Mark sprites rendered through vanilla block model renderer as active #2254
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Sodium already includes an intrinsic code path for the simpler
BlockModelRenderer#rendermethod (the one which only loops over the quads and pipes them to a VertexConsumer), and that marks animated sprites as active. However, mods can call the otherBlockModelRenderer#rendermethod (the one which applies smooth lighting if needed) during immediate-mode rendering, and currently sprites rendered there are not detected. This PR fixes that.Thanks to @19PHOBOSS98 for reporting this and noticing the second code path in
BlockModelRenderer.