |
| float g_gameStartingMessageTime; | |
| int g_mpRegenerationRate; | |
| int g_mpHeadshotsOnly; | |
| int g_mpNoVTOL; | |
| int g_mpNoEnvironmentalWeapons; | |
| int g_allowCustomLoadouts; | |
| int g_allowFatalityBonus; | |
| float g_spawnPrecacheTimeBeforeRevive; | |
| float g_autoReviveTime; | |
| float g_spawn_timeToRetrySpawnRequest; | |
| float g_spawn_recentSpawnTimer; | |
| float g_forcedReviveTime; | |
| int g_numLives; | |
| int g_autoAssignTeams; | |
| float g_maxHealthMultiplier; | |
| int g_mp_as_DefendersMaxHealth; | |
| float g_xpMultiplyer; | |
| int g_allowExplosives; | |
| int g_forceWeapon; | |
| int g_allowSpectators; | |
| int g_infiniteCloak; | |
| int g_allowWeaponCustomisation; | |
| ICVar* g_forceHeavyWeapon; | |
| ICVar* g_forceLoadoutPackage; | |
| int g_switchTeamAllowed; | |
| int g_switchTeamRequiredPlayerDifference; | |
| int g_switchTeamUnbalancedWarningDifference; | |
| float g_switchTeamUnbalancedWarningTimer; | |
| int g_tk_punish; | |
| int g_tk_punish_limit; | |
| float g_hmdFadeoutNearWallThreshold; | |
| int g_debugNetPlayerInput; | |
| int g_debugCollisionDamage; | |
| int g_debugHits; | |
| int g_suppressHitSanityCheckWarnings; | |
| #ifndef _RELEASE | |
| int g_debugFakeHits; | |
| int g_FEMenuCacheSaveList; | |
| #endif | |
| int g_enableLanguageSelectionMenu; | |
| int g_multiplayerDefault; | |
| int g_multiplayerModeOnly; | |
| int g_EPD; | |
| int g_frontEndRequiredEPD; | |
| int g_EnableDevMenuOptions; | |
| int g_frontEndUnicodeInput; | |
| int g_DisableMenuButtons; | |
| int g_EnablePersistantStatsDebugScreen; | |
| int g_craigNetworkDebugLevel; | |
| int g_presaleUnlock; | |
| int g_dlcPurchaseOverwrite; | |
| int g_MatchmakingVersion; | |
| int g_MatchmakingBlock; | |
| int g_enableInitialLoadoutScreen; | |
| int g_post3DRendererDebug; | |
| int g_post3DRendererDebugGridSegmentCount; | |
| int g_ProcessOnlineCallbacks; | |
| #if !defined(_RELEASE) | |
| int g_debugTestProtectedScripts; | |
| int g_preloadUIAssets; | |
| int g_gameRules_skipStartTimer; | |
| int g_skipStartupSignIn; | |
| #endif | |
| #if !defined(_RELEASE) || defined(PERFORMANCE_BUILD) | |
| #define g_gameRules_startCmd g_gameRules_startCmdCVar->GetString() | |
| ICVar* g_gameRules_startCmdCVar; | |
| #endif | |
| float g_gameRules_startTimerLength; | |
| float g_gameRules_postGame_HUDMessageTime; | |
| float g_gameRules_postGame_Top3Time; | |
| float g_gameRules_postGame_ScoreboardTime; | |
| int g_gameRules_startTimerMinPlayers; | |
| int g_gameRules_startTimerMinPlayersPerTeam; | |
| float g_gameRules_startTimerPlayersRatio; | |
| float g_gameRules_startTimerOverrideWait; | |
| int g_gameRules_preGame_StartSpawnedFrozen; | |
| int g_debug_fscommand; | |
| int g_skipIntro; | |
| int g_skipAfterLoadingScreen; | |
| int g_goToCampaignAfterTutorial; | |
| int g_aiCorpses_Enable; | |
| int g_aiCorpses_DebugDraw; | |
| int g_aiCorpses_MaxCorpses; | |
| float g_aiCorpses_DelayTimeToSwap; | |
| float g_aiCorpses_CullPhysicsDistance; | |
| float g_aiCorpses_ForceDeleteDistance; | |
| int g_scoreLimit; | |
| int g_scoreLimitOverride; | |
| float g_spawn_explosiveSafeDist; | |
| int g_logPrimaryRound; | |
