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Commits on Nov 24, 2011
  1. Manually stopping a track via the X/Y button for hard stop/fade out r…

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    …espectively, no longer causes the track to advance to next, when autoplay is enabled.
Commits on Nov 23, 2011
Commits on Sep 18, 2011
  1. commenting out test code

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  2. Used fincs refactoring of PlaySeq(). removed #ifdef SNDSYS_DEBUG arou…

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    …nd statements related to the autoplay functions.
Commits on Sep 16, 2011
  1. SSEQPlayer build 9/15/2011 23:06 - Added pause support. Press Start t…

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    …o pause/resume sequence playback.
Commits on Sep 15, 2011
  1. Fixed the pokémon problem

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  2. Fixed the pokémon problem

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  3. Added support for Single track sequences. They are no longer silent n…

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    …ow. (Technically, ALL SSEQ are single track, just that there are events on that single track to define further tracks.)
  4. Fixed a seq_bpm bug, that happens if a seq that playes, uses a seq_bp…

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    …m > 240. (The longer the seq_bpm stays > 240, the longer it has to catch up, before it can honor the slower bpm.
  5. Fixed a seq_bpm bug, that happens if a seq that playes, uses a seq_bp…

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    …m > 240. (The longer the seq_bpm stays > 240, the longer it has to catch up, before it can honor the slower bpm.
Commits on Sep 14, 2011
  1. updated build 9/14/2011 6:39

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  2. SPS list loading now eliminates 0 track sequences from the list. Also…

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    … made the debugging code (disabled by default) more reliable.
Commits on Sep 12, 2011
  1. Merged in avenir's frontend support change, and added in current titl…

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    …e scrolling, when title is longer than 31 characters.
Commits on Sep 10, 2011
  1. Makes 100% certain the SDAT file really is an SDAT File, by also read…

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    …ing the second 4 bytes. (They should == 0x0100FEFF).
  2. Now checks to see if a given sequence/bank/wavearc is already loaded,…

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    … and if so, leaves it loaded. Much faster advancing to next track on games that use a big WAVEARC, where they share the same WAVEARC data across ALL tracks, even if the BANK data is different.
Commits on Sep 9, 2011
  1. Fixed the long standing bug where SPS files open successfully one tim…

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    …e, but when you finally select the SEQ to play, the SPS fails to open a second time. (Forgot to malloc for the null terminator.)
  2. Memory size limit for loading WAVARCs no longer hard-coded, but check…

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    …ed for, in case of being run on debug units, or DSi in DSi mode.
  3. Merge pull request #1 from Johoel/changetrack

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    Add support for switching between tracks with L- and R-buttons.
  4. joelabr
  5. No longer crashes hard, when an SPS file or rom file fails to open my…

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    …steriously, despite previous success of that file.
  6. Added message about running SPS Maker, when the rom file paired the S…

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    …PS file can no longer be opened
  7. Initial builds

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  8. Removed undesired files

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