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Commits on Nov 24, 2011
  1. Manually stopping a track via the X/Y button for hard stop/fade out r…

    …espectively, no longer causes the track to advance to next, when autoplay is enabled.
    committed Nov 24, 2011
Commits on Nov 23, 2011
Commits on Sep 18, 2011
  1. commenting out test code

    committed Sep 18, 2011
  2. Used fincs refactoring of PlaySeq(). removed #ifdef SNDSYS_DEBUG arou…

    …nd statements related to the autoplay functions.
    committed Sep 18, 2011
Commits on Sep 16, 2011
  1. SSEQPlayer build 9/15/2011 23:06 - Added pause support. Press Start t…

    …o pause/resume sequence playback.
    committed Sep 16, 2011
Commits on Sep 15, 2011
  1. Fixed the pokémon problem

    committed Sep 15, 2011
  2. Fixed the pokémon problem

    committed Sep 15, 2011
  3. Added support for Single track sequences. They are no longer silent n…

    …ow. (Technically, ALL SSEQ are single track, just that there are events on that single track to define further tracks.)
    committed Sep 15, 2011
  4. Fixed a seq_bpm bug, that happens if a seq that playes, uses a seq_bp…

    …m > 240. (The longer the seq_bpm stays > 240, the longer it has to catch up, before it can honor the slower bpm.
    committed Sep 15, 2011
  5. Fixed a seq_bpm bug, that happens if a seq that playes, uses a seq_bp…

    …m > 240. (The longer the seq_bpm stays > 240, the longer it has to catch up, before it can honor the slower bpm.
    committed Sep 15, 2011
Commits on Sep 14, 2011
  1. updated build 9/14/2011 6:39

    committed Sep 14, 2011
  2. SPS list loading now eliminates 0 track sequences from the list. Also…

    … made the debugging code (disabled by default) more reliable.
    committed Sep 14, 2011
Commits on Sep 12, 2011
  1. Merged in avenir's frontend support change, and added in current titl…

    …e scrolling, when title is longer than 31 characters.
    committed Sep 12, 2011
Commits on Sep 10, 2011
  1. Makes 100% certain the SDAT file really is an SDAT File, by also read…

    …ing the second 4 bytes. (They should == 0x0100FEFF).
    committed Sep 10, 2011
  2. Now checks to see if a given sequence/bank/wavearc is already loaded,…

    … and if so, leaves it loaded. Much faster advancing to next track on games that use a big WAVEARC, where they share the same WAVEARC data across ALL tracks, even if the BANK data is different.
    committed Sep 10, 2011
Commits on Sep 9, 2011
  1. Fixed the long standing bug where SPS files open successfully one tim…

    …e, but when you finally select the SEQ to play, the SPS fails to open a second time. (Forgot to malloc for the null terminator.)
    committed Sep 9, 2011
  2. Memory size limit for loading WAVARCs no longer hard-coded, but check…

    …ed for, in case of being run on debug units, or DSi in DSi mode.
    committed Sep 9, 2011
  3. Merge pull request #1 from Johoel/changetrack

    Add support for switching between tracks with L- and R-buttons.
    committed Sep 9, 2011
  4. @joelabr
  5. No longer crashes hard, when an SPS file or rom file fails to open my…

    …steriously, despite previous success of that file.
    committed Sep 9, 2011
  6. Added message about running SPS Maker, when the rom file paired the S…

    …PS file can no longer be opened
    committed Sep 9, 2011
  7. Initial builds

    committed Sep 9, 2011
  8. Removed undesired files

    committed Sep 9, 2011