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BOK-0001-A-赖声川-《赖声川的创意学》.md
BOK-0001-B-阅读-《赖声川的创意学》.md
BOK-0001-C-序言-《赖声川的创意学》.md
BOK-0001-E-创意魅影.md
BOK-0001-F-创意二部曲.md
BOK-0001-G-灵感的仓库.md
BOK-0001-H-创意的神秘电脑.md
BOK-0001-I-创意金字塔.md
BOK-0001-J-创意的泉源.md
BOK-0001-K-创意的智慧.md
BOK-0001-L-创意三毒.md
BOK-0001-M-如何看.md
BOK-0001-N-三观.md
BOK-0001-O-转化.md
BOK-0001-P-方法的机器.md
BOK-0001-Q-技巧的智慧.md
BOK-0001-R-重新设定操作系统.md
BOK-0001-S-施工中.md
BOK-0001-T-结语.md
BOK-0002-A-李笑来-《把时间当作朋友》.md
BOK-0003-A-采铜-《精进》.md
BOK-0003-D-延伸-《精进》.md
BOK-0004-A-纪录片-《Cosmos-A-Spacetime-Odyssey》.md
BOK-0005-A-Harari-《人类简史》.md
BOK-0006-A-Richard-Dawkins-《The-Selfish-Gene》.md
BOK-0007-A-冀盼-《VR开发实战》.md
BOK-0008-A-商宇浩-《Unity5.x完全自学手册》.md
BOK-0009-A-Joseph-Hocking-《Unity-in-Action》.md
BOK-0010-A-Michelle-Menard-《Game-Development-with-Unity》.md
BOK-0011-A-Alan-Thorn-《Game-Development-Principles》.md
BOK-0011-D-延伸-《Game-Development-Principles》.md
BOK-0012-A-Unity-Technologies-Unity-Certified-Developer-Courseware.md
BOK-0013-A-Tencent-GAD-《游戏系统设计指南》.md
BOK-0014-A-郑宇-《Unity5.x创造2D手机游戏》.md
BOK-0015-A-吴苑瑜-《Unity2D手机游戏设计从入门到实战》.md
BOK-0016-A-高雪峰-《Unity3D-NGUI实战教程》.md
BOK-0017-A-Roberto-Ierusalimschy-《Programming-in-Lua》.md
BOK-0018-A-Programming-in-CSharp.md
BOK-0019-A-Design-Pattern-Tutorial.md
BOK-0020-A-蔡升达-《Design-Patterns-in-Game-Development》.md
BOK-0021-A-Scott-Rogers-LEVEL-UP!-THE-GUIDE-TO-GREAT-VIDEO-GAME-DESIGN.md
BOK-0022-H-Physics.textClipping
BOK-0023-A-吴亚峰-《Unity5.X-3D游戏开发技术详解与典型案例》.md
BOK-0024-A-罗培羽-《Unity-3D-网络游戏实战》.md
BOK-0025-A-Ray-Barrera-《Unity-AI-Game-Programming》.md
BOK-0026-A-格拉宁-《奇特的一生》.md
BOK-0027-A-Tencent-GAD-《手游安全技术入门》.md
BOK-0028-A-Andrew-Stellman-《Head-First-C#》.md
BOK-0029-A-Jason-Gregory-《Game-Engine-Architecture》.md
BOK-0030-A-阳志平-Life-Patterns.md
BOK-Unity-Technologies-《Unity虚拟仿真与游戏开发》.md
PER-0001-赖声川.md
PER-0002-Albert-Einstein.md
PER-0003-宫崎骏.md
PER-0004-Carl-Gustav-Jung.md
PER-0005-Werner-Heisenberg.md
PER-0006-Frank-Lloyd-Wright.md
PER-0007-Escher.md
PER-0008-Isaac-Newton.md
PER-0009-Oscar-Wilde.md
PRG-0001-A-Programming.md
PRG-0001-B-Computer-Science.md
PRG-0001-C-Programming-Languages.md
PRG-0001-D-Software-Development.md
PRG-0001-E-Mathematics-for-Game-Programming.md
PRG-0001-F-Game-Programming.md
PRG-0001-G-Game-Engine-Development.md
PRG-0001-H-Computer-Graphics.md
PRG-0001-I-Game-Audio.md
PRG-0001-J-Game-Physics-and-Animation.md
PRG-0001-K-Game-Artificial-Intelligence.md
PRG-0001-L-Multiplayer-Game-Programming.md
PRG-0002-A-Unity-Manual.md
PRG-0002-B-Working-In-Unity.md
PRG-0002-C-2D.md
PRG-0002-D-Graphics.md
PRG-0002-E-Physics.md
PRG-0002-F-Scripting.md
PRG-0002-G-Multiplayer-and-Networking.md
PRG-0002-H-Audio.md
PRG-0002-I-Animation.md
PRG-0002-J-UI.md
PRG-0002-K-Navigation-and-Pathfinding.md
PRG-0002-L-Unity-Services.md
PRG-0002-M-Virtual-Reality.md
PRG-0002-N-Open-source-repositories.md
PRG-0002-O-Asset-Store-Publishing.md
PRG-0002-P-Platform-specific.md
PRG-0002-Q-Best-practice-guides.md
PRG-0002-R-Optimization-in-Unity.md
PRG-0003-A-Game-Design-Blackboard.md
PRG-0004-A-Game-Development-Blackboard-Part-1.md
PRG-0005-A-Game-Security.md
PRG-0006-A-Principles-in-Game-Development.md
PRG-0007-A-Game-Development-Blackboard-Part-2.md
README.md
STC-0001-动机.md
STC-0002-伊萨卡岛.md
TER-0001-创意金字塔.md

README.md

蔡子聪的知识库

理念

  • 每张卡片都是有机的知识碎片
  • 适度地分类和编码
  • 善用全文检索
  • 使用关键字索引关联的知识
  • 自由连结、自由组合
  • 从知识管理往知识创造进阶

基本单位

知识卡片

卡片分类

  • 反常识卡:REV-reverse
  • 术语卡:TER-terminology
  • 人物卡:PER-person
  • 金句卡:STC-sentence
  • 行动卡:ACT-action
  • 技巧卡:TIP-tips
  • 主题卡:SUB-subject
  • 灵感卡:INS-inspiration
  • 读书笔记卡:BOK-book
  • 文章笔记卡:ART-artical
  • 演讲笔记卡:SPC-speech
  • 编程卡:PRG-program
  • 卡片模板:TEMPLATE
  • hacking:learning & trouble shooting

卡片命名规则

卡片类别编码(3 位大写字母)+ 4 位数字编码 + 自定义编码(大写字母,位数可扩展)

卡片制作原则

//TODO

主题索引

//TODO

公共标签

  • tags:
    • tag1
    • tag2
  • change log:
    • log1
    • log2

卡片模板

  • 前缀:TEMPLATE

change log:

- 初稿(2017-01-08)
- 托管到 GitHub(2017-01-12)
- 修改卡片分类(2017-01-13)
- 移除某些卡片分类(2017-08-09)
- 添加 PRG 卡片分类(2017-12-02)

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