| #if USE_REGION_FILTER | |
| int g_server_region; | |
| #endif | |
| int g_enableInitialLoginSilent; | |
| float g_dataRefreshFrequency; | |
| int g_maxGameBrowserResults; | |
| //Inventory control | |
| int g_inventoryNoLimits; | |
| int g_inventoryWeaponCapacity; | |
| int g_inventoryExplosivesCapacity; | |
| int g_inventoryGrenadesCapacity; | |
| int g_inventorySpecialCapacity; | |
| #if !defined(_RELEASE) | |
| int g_keepMPAudioSignalsPermanently; | |
| #endif | |
| int g_loadoutServerControlled; | |
| #if !defined(_RELEASE) | |
| int g_debugShowGainedAchievementsOnHUD; | |
| #endif | |
| ICVar*pl_debug_filter; | |
| int pl_debug_vistable; | |
| int pl_debug_movement; | |
| int pl_debug_jumping; | |
| int pl_debug_aiming; | |
| int pl_debug_aiming_input; | |
| int pl_debug_view; | |
| int pl_debug_hit_recoil; | |
| int pl_debug_look_poses; | |
| int pl_renderInNearest; | |
| #if !defined(_RELEASE) | |
| int pl_debug_vistableIgnoreEntities; | |
| int pl_debug_vistableAddEntityId; | |
| int pl_debug_vistableRemoveEntityId; | |
| int pl_debug_watch_camera_mode; | |
| int pl_debug_log_camera_mode_changes; | |
| int pl_debug_log_player_plugins; | |
| int pl_shotDebug; | |
| #endif | |
| int pl_aim_assistance_enabled; | |
| int pl_aim_assistance_disabled_atDifficultyLevel; | |
| int pl_aim_acceleration_enabled; | |
| float pl_aim_cloaked_multiplier; | |
| float pl_aim_near_lookat_target_distance; | |
| int pl_targeting_debug; | |
| int pl_switchTPOnKill; | |
| int pl_stealthKill_allowInMP; | |
| int pl_stealthKill_uncloakInMP; | |
| int pl_stealthKill_debug; | |
| float pl_stealthKill_aimVsSpineLerp; | |
| float pl_stealthKill_maxVelocitySquared; | |
| int pl_slealth_cloakinterference_onactionMP; | |
| int pl_stealthKill_usePhysicsCheck; | |
| int pl_stealthKill_useExtendedRange; | |
| float pl_stealth_shotgunDamageCap; | |
| float pl_shotgunDamageCap; | |
| float pl_freeFallDeath_cameraAngle; | |
| float pl_freeFallDeath_fadeTimer; | |
| float pl_fall_intensity_multiplier; | |
| float pl_fall_intensity_max; | |
| float pl_fall_time_multiplier; | |
| float pl_fall_time_max; | |
| float pl_fall_intensity_hit_multiplier; | |
| float pl_TacticalScanDuration; | |
| float pl_TacticalScanDurationMP; | |
| float pl_TacticalTaggingDuration; | |
| float pl_TacticalTaggingDurationMP; | |
| float controller_power_curve; | |
| float controller_multiplier_z; | |
| float controller_multiplier_x; | |
| float controller_full_turn_multiplier_x; | |
| float controller_full_turn_multiplier_z; | |
| int ctrlr_corner_smoother; | |
| int ctrlr_corner_smoother_debug; | |
| int ctrlr_OUTPUTDEBUGINFO; | |
| float pl_stampTimeout; | |
| int pl_stampTier; | |
| float pl_jump_maxTimerValue; | |
| float pl_jump_baseTimeAddedPerJump; | |
| float pl_jump_currentTimeMultiplierOnJump; | |
| int pl_boostedMelee_allowInMP; | |
| float pl_velocityInterpAirControlScale; | |
| int pl_velocityInterpSynchJump; | |
| int pl_debugInterpolation; | |
| float pl_velocityInterpAirDeltaFactor; | |
| float pl_velocityInterpPathCorrection; | |
| int pl_velocityInterpAlwaysSnap; | |
| int pl_adjustJumpAngleWithFloorNormal; | |
| float pl_netAimLerpFactor; | |
| float pl_netSerialiseMaxSpeed; | |
