From 47374e559aab451ce413d1634e681895ce09615b Mon Sep 17 00:00:00 2001 From: wannkunstbeikor <93538252+wannkunstbeikor@users.noreply.github.com> Date: Fri, 8 Sep 2023 17:37:17 +0200 Subject: [PATCH] Prepare beta release --- FrostyEditor/ChangeLog.txt | 21 ++++++++++++++++++++- FrostyPlugin/App.cs | 2 +- 2 files changed, 21 insertions(+), 2 deletions(-) diff --git a/FrostyEditor/ChangeLog.txt b/FrostyEditor/ChangeLog.txt index 7fdf1d293..e07e5f80e 100644 --- a/FrostyEditor/ChangeLog.txt +++ b/FrostyEditor/ChangeLog.txt @@ -1,4 +1,23 @@ -v1.0.6.2 +v1.0.6.3 (Beta 1) +-------- +- Fixed crashing issues (#260, #261) +- Fixed small UI inconsistencies (#265, #267, #268) +- Fixed launching issues on Steam +- Fixed bundle adding for manifest games +- Fixed issue where editor mods didnt get removed (#274) +- Improved performance of the EbxWriter +- Changed Rotations from YPR to XYZ (#304) +- Added option to manage ModData from the ModManager (#271) +- Added whitelist option for bundles (#275) +- Added rename and duplicate pack options to the ModManager (#280) + +Plugin Changes +- Fixed crashing issue when exporting certain textures +- Added importing support for composite meshes (#262) +- Added support for more types to the duplication and bundle editor plugins (#276, #277) +- Added importing support for raw ealayer3 audio + +v1.0.6.2 -------- - Fixed memory issue and writing of cat files - Fixed issue with bundle editing in older games diff --git a/FrostyPlugin/App.cs b/FrostyPlugin/App.cs index 69c5f2154..f3e829ee2 100644 --- a/FrostyPlugin/App.cs +++ b/FrostyPlugin/App.cs @@ -20,7 +20,7 @@ public sealed class App public static ILogger Logger; public static HashSet WhitelistedBundles = new HashSet(); - public static readonly int Version = 2; + public static readonly int Version = 1; public static string ProfileSettingsPath => Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "/Frosty/" + ProfilesLibrary.ProfileName; public static string GlobalSettingsPath => Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "/Frosty";