diff --git a/docs/eefixpack_arrays.ods b/docs/eefixpack_arrays.ods index bf73fe8..5beb340 100644 Binary files a/docs/eefixpack_arrays.ods and b/docs/eefixpack_arrays.ods differ diff --git a/eefixpack/files/baf/bddanc01.baf b/eefixpack/files/baf/bddanc01.baf new file mode 100644 index 0000000..df278fc --- /dev/null +++ b/eefixpack/files/baf/bddanc01.baf @@ -0,0 +1,22 @@ +IF + !See([ANYONE]) +THEN + RESPONSE #80 + NoAction() + RESPONSE #20 + DestroySelf() +END + +IF + See([ANYONE]) +THEN + RESPONSE #20 + RandomWalkContinuous() + RESPONSE #20 + RandomWalk() + RESPONSE #40 + MoveToObject(LastSeenBy(Myself)) + RESPONSE #20 + NoAction() +END + diff --git a/eefixpack/files/bam/bddarka.bam b/eefixpack/files/bam/bddarka.bam new file mode 100644 index 0000000..dbfb0d1 Binary files /dev/null and b/eefixpack/files/bam/bddarka.bam differ diff --git a/eefixpack/files/bam/bddarkx.bam b/eefixpack/files/bam/bddarkx.bam new file mode 100644 index 0000000..ba46507 Binary files /dev/null and b/eefixpack/files/bam/bddarkx.bam differ diff --git a/eefixpack/files/cre/bddanc01.cre b/eefixpack/files/cre/bddanc01.cre new file mode 100644 index 0000000..8eb5a60 Binary files /dev/null and b/eefixpack/files/cre/bddanc01.cre differ diff --git a/eefixpack/files/cre/bddanc02.cre b/eefixpack/files/cre/bddanc02.cre new file mode 100644 index 0000000..71a3e15 Binary files /dev/null and b/eefixpack/files/cre/bddanc02.cre differ diff --git a/eefixpack/files/eff/bddanc01.eff b/eefixpack/files/eff/bddanc01.eff new file mode 100644 index 0000000..26c0de5 Binary files /dev/null and b/eefixpack/files/eff/bddanc01.eff differ diff --git a/eefixpack/files/eff/bddanc02.eff b/eefixpack/files/eff/bddanc02.eff new file mode 100644 index 0000000..2374906 Binary files /dev/null and b/eefixpack/files/eff/bddanc02.eff differ diff --git a/eefixpack/files/pro/bddark15.pro b/eefixpack/files/pro/bddark15.pro new file mode 100644 index 0000000..384cc3a Binary files /dev/null and b/eefixpack/files/pro/bddark15.pro differ diff --git a/eefixpack/files/spl/sppr116.spl b/eefixpack/files/spl/sppr116.spl new file mode 100644 index 0000000..0126fb3 Binary files /dev/null and b/eefixpack/files/spl/sppr116.spl differ diff --git a/eefixpack/files/spl/spwi126.spl b/eefixpack/files/spl/spwi126.spl new file mode 100644 index 0000000..3f2c302 Binary files /dev/null and b/eefixpack/files/spl/spwi126.spl differ diff --git a/eefixpack/files/spl/spwi228.spl b/eefixpack/files/spl/spwi228.spl new file mode 100644 index 0000000..e09764c Binary files /dev/null and b/eefixpack/files/spl/spwi228.spl differ diff --git a/eefixpack/files/tph/bg2ee.tph b/eefixpack/files/tph/bg2ee.tph index 22527a9..7141231 100644 --- a/eefixpack/files/tph/bg2ee.tph +++ b/eefixpack/files/tph/bg2ee.tph @@ -49,6 +49,12 @@ INCLUDE ~eefixpack/files/tph/clswpbon.tpa~ // tbd, cam: fix non-prof penalties f COPY_EXISTING ~25stweap.2da~ ~override~ REPLACE_TEXTUALLY ~[ %TAB%]ham07[ %TAB%]~ ~ hamm07 ~ PRETTY_PRINT_2DA + +// tbd, cam +// sync bgee/bg2ee spell.ids entries with extra sod spells +ACTION_IF ((!FILE_EXISTS_IN_GAME ~sppr116.spl~) OR (!FILE_EXISTS_IN_GAME ~spwi126.spl~) OR(!FILE_EXISTS_IN_GAME ~spwi228.spl~)) BEGIN + INCLUDE ~eefixpack/files/tph/tbd_missing_spells.tph~ +END CLEAR_IDS_MAP // reload ids, if we end up having any changes diff --git