| #ifndef _RELEASE | |
| int pl_watchPlayerState; | |
| #endif | |
| int pl_serialisePhysVel; | |
| float pl_clientInertia; | |
| float pl_fallHeight; | |
| float pl_legs_colliders_dist; | |
| float pl_legs_colliders_scale; | |
| SPowerSprintParams pl_power_sprint; | |
| SJumpAirControl pl_jump_control; | |
| SPlayerHealth pl_health; | |
| SPlayerMovement pl_movement; | |
| SPlayerLedgeClamber pl_ledgeClamber; | |
| SPlayerLadder pl_ladderControl; | |
| SPlayerPickAndThrow pl_pickAndThrow; | |
| SPlayerSlideControl pl_sliding_control; | |
| SPlayerSlideControl pl_sliding_control_mp; | |
| SPlayerEnemyRamming pl_enemy_ramming; | |
| SAICollisions AICollisions; | |
| SPlayerMelee pl_melee; | |
| SAltNormalization aim_altNormalization; | |
| SCaptureTheFlagParams mp_ctfParams; | |
| SExtractionParams mp_extractionParams; | |
| SPredatorParams mp_predatorParams; | |
| // animation triggered footsteps | |
| int g_FootstepSoundsFollowEntity; | |
| int g_FootstepSoundsDebug; | |
| float g_footstepSoundMaxDistanceSq; | |
| #if !defined(_RELEASE) | |
| int v_debugMovement; | |
| float v_debugMovementMoveVertically; | |
| float v_debugMovementX; | |
| float v_debugMovementY; | |
| float v_debugMovementZ; | |
| float v_debugMovementSensitivity; | |
| #endif | |
| int v_tankReverseInvertYaw; | |
| int v_profileMovement; | |
| const char* v_profile_graph; | |
| int v_draw_suspension; | |
| int v_draw_slip; | |
| int v_pa_surface; | |
| int v_invertPitchControl; | |
| float v_wind_minspeed; | |
| float v_sprintSpeed; | |
| int v_rockBoats; | |
| int v_debugSounds; | |
| float v_altitudeLimit; | |
| ICVar* pAltitudeLimitCVar; | |
| float v_altitudeLimitLowerOffset; | |
| float v_MPVTOLNetworkSyncFreq; | |
| float v_MPVTOLNetworkSnapThreshold; | |
| float v_MPVTOLNetworkCatchupSpeedLimit; | |
| float v_stabilizeVTOL; | |
| ICVar* pVehicleQuality; | |
| float v_mouseRotScaleSP; | |
| float v_mouseRotLimitSP; | |
| float v_mouseRotScaleMP; | |
| float v_mouseRotLimitMP; | |
| float pl_swimBackSpeedMul; | |
| float pl_swimSideSpeedMul; | |
| float pl_swimVertSpeedMul; | |
| float pl_swimNormalSprintSpeedMul; | |
| int pl_swimAlignArmsToSurface; | |
| int pl_drownDamage; | |
| float pl_drownTime; | |
| float pl_drownRecoveryTime; | |
| float pl_drownDamageInterval; | |
| int pl_mike_debug; | |
| int pl_mike_maxBurnPoints; | |
| //--- Procedural impluse | |
| int pl_impulseEnabled; | |
| float pl_impulseDuration; | |
| int pl_impulseLayer; | |
| float pl_impulseFullRecoilFactor; | |
| float pl_impulseMaxPitch; | |
| float pl_impulseMaxTwist; | |
| float pl_impulseCounterFactor; | |
| #ifndef _RELEASE | |
| int pl_impulseDebug; | |
| #endif //_RELEASE | |
| int g_assertWhenVisTableNotUpdatedForNumFrames; | |
| float gl_time; | |
| float gl_waitForBalancedGameTime; | |
| int hud_ContextualHealthIndicator; // TODO : Move to CHUDVars | |
| float hud_objectiveIcons_flashTime; // TODO : Move to CHUDVars | |
| int hud_faderDebug; // TODO : Move to CHUDVars | |
| int hud_ctrlZoomMode; // TODO : Move to CHUDVars | |
| int hud_aspectCorrection; // TODO : Move to CHUDVars | |
| float hud_canvas_width_adjustment; | |
| int hud_colorLine; // Menus only c-var | |
