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Xcode Template for cocos2d-based iPhone games. Includes cocos2d 0.6.3 & the Chipmunk physics engine.
Objective-C C
branch: master
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Classes Initial import
Support Initial import
___PROJECTNAME___.xcodeproj Initial import
Info.plist
README
___PROJECTNAMEASIDENTIFIER____Prefix.pch Initial import
gitattributes.sample Initial import
gitignore.sample Initial import
main.m Initial import

README

###  Installation
    # Place files here.  Create the directory if it doesn't exist.
    ~/Library/Application Support/Developer/Shared/Xcode/Project Templates/
    
    # The second to last path component is the name of a group that shows up in the XCode new project 
    # sidebar.  The last path component is the name of the project.
    ~/Library/Application Support/Developer/Shared/Xcode/Project Templates/Justins Templates/Cocos2d Game
    
### Usage
After you've installed it create a new project using your project template in Xcode's new project 
chooser.  All frameworks have been included that are needed.

### Note
This project template contains a distribution build target, but it's just for convenience.  You'll need 
to change these settings and select your own provisioning profile if you plan on distributing your app.
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