a/eefixpack/files/tph/bgee.tph b/eefixpack/files/tph/bgee.tph index 170b7f7..e310951 100644 --- a/eefixpack/files/tph/bgee.tph +++ b/eefixpack/files/tph/bgee.tph @@ -138,6 +138,12 @@ WITH_SCOPE BEGIN END END +// tbd, cam +// sync bgee/bg2ee spell.ids entries with extra sod spells +ACTION_IF ((!FILE_EXISTS_IN_GAME ~sppr116.spl~) OR (!FILE_EXISTS_IN_GAME ~spwi126.spl~) OR(!FILE_EXISTS_IN_GAME ~spwi228.spl~)) BEGIN + INCLUDE ~eefixpack/files/tph/tbd_missing_spells.tph~ +END + LAM "SPELL_IDS" // relaunch so as to take into account the BG2 entries CLEAR_IDS_MAP // reload ids, if we end up having any changes diff --git a/eefixpack/files/tph/tbd_missing_spells.tph b/eefixpack/files/tph/tbd_missing_spells.tph new file mode 100644 index 0000000..1aee90e --- /dev/null +++ b/eefixpack/files/tph/tbd_missing_spells.tph @@ -0,0 +1,61 @@ +// tbd, cam +// sync bgee/bg2ee spell.ids entries with extra sod spells +// why no ADD_SPELL? because we're deliberately filling three holes in spell.ids, not just adding spells +WITH_TRA ~eefixpack/languages/en_us/copy_from_sod.tra~ ~eefixpack/languages/%LANGUAGE%/copy_from_sod.tra~ BEGIN + + ACTION_IF !FILE_EXISTS_IN_GAME ~sppr116.spl~ BEGIN // faerie fire + + COPY ~eefixpack/files/vvc/spschgi.vvc~ ~override~ + COPY ~eefixpack/files/spl/sppr116.spl~ ~override~ + SAY 0x08 @52368 + SAY 0x50 @52369 + + APPEND ~spell.ids~ ~1116 CLERIC_FAERIE_FIRE~ + APPEND ~hidespl.2da~ ~SPPR116 1 0 0~ UNLESS ~^SPPR116[ %TAB%]~ + + END + + ACTION_IF !FILE_EXISTS_IN_GAME ~spwi126.spl~ BEGIN // dancing lights + + COMPILE ~eefixpack/files/baf/bddanc01.baf~ + COPY ~eefixpack/files/eff/bddanc01.eff~ ~override~ + ~eefixpack/files/eff/bddanc02.eff~ ~override~ + ~eefixpack/files/vvc/spprismt.vvc~ ~override~ + + COPY ~eefixpack/files/cre/bddanc01.cre~ ~override~ + ~eefixpack/files/cre/bddanc02.cre~ ~override~ + SAY 0x08 @56587 + SAY 0x0c @56587 + + COPY ~eefixpack/files/spl/spwi126.spl~ ~override~ + SAY 0x08 @52370 + SAY 0x50 @52371 + + APPEND ~spell.ids~ ~2126 WIZARD_DANCING_LIGHTS~ + APPEND ~hidespl.2da~ ~SPWI126 1 0 0~ UNLESS ~^SPWI126[ %TAB%]~ + + END + + ACTION_IF !FILE_EXISTS_IN_GAME ~spwi228.spl~ BEGIN // darkness 15' + + COPY ~eefixpack/files/bam/bddarka.bam~ ~override~ + ~eefixpack/files/bam/bddarkx.bam~ ~override~ + ~eefixpack/files/vvc/bddarkx.vvc~ ~override~ + + ADD_PROJECTILE ~eefixpack/files/pro/bddark15.pro~ // already present in bgee, but do anyway to set var + + COPY ~eefixpack/files/spl/spwi228.spl~ ~override~ + SAY 0x08 @52366 + SAY 0x50 @52367 + LPF ALTER_HEADER INT_VAR projectile = bddark15 END + + APPEND ~spell.ids~ ~2228 WIZARD_DARKNESS_15_FOOT~ + APPEND ~hidespl.2da~ ~SPWI228 1 0 0~ UNLESS ~^SPWI228[ %TAB%]~ + + END + + COPY_EXISTING ~hidespl.2da~ ~override~ + PRETTY_PRINT_2DA + BUT_ONLY + +END \ No newline at end of file diff --git a/eefixpack/files/vvc/bddarkx.vvc b/eefixpack/files/vvc/bddarkx.vvc new file mode 100644 index 0000000..201844c Binary files /dev/null and b/eefixpack/files/vvc/bddarkx.vvc differ diff --git a/eefixpack/files/vvc/spprismt.vvc b/eefixpack/files/vvc/spprismt.vvc new file mode 100644 index 0000000..f4656e5 Binary files /dev/null and b/eefixpack/files/vvc/spprismt.vvc differ diff --git a/eefixpack/files/vvc/spschgi.vvc b/eefixpack/files/vvc/spschgi.vvc new file mode 100644 index 0000000..ed05126 Binary files /dev/null and b/eefixpack/files/vvc/spschgi.vvc differ diff --git a/eefixpack/languages/cs_CZ/copy_from_sod.tra b/eefixpack/languages/cs_CZ/copy_from_sod.tra index d05ae95..b035a0d 100644 --- a/eefixpack/languages/cs_CZ/copy_from_sod.tra +++ b/eefixpack/languages/cs_CZ/copy_from_sod.tra @@ -1,22 +1,52 @@ -@62005 = ~Amulet of Protection +1~ -@70365 = ~This amulet improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of the amulet prevent it from being worn with other magical items of protection, including enchanted armor. - -STATISTICS: - -Equipped abilities: -– Armor Class: +1 -– Saving Throws: +1 - -Weight: 1~ -@70382 = ~Girdle of Bluntness~ -@70383 = ~Covered in intricate designs sewn into its leather with golden thread, at first glance this girdle seems more decorative than practical. Closer examination is rewarded by the realization that it functions as far more than it appears, bestowing magical protection from hammers, clubs, and other blunt weapons to its wearer. +@52366 = ~Darkness, 15' Radius~ +@52367 = ~Darkness, 15' Radius +(Alteration) + +Level: 2 +Range: 30 ft. +Duration: 1 turn +Casting Time: 2 +Area of Effect: 15-ft. radius +Saving Throw: None + +This spell causes total, impenetrable darkness. Neither normal nor magical light works in the area of effect. All vision (including infravision) is severely limited; anyone hostile caught in the area of effect is for all practical purposes blinded as per the 1st-level wizard spell. Creatures that leave the area covered by darkness will have their vision restored after 1 round.~ +@52368 = ~Faerie Fire~ +@52369 = ~Faerie Fire +(Alteration) + +Level: 1 +Sphere: Weather +Range: Sight +Duration: 4 rounds/level +Casting Time: 4 +Area of Effect: 10-ft. radius +Saving Throw: None + +This spell outlines one or more creatures with a pale violet glow, making positions and movements easily visible. Outlined creatures are easier to strike, giving them an Armor Class penalty of -2.~ +@52370 = ~Dancing Lights~ +@52371 = ~Dancing Lights +(Alteration) + +Level: 1 +Range: Sight +Duration: 2 rds./level +Casting Time: 1 +Area of Effect: Special +Saving Throw: None + +This spell creates up to four glowing spheres of light (such as evidenced by will-o-wisps) or one faintly glowing, vaguely humanoid shape, somewhat similar to a fire elemental. The dancing lights move randomly without concentration upon such movement by the wizard. Although the lights cause no physical harm, they can distract enemies until either their duration expires or dispersed by weapon or magic.~ +@56587 = ~Dancing Light~ +@61978 = ~Plate Mail +1~ +@61979 = ~Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises chain and leather. In addition, this suit of plate mail is enchanted and gives additional bonuses to the wearer's Armor Class. STATISTICS: -Equipped abilities: -– Armor Class: +4 vs. crushing attacks +Armor Class: 2 (-1 vs. slashing) +Requires: + 12 Strength -Weight: 2~ +Weight: 20~ +@62005 = ~Amulet of Protection +1~ @62009 = ~Boots of Speed~ @62010 = ~These boots are made from the tanned hide of an animal such as a horse or a cheetah. They are then enchanted to enable the wearer to move nearly as fast as that animal. Footgear of this sort is prized for allowing one to outmaneuver or even escape one's foes. The boots do not