| int hud_colorOver; // Menus only c-var | |
| int hud_colorText; // Menus only c-var | |
| int hud_subtitles; // Menus only c-var | |
| int hud_startPaused; // Menus only c-var | |
| int hud_allowMouseInput; // Menus only c-var | |
| int hud_psychoPsycho; | |
| int menu3D_enabled; | |
| #ifndef _RELEASE | |
| int menu_forceShowPii; | |
| #endif | |
| int g_flashrenderingduringloading; | |
| int g_levelfadein_levelload; | |
| int g_levelfadein_quickload; | |
| float aim_assistMinDistance; | |
| float aim_assistMaxDistance; | |
| float aim_assistMaxDistanceTagged; | |
| float aim_assistFalloffDistance; | |
| float aim_assistInputForFullFollow_Ironsight; | |
| float aim_assistMinTurnScale; | |
| float aim_assistSlowFalloffStartDistance; | |
| float aim_assistSlowDisableDistance; | |
| float aim_assistSlowThresholdOuter; | |
| float aim_assistSlowDistanceModifier; | |
| float aim_assistSlowStartFadeinDistance; | |
| float aim_assistSlowStopFadeinDistance; | |
| float aim_assistStrength; | |
| float aim_assistSnapRadiusScale; | |
| float aim_assistSnapRadiusTaggedScale; | |
| float aim_assistStrength_IronSight; | |
| float aim_assistMaxDistance_IronSight; | |
| float aim_assistMinTurnScale_IronSight; | |
| float aim_assistStrength_SniperScope; | |
| float aim_assistMaxDistance_SniperScope; | |
| float aim_assistMinTurnScale_SniperScope; | |
| ICVar*i_debuggun_1; | |
| ICVar*i_debuggun_2; | |
| float slide_spread; | |
| int i_debug_projectiles; | |
| int i_debug_weaponActions; | |
| int i_debug_spread; | |
| int i_debug_recoil; | |
| int i_auto_turret_target; | |
| int i_auto_turret_target_tacshells; | |
| int i_debug_zoom_mods; | |
| int i_debug_turrets; | |
| int i_debug_sounds; | |
| int i_debug_mp_flowgraph; | |
| int i_flashlight_has_shadows; | |
| int i_flashlight_has_fog_volume; | |
| int i_debug_itemparams_memusage; | |
| int i_debug_weaponparams_memusage; | |
| float i_failedDetonation_speedMultiplier; | |
| float i_failedDetonation_lifetime; | |
| float i_hmg_detachWeaponAnimFraction; | |
| float i_hmg_impulseLocalDirection_x; | |
| float i_hmg_impulseLocalDirection_y; | |
| float i_hmg_impulseLocalDirection_z; | |
| int g_displayIgnoreList; | |
| int g_buddyMessagesIngame; | |
| int g_enableFriendlyFallAndPlay; | |
| int g_enableFriendlyAIHits; | |
| int g_enableFriendlyPlayerHits; | |
| int g_mpAllSeeingRadar; | |
| int g_mpAllSeeingRadarSv; | |
| int g_mpDisableRadar; | |
| int g_mpNoEnemiesOnRadar; | |
| int g_mpHatsBootsOnRadar; | |
| #if !defined(_RELEASE) | |
| int g_spectate_Debug; | |
| int g_spectate_follow_orbitEnable; | |
| #endif //!defined(_RELEASE) | |
| int g_spectate_TeamOnly; | |
| int g_spectate_DisableManual; | |
| int g_spectate_DisableDead; | |
| int g_spectate_DisableFree; | |
| int g_spectate_DisableFollow; | |
| float g_spectate_skipInvalidTargetAfterTime; | |
| float g_spectate_follow_orbitYawSpeedDegrees; | |
| int g_spectate_follow_orbitAlsoRotateWithTarget; | |
| float g_spectate_follow_orbitMouseSpeedMultiplier; | |
| float g_spectate_follow_orbitMinPitchRadians; | |
| float g_spectate_follow_orbitMaxPitchRadians; | |
| int g_deathCam; | |
| int g_spectatorOnly; | |
