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Marching Tetrahedrons Implementation
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This is an implementation of the "marching tetrahedrons"
algorithm for OpenGL. The project was written on Mac OS X,
but should work on Linux and Windows as well.
The implementation is not ultra-performance intensive, but
was instead written as an easy-to-understand demo.
Important files:
main.cpp program entry point
Isosurface.h parent class for renderable surfaces
Decimate.h declaration of the actual algorithm
Decimate.cpp implementation of the actual algorithm
To build the "MarchingTetrahedrons" executable (requires CMake):
mkdir build
cd build
cmake ..
cmake --build .