fatigue the wearer beyond what would result from moving at a normal rate. @@ -26,35 +56,34 @@ Equipped abilities: – Doubles movement rate Weight: 4~ -@62076 = ~Ring of Free Action~ -@62077 = ~Enemies have a hard time slowing this ring's wearer down. The runes etched in the silver band ward off spells designed to impede movement, granting its owner a freedom of mobility others affected by such magic are denied. +@62033 = ~Ring of Fire Resistance~ +@62034 = ~The wearer of this ring enjoys partial resistance to flame, whether its origins be in mundane sources, like torches or bonfires, or magical ones, such as fiery dragon breath or spells. STATISTICS: Equipped abilities: -– The wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes Haste and Slow spells. +– Fire Resistance: +40% Weight: 0~ -@62033 = ~Ring of Fire Resistance~ -@62034 = ~The wearer of this ring enjoys partial resistance to flame, whether its origins be in mundane sources, like torches or bonfires, or magical ones, such as fiery dragon breath or spells. +@62052 = ~Ring of Protection +2~ +@62053 = ~A ring of protection improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of such a ring prevent it from being worn with other magical items of protection, including enchanted armor. STATISTICS: Equipped abilities: -– Fire Resistance: +40% +– Armor Class: +2 +– Saving Throws: +2 Weight: 0~ -@61978 = ~Plate Mail +1~ -@61979 = ~Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises chain and leather. In addition, this suit of plate mail is enchanted and gives additional bonuses to the wearer's Armor Class. +@62076 = ~Ring of Free Action~ +@62077 = ~Enemies have a hard time slowing this ring's wearer down. The runes etched in the silver band ward off spells designed to impede movement, granting its owner a freedom of mobility others affected by such magic are denied. STATISTICS: -Armor Class: 2 (-1 vs. slashing) -Requires: - 12 Strength +Equipped abilities: +– The wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes Haste and Slow spells. -Weight: 20~ -@69262 = ~Scimitar +2~ +Weight: 0~ @69261 = ~The scimitar, or "shamshir" as it was originally called, has a single-edged blade with a significant curve and is tapered to an elongated, sharp point. It is perhaps slower than other weapons of the same type, though it compensates by the amount of damage it is capable of. This particular weapon has been enhanced magically to complement the skill of the wielder. STATISTICS: @@ -68,31 +97,40 @@ Requires: 10 Strength Weight: 4~ -@70384 = ~Girdle of Piercing~ -@70385 = ~Fabricated from crudely cut, unadorned leather, this loin belt was obviously created with utility rather than beauty (or even comfort) in mind. Though not pretty, it is useful, enchanted with warding spells that grant its wearer some magical protection from the slings and arrows of their enemies. +@69262 = ~Scimitar +2~ +@70356 = ~Gauntlets of Weapon Skill~ +@70357 = ~These magical gauntlets aid the wearer in the use of weapons. Even an unfamiliar weapon may be used with some skill. STATISTICS: Equipped abilities: -– Armor Class: +3 vs. missile and piercing attacks +– THAC0: +1 Weight: 2~ -@62052 = ~Ring of Protection +2~ -@62053 = ~A ring of protection improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of such a