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Soft Depth Test (new 5.4 terrain shader feature ) has influence at animated meshes(characters) and its looks odd #376

vankor69 opened this issue Jan 12, 2018 · 3 comments


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@vankor69 vankor69 commented Jan 12, 2018

its looks very odd when legs or dead npcs integrates with terrain


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@OperMaks OperMaks commented Feb 10, 2018

Yes, I think it must be filtered by excluding dynamic objects from soft blending. Brush or static entities only. And some vegetations like trees offcourse. Grass also can be blended maybe but very carefully (maybe within individual blending settings for different vegetations/objects).



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@Cry-Support Cry-Support commented Jul 8, 2019


did OperMaks's comment answer your question?
If this is still an issue for you, please let us know!

Jira Comment ID: 172672

@Cry-Support Cry-Support closed this Jul 8, 2019

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@OperMaks OperMaks commented Jul 8, 2019

I didn't answer the question! I just made an addition to the question! The issue is opened!

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