UnityTilemapMask
The mask component. Works the same as SpriteMask, but used for tilemaps. Very easy to use!
How to use
- Download the TilemapMask folder
- Apply the
TilemapMask.csscript to an object that the Tilemap is on and set theMask Cellfield to theFloorMask.prefab. - Set the Mask Interaction to "Visible Inside Mask" inside all SpriteRenderers of your sprites, which should only appear inside the mask.
- See the result! :)
Ask any questions you want in the issues section. I'm still supporting this repo!
Also you can give me a star if you'd like to <3