ring prevent it from being worn with other magical items of protection, including enchanted armor. +@70365 = ~This amulet improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of the amulet prevent it from being worn with other magical items of protection, including enchanted armor. STATISTICS: Equipped abilities: -– Armor Class: +2 -– Saving Throws: +2 +– Armor Class: +1 +– Saving Throws: +1 -Weight: 0~ -@70356 = ~Gauntlets of Weapon Skill~ -@70357 = ~These magical gauntlets aid the wearer in the use of weapons. Even an unfamiliar weapon may be used with some skill. +Weight: 1~ +@70382 = ~Girdle of Bluntness~ +@70383 = ~Covered in intricate designs sewn into its leather with golden thread, at first glance this girdle seems more decorative than practical. Closer examination is rewarded by the realization that it functions as far more than it appears, bestowing magical protection from hammers, clubs, and other blunt weapons to its wearer. STATISTICS: Equipped abilities: -– THAC0: +1 +– Armor Class: +4 vs. crushing attacks + +Weight: 2~ +@70384 = ~Girdle of Piercing~ +@70385 = ~Fabricated from crudely cut, unadorned leather, this loin belt was obviously created with utility rather than beauty (or even comfort) in mind. Though not pretty, it is useful, enchanted with warding spells that grant its wearer some magical protection from the slings and arrows of their enemies. + +STATISTICS: + +Equipped abilities: +– Armor Class: +3 vs. missile and piercing attacks Weight: 2~ diff --git a/eefixpack/languages/de_DE/copy_from_sod.tra b/eefixpack/languages/de_DE/copy_from_sod.tra index e7505a7..acc6e5f 100644 --- a/eefixpack/languages/de_DE/copy_from_sod.tra +++ b/eefixpack/languages/de_DE/copy_from_sod.tra @@ -1,22 +1,52 @@ -@62005 = ~Amulett des Schutzes +1~ -@70365 = ~Dieses Amulett verbessert die Rüstungsklasse des Trägers und die Rettungswürfe gegen alle Arten von Angriffen. Aufgrund seiner magischen Eigenschaften kann es nicht zusammen mit anderen magischen Schutzgegenständen einschließlich verzauberter Rüstungen getragen werden. - -EIGENSCHAFTEN: - -Ausgerüstete Fähigkeiten: -– Rüstungsklasse: +1 -– Rettungswürfe: +1 - -Gewicht:1~ -@70382 = ~Gürtel der Stumpfheit~ -@70383 = ~Bedeckt mit einem komplizierten Muster, das mit goldenem Faden in das Leder genäht wurde, scheint dieser Gürtel auf den ersten Blick eher dekorativ als praktisch zu sein. Eine genauere Untersuchung führt zu der Erkenntnis, dass er viel mehr zu bieten hat, als auf den ersten Blick sichtbar wird, und seinem Träger magischen Schutz gegen Hämmer, Keulen und andere stumpfe Waffen verleiht. +@52366 = ~Dunkelheit, Radius: 4,5 Meter~ +@52367 = ~Dunkelheit, Radius: 4,5 Meter +(Veränderung) + +Grad: 2 +Reichweite: 9 m +Dauer: 2 Runden +Zeitaufwand: 2 +Wirkungsbereich: 4,5 m Radius +Rettungswurf: Nein + +Dieser Zauber ruft eine absolute, undurchsichtige Dunkelheit hervor. Weder normales noch magisches Licht funktionieren in seinem Wirkungsbereich. Alle Formen von Sicht (inklusive Infravision) sind stark eingeschränkt; jedes feindselige Wesen, das sich in dem Bereich befindet, ist praktisch gesehen so geblendet, als wäre es von dem entsprechenden Magierzauber des 1. Grads betroffen. Wesen, die den von Dunkelheit betroffenen Bereich verlassen, können nach 1 Runde wieder sehen.