| float g_spectatorOnlySwitchCooldown; | |
| int g_forceIntroSequence; | |
| int g_IntroSequencesEnabled; | |
| SDeathCamSPParams g_deathCamSP; | |
| #ifndef _RELEASE | |
| float g_tpdeathcam_dbg_gfxTimeout; | |
| int g_tpdeathcam_dbg_alwaysOn; | |
| #endif | |
| float g_tpdeathcam_timeOutKilled; | |
| float g_tpdeathcam_timeOutSuicide; | |
| float g_tpdeathcam_lookDistWhenNoKiller; | |
| float g_tpdeathcam_camDistFromPlayerStart; | |
| float g_tpdeathcam_camDistFromPlayerEnd; | |
| float g_tpdeathcam_camDistFromPlayerMin; | |
| float g_tpdeathcam_camHeightTweak; | |
| float g_tpdeathcam_camCollisionRadius; | |
| float g_tpdeathcam_maxBumpCamUpOnCollide; | |
| float g_tpdeathcam_zVerticalLimit; | |
| float g_tpdeathcam_testLenIncreaseRestriction; | |
| float g_tpdeathcam_collisionEpsilon; | |
| float g_tpdeathcam_directionalFocusGroundTestLen; | |
| float g_tpdeathcam_camSmoothSpeed; | |
| float g_tpdeathcam_maxTurn; | |
| int g_killercam_disable; | |
| float g_killercam_displayDuration; | |
| float g_killercam_dofBlurAmount; | |
| float g_killercam_dofFocusRange; | |
| int g_killercam_canSkip; | |
| float g_postkill_minTimeForDeathCamAndKillerCam; | |
| float g_postkill_splitScaleDeathCam; | |
| int g_useHitSoundFeedback; | |
| int g_useSkillKillSoundEffects; | |
| int g_hasWindowFocus; | |
| int g_displayPlayerDamageTaken; | |
| int g_displayDbgText_hud; | |
| int g_displayDbgText_silhouettes; | |
| int g_displayDbgText_plugins; | |
| int g_displayDbgText_pmv; | |
| int g_displayDbgText_actorState; | |
| float vehicle_steering_curve_scale; | |
| float vehicle_steering_curve; | |
| float vehicle_acceleration_curve_scale; | |
| float vehicle_acceleration_curve; | |
| float vehicle_deceleration_curve_scale; | |
| float vehicle_deceleration_curve; | |
| int g_spawn_vistable_numLineTestsPerFrame; | |
| int g_spawn_vistable_numAreaTestsPerFrame; | |
| int g_showShadowChar; | |
| int g_infiniteAmmo; // Used by MP private matches, is NOT a cheat variable | |
| float g_persistantStats_gamesCompletedFractionNeeded; | |
| int g_animatorDebug; | |
| int g_hideArms; | |
| int g_debugSmokeGrenades; | |
| float g_smokeGrenadeRadius; | |
| float g_empOverTimeGrenadeLife; | |
| int g_kickCarDetachesEntities; | |
| float g_kickCarDetachStartTime; | |
| float g_kickCarDetachEndTime; | |
| #if !defined(_RELEASE) | |
| int g_DisableScoring; | |
| int g_DisableCollisionDamage; | |
| int g_MaxSimpleCollisions; | |
| int g_LogDamage; | |
| int g_ProjectilePathDebugGfx; | |
| #endif | |
| #if (USE_DEDICATED_INPUT) | |
| int g_playerUsesDedicatedInput; | |
| #endif | |
| int watch_enabled; | |
| float watch_text_render_start_pos_x; | |
| float watch_text_render_start_pos_y; | |
| float watch_text_render_size; | |
| float watch_text_render_lineSpacing; | |
| float watch_text_render_fxscale; | |
| int autotest_enabled; | |
| ICVar* autotest_state_setup; | |
| int autotest_quit_when_done; | |
| int autotest_verbose; | |
| int designer_warning_enabled; | |
| int designer_warning_level_resources; | |
| #if !defined(_RELEASE) || defined(PERFORMANCE_BUILD) | |
| ICVar* net_onlyListGameServersContainingText; | |
| ICVar* net_nat_type; | |
| int net_initLobbyServiceToLan; | |