~ +@52368 = ~Feenfeuer~ +@52369 = ~Feenfeuer +(Veränderung) + +Grad: 1 +Domäne: Wetter +Reichweite: Sichtfeld +Dauer: 4 Runden/Stufe +Zeitaufwand: 4 +Wirkungsbereich: 4,5 m Radius +Rettungswurf: Nein + +Dieser Zauber hebt ein oder mehr Wesen mit einem blassen violetten Schein hervor, wodurch ihre Position und Bewegungen einfach zu erkennen sind. Betroffene Wesen sind einfacher zu treffen, weswegen sie einen Malus von -2 Rüstungsklasse erhalten.~ +@52370 = ~Tanzende Lichter~ +@52371 = ~Tanzende Lichter +(Veränderung) + +Grad: 1 +Reichweite: Sichtfeld +Dauer: 2 Runden/Stufe +Zeitaufwand: 1 +Wirkungsbereich: Speziell +Rettungswurf: Nein + +Dieses Zauber ruft bis zu vier leuchtende Lichtkugeln hervor (vergleichbar mit Irrlichtern) oder eine scheinende, wage menschlich aussehende Form, die entfernt einem Feuerelementar ähnelt. Die tanzenden Lichter bewegen sich zufällig und erfordern dabei keine Konzentration vom Magier. Die Lichter verursachen keinen physischen Schaden, können Feinde aber ablenken, bis der Zauber abläuft oder die Lichter mit einer Waffe oder mit Magie zerstört werden.~ +@56587 = ~Tanzendes Licht~ +@61978 = ~Plattenpanzer +1~ +@61979 = ~Der Plattenpanzer besteht aus einer Kettenrüstung mit Metallplatten, die überlebenswichtige Bereiche wie die Brust, den Bauch und die Leiste schützen. Die Herstellung ist ähnlich zum Bronzepanzer; richtige Plattenpanzer enthalten Ketten und Leder. Zusätzlich ist dieser Plattenpanzer verzaubert und gewährt der Rüstungsklasse des Trägers zusätzliche Boni. EIGENSCHAFTEN: -Ausgerüstete Fähigkeiten: -– Rüstungsklasse: +4 gg. Wuchtwaffen +Rüstungsklasse: 2 (-1 gg. Klinge) +Mindeststärke: + 12 -Gewicht: 2~ +Gewicht: 20~ +@62005 = ~Amulett des Schutzes +1~ @62009 = ~Stiefel der Geschwindigkeit~ @62010 = ~Diese Stiefel bestehen aus dem gegerbtem Leder von Tieren wie Pferden oder Geparden. Ihre Verzauberung ermöglicht dem Träger, sich fast so schnell wie diese Tiere zu bewegen. Mit Schuhwerk dieser Art können Feinde ausmanövriert oder sogar abgehängt werden. Die Stiefel ermüden den Träger nicht mehr als würde er sich normal bewegen. @@ -26,35 +56,34 @@ Ausgerüstete Fähigkeiten: – Verdoppelt Bewegungsgeschwindigkeit Gewicht: 4~ -@62076 = ~Ring des freien Handelns~ -@62077 = ~Feinde können den Träger dieses Ringes nur schwer bremsen. Die Runen auf dem silbernen Band wehren Zauber ab, die Bewegungen erschweren sollen und gewähren dem Besitzer die Bewegungsfreiheit, die anderen von solcher Magie Betroffenen verwehrt bleibt. +@62033 = ~Ring des Feuerwiderstands~ +@62034 = ~Der Träger dieses Rings kann Flammen zum Teil widerstehen, egal, ob von weltlicher Herkunft, wie Fackeln oder Lagerfeuer, oder magischem Feuer wie Zaubern oder dem Atem eines Drachens. EIGENSCHAFTEN: Ausgerüstete Fähigkeiten: -– Der Träger ist gegen alles immun, magisch oder nicht, das die Beweglichkeit beeinflusst. Darunter Eil- und Verlangsamungszauber. +– Feuerwiderstand: +40 % Gewicht: 0~ -@62033 = ~Ring des Feuerwiderstands~ -@62034 = ~Der Träger dieses Rings kann Flammen zum Teil widerstehen, egal, ob von weltlicher Herkunft, wie Fackeln oder Lagerfeuer, oder magischem Feuer wie Zaubern oder dem Atem eines Drachens. +@62052 = ~Ring des Schutzes +2~ +@62053 = ~Dieser Ring verbessert die Rüstungsklasse des Trägers und die Rettungswürfe gegen alle Arten von Angriffen. Aufgrund seiner magischen Eigenschaften kann er nicht zusammen mit anderen magischen Schutzgegenständen einschließlich verzauberter Rüstungen getragen werden. EIGENSCHAFTEN: Ausgerüstete Fähigkeiten: -– Feuerwiderstand: +40 % +– Rüstungsklasse: +2 +– Rettungswürfe: +2 Gewicht: 0~ -@61978 = ~Plattenpanzer +1~ -@61979 = ~Der Plattenpanzer besteht aus einer Kettenrüstung mit Metallplatten, die überlebenswichtige Bereiche wie die Brust, den Bauch und die Leiste schützen. Die Herstellung ist ähnlich zum Bronzepanzer; richtige Plattenpanzer enthalten Ketten und Leder. Zusätzlich ist dieser Plattenpanzer verzaubert und gewährt der Rüstungsklasse des Trägers zusätzliche Boni. +@62076 = ~Ring des freien Handelns~ +@62077 = ~Feinde können den Träger dieses Ringes nur schwer bremsen. Die Runen auf dem silbernen Band wehren Zauber ab, die Bewegungen erschweren sollen und gewähren dem Besitzer die Bewegungsfreiheit, die anderen von solcher Magie Betroffenen verwehrt bleibt. EIGENSCHAFTEN: -Rüstungsklasse: 2 (-1 gg. Klinge) -Mindeststärke: - 12 +Ausgerüstete Fähigkeiten: +– Der Träger ist gegen alles immun, magisch oder nicht, das die Beweglichkeit beeinflusst. Darunter Eil- und Verlangsamungszauber. -Gewicht: 20~ -@69262 = ~Krummsäbel +2~ +Gewicht: 0~ @69261 = ~Der Krummsäbel oder „Shamshir“, wie er ursprünglich genannt wurde, hat eine einschneidige Klinge mit beträchtlicher Krümmung und verjüngt sich zu einer langgezogenen scharfen Spitze. Er ist vielleicht langsamer als andere Waffen der gleichen Art, was aber durch den hohen Schaden kompensiert wird, den er zufügen kann. Diese besondere Waffe wurde magisch verstärkt, um die Fertigkeit des Benutzers zu ergänzen. EIGENSCHAFTEN: @@ -68,31 +97,40 @@ Mindeststärke: 10 Gewicht: 4~ -@70384 = ~Gürtel der Durchdringung~ -@70385 = ~Aus grob geschnittenem, ungeschmücktem Leder hergestellt, ging es bei der Erschaffung dieses Hüftgürtels eher um Nützlichkeit, als um Schönheit (oder gar Tragekomfort). Er ist weniger hübsch als hilfreich und ist mit Bannsprüchen verzaubert, die seinem Träger einigen magischen Schutz gegen die Schleudern und Pfeile seiner Feinde verleihen. +@69262 = ~Krummsäbel +2~ +@70356 = ~Panzerhandschuhe der Waffenfertigkeit~ +@70357 = ~Diese magischen Panzerhandschuhe helfen dem Träger bei dem Gebrauch von Waffen. Selbst eine ungewohnte Waffe kann mit einiger Fertigkeit verwendet werden. EIGENSCHAFTEN: Ausgerüstete Fähigkeiten: -– Rüstungsklasse: +3 gg. Geschoss- und Stichwaffen +– ETW0: +1 Gewicht: 2~ -@62052 = ~Ring des Schutzes +2~ -@62053 = ~Dieser Ring verbessert die Rüstungsklasse des Trägers und die Rettungswürfe gegen alle Arten von Angriffen. Aufgrund seiner magischen Eigenschaften kann er nicht zusammen mit anderen magischen Schutzgegenständen einschließlich verzauberter Rüstungen getragen werden. +@70365 = ~Dieses Amulett verbessert die Rüstungsklasse des Trägers und die Rettungswürfe gegen alle Arten von Angriffen. Aufgrund seiner magischen Eigenschaften kann es nicht zusammen mit anderen magischen Schutzgegenständen einschließlich verzauberter Rüstungen getragen werden. EIGENSCHAFTEN: Ausgerüstete Fähigkeiten: -– Rüstungsklasse: +2 -– Rettungswürfe: +2 +– Rüstungsklasse: +1 +– Rettungswürfe: +1 -Gewicht: 0~ -@70356 = ~Panzerhandschuhe der Waffenfertigkeit~ -@70357 = ~Diese