| #endif | |
| int g_teamDifferentiation; | |
| SPostEffect g_postEffect; | |
| int g_gameFXSystemDebug; | |
| int g_gameFXLightningProfile; | |
| int g_DebugDrawPhysicsAccess; | |
| int ai_DebugVisualScriptErrors; | |
| int ai_EnablePressureSystem; | |
| int ai_DebugPressureSystem; | |
| int ai_DebugAggressionSystem; | |
| int ai_DebugBattleFront; | |
| int ai_DebugSearch; | |
| int ai_DebugDeferredDeath; | |
| float ai_CloakingDelay; | |
| float ai_CompleteCloakDelay; | |
| float ai_UnCloakingDelay; | |
| int ai_HazardsDebug; | |
| int ai_SquadManager_DebugDraw; | |
| float ai_SquadManager_MaxDistanceFromSquadCenter; | |
| float ai_SquadManager_UpdateTick; | |
| float ai_ProximityToHostileAlertnessIncrementThresholdDistance; | |
| int g_actorViewDistRatio; | |
| int g_playerLodRatio; | |
| float g_itemsLodRatioScale; | |
| float g_itemsViewDistanceRatioScale; | |
| // Hit Death Reactions CVars | |
| int g_hitDeathReactions_enable; | |
| int g_hitDeathReactions_useLuaDefaultFunctions; | |
| int g_hitDeathReactions_disable_ai; | |
| int g_hitDeathReactions_debug; | |
| int g_hitDeathReactions_disableRagdoll; | |
| int g_hitDeathReactions_usePrecaching; | |
| enum EHitDeathReactionsLogReactionAnimsType | |
| { | |
| eHDRLRAT_DontLog = 0, | |
| eHDRLRAT_LogAnimNames, | |
| eHDRLRAT_LogFilePaths, | |
| }; | |
| int g_hitDeathReactions_logReactionAnimsOnLoading; | |
| enum EHitDeathReactionsStreamingPolicy | |
| { | |
| eHDRSP_Disabled = 0, | |
| eHDRSP_ActorsAliveAndNotInPool, // the assets are locked if at least one of the actors using the profile is alive and not in the pool | |
| eHDRSP_EntityLifespanBased, // the assets are requested/released whenever the entities using them are spawned/removed | |
| }; | |
| int g_hitDeathReactions_streaming; | |
| // ~Hit Death Reactions CVars | |
| SSpectacularKillCVars g_spectacularKill; | |
| int g_movementTransitions_enable; | |
| int g_movementTransitions_log; | |
| int g_movementTransitions_debug; | |
| float g_maximumDamage; | |
| float g_instantKillDamageThreshold; | |
| int g_flyCamLoop; | |
| #if (USE_DEDICATED_INPUT) | |
| int g_dummyPlayersFire; | |
| int g_dummyPlayersMove; | |
| int g_dummyPlayersChangeWeapon; | |
| float g_dummyPlayersJump; | |
| int g_dummyPlayersRespawnAtDeathPosition; | |
| int g_dummyPlayersCommitSuicide; | |
| int g_dummyPlayersShowDebugText; | |
| float g_dummyPlayersMinInTime; | |
| float g_dummyPlayersMaxInTime; | |
| float g_dummyPlayersMinOutTime; | |
| float g_dummyPlayersMaxOutTime; | |
| ICVar* g_dummyPlayersGameRules; | |
| int g_dummyPlayersRanked; | |
| #endif // #if (USE_DEDICATED_INPUT) | |
| int g_muzzleFlashCull; | |
| float g_muzzleFlashCullDistance; | |
| int g_rejectEffectVisibilityCull; | |
| float g_rejectEffectCullDistance; | |
| int g_mpCullShootProbablyHits; | |
| float g_cloakRefractionScale; | |
| float g_cloakBlendSpeedScale; | |
| #if TALOS | |
| ICVar *pl_talos; | |
| #endif | |
| int g_telemetry_onlyInGame; | |
| int g_telemetry_drawcall_budget; | |
| int g_telemetry_memory_display; | |
| int g_telemetry_memory_size_sp; | |
| int g_telemetry_memory_size_mp; | |
| int g_telemetry_gameplay_enabled; | |
| int g_telemetry_gameplay_save_to_disk; | |
| int g_telemetry_gameplay_gzip; | |
| int g_telemetry_gameplay_copy_to_global_heap; | |
| int g_telemetryEnabledSP; | |
| float g_telemetrySampleRatePerformance; | |
| float g_telemetrySampleRateBandwidth; | |
| float g_telemetrySampleRateMemory; | |
| float g_telemetrySampleRateSound; | |
| float g_telemetry_xp_event_send_interval; | |
| float g_telemetry_mp_upload_delay; | |
| const char* g_telemetryTags; | |
| const char* g_telemetryConfig; | |
| int g_telemetry_serialize_method; | |
| int g_telemetryDisplaySessionId; | |
| const char* g_telemetryEntityClassesToExport; | |
| int g_modevarivar_proHud; | |
| int g_modevarivar_disableKillCam; | |
| int g_modevarivar_disableSpectatorCam; | |
| #if !defined(_RELEASE) | |
| #define g_dataCentreConfig g_dataCentreConfigCVar->GetString() | |
| ICVar *g_dataCentreConfigCVar; | |
| #define g_downloadMgrDataCentreConfig g_downloadMgrDataCentreConfigCVar->GetString() | |
| ICVar *g_downloadMgrDataCentreConfigCVar; | |
| #else | |
| #define g_dataCentreConfig g_dataCentreConfigStr | |
| const char *g_dataCentreConfigStr; | |
| #define g_downloadMgrDataCentreConfig g_downloadMgrDataCentreConfigStr | |
| const char *g_downloadMgrDataCentreConfigStr; | |
| #endif | |
| int g_ignoreDLCRequirements; | |
| float sv_netLimboTimeout; | |
| float g_idleKickTime; | |
| float g_stereoIronsightWeaponDistance; | |
| int g_stereoFrameworkEnable; | |
| int g_useOnlineServiceForDedicated; | |
| #if USE_LAGOMETER | |
| int net_graph; | |
| #endif | |
| int g_enablePoolCache; | |
| int g_setActorModelFromLua; | |
| int g_loadPlayerModelOnLoad; | |
| int g_enableActorLuaCache; | |
| int g_enableSlimCheckpoints; | |
| float g_mpLoaderScreenMaxTime; | |
| float g_mpLoaderScreenMaxTimeSoftLimit; | |
| int g_mpKickableCars; | |
| float g_forceItemRespawnTimer; | |
| float g_defaultItemRespawnTimer; | |
| float g_updateRichPresenceInterval; | |
| #if defined(DEDICATED_SERVER) | |
| int g_quitOnNewDataFound; | |
| int g_quitNumRoundsWarning; | |
| int g_allowedDataPatchFailCount; | |
| float g_shutdownMessageRepeatTime; | |
| ICVar *g_shutdownMessage; | |
| #endif | |
| int g_useNetSyncToSpeedUpRMIs; | |
| #if !defined(_RELEASE) || defined(PERFORMANCE_BUILD) | |
| int g_testStatus; | |
| #endif | |
| #if ENABLE_RMI_BENCHMARK | |
| int g_RMIBenchmarkInterval; | |
| int g_RMIBenchmarkTwoTrips; | |
| #endif | |
| ICVar *g_presaleURL; | |
| ICVar *g_messageOfTheDay; | |
| ICVar *g_serverImageUrl; | |
| #ifndef _RELEASE | |
| int g_disableSwitchVariantOnSettingChanges; | |
| int g_startOnQuorum; | |
| #endif //#ifndef _RELEASE | |
| SAIPerceptionCVars ai_perception; | |
| SAIThreatModifierCVars ai_threatModifiers; | |
| CGameLobbyCVars *m_pGameLobbyCVars; | |
| // 3d hud | |
| float g_hud3d_cameraDistance; | |
| float g_hud3d_cameraOffsetZ; | |
| int g_hud3D_cameraOverride; | |
| SCVars() | |
| { | |
| memset(this,0,sizeof(SCVars)); | |
| } | |
| ~SCVars() { ReleaseCVars(); } | |
| void InitCVars(IConsole *pConsole); | |
| void ReleaseCVars(); | |
| void InitAIPerceptionCVars(IConsole *pConsole); | |
| void ReleaseAIPerceptionCVars(IConsole* pConsole); | |
| }; | |
| #endif //__GAMECVARS_H__ |