magischen Panzerhandschuhe helfen dem Träger bei dem Gebrauch von Waffen. Selbst eine ungewohnte Waffe kann mit einiger Fertigkeit verwendet werden. +Gewicht:1~ +@70382 = ~Gürtel der Stumpfheit~ +@70383 = ~Bedeckt mit einem komplizierten Muster, das mit goldenem Faden in das Leder genäht wurde, scheint dieser Gürtel auf den ersten Blick eher dekorativ als praktisch zu sein. Eine genauere Untersuchung führt zu der Erkenntnis, dass er viel mehr zu bieten hat, als auf den ersten Blick sichtbar wird, und seinem Träger magischen Schutz gegen Hämmer, Keulen und andere stumpfe Waffen verleiht. EIGENSCHAFTEN: Ausgerüstete Fähigkeiten: -– ETW0: +1 +– Rüstungsklasse: +4 gg. Wuchtwaffen + +Gewicht: 2~ +@70384 = ~Gürtel der Durchdringung~ +@70385 = ~Aus grob geschnittenem, ungeschmücktem Leder hergestellt, ging es bei der Erschaffung dieses Hüftgürtels eher um Nützlichkeit, als um Schönheit (oder gar Tragekomfort). Er ist weniger hübsch als hilfreich und ist mit Bannsprüchen verzaubert, die seinem Träger einigen magischen Schutz gegen die Schleudern und Pfeile seiner Feinde verleihen. + +EIGENSCHAFTEN: + +Ausgerüstete Fähigkeiten: +– Rüstungsklasse: +3 gg. Geschoss- und Stichwaffen Gewicht: 2~ diff --git a/eefixpack/languages/en_us/copy_from_sod.tra b/eefixpack/languages/en_us/copy_from_sod.tra index 6802298..1f2349c 100644 --- a/eefixpack/languages/en_us/copy_from_sod.tra +++ b/eefixpack/languages/en_us/copy_from_sod.tra @@ -1,24 +1,88 @@ - - -@62005 = ~Amulet of Protection +1~ -@70365 = ~This amulet improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of the amulet prevent it from being worn with other magical items of protection, including enchanted armor. - -STATISTICS: - -Equipped abilities: -– Armor Class: +1 -– Saving Throws: +1 - -Weight: 1~ -@70382 = ~Girdle of Bluntness~ -@70383 = ~Covered in intricate designs sewn into its leather with golden thread, at first glance this girdle seems more decorative than practical. Closer examination is rewarded by the realization that it functions as far more than it appears, bestowing magical protection from hammers, clubs, and other blunt weapons to its wearer. +/* added manually by cam so this can be re-run more easily + +INCLUDE "%MOD_FOLDER%/files/tph/dw/get_strings_from_game.tph" + +OUTER_SPRINT $strings("52366") "" // [cam] darkness 15' name +OUTER_SPRINT $strings("52367") "" // [cam] darkness 15' descript +OUTER_SPRINT $strings("52368") "" // [cam] faerie fire name +OUTER_SPRINT $strings("52369") "" // [cam] faerie fire descript +OUTER_SPRINT $strings("52370") "" // [cam] dancing lights name +OUTER_SPRINT $strings("52371") "" // [cam] dancing lights descript +OUTER_SPRINT $strings("56587") "" // [cam] dancing lights creature name +OUTER_SPRINT $strings("61978") "" +OUTER_SPRINT $strings("61979") "" +OUTER_SPRINT $strings("62005") "" +OUTER_SPRINT $strings("62009") "" +OUTER_SPRINT $strings("62010") "" +OUTER_SPRINT $strings("62033") "" +OUTER_SPRINT $strings("62034") "" +OUTER_SPRINT $strings("62052") "" +OUTER_SPRINT $strings("62053") "" +OUTER_SPRINT $strings("62076") "" +OUTER_SPRINT $strings("62077") "" +OUTER_SPRINT $strings("69261") "" +OUTER_SPRINT $strings("69262") "" +OUTER_SPRINT $strings("70356") "" +OUTER_SPRINT $strings("70357") "" +OUTER_SPRINT $strings("70365") "" +OUTER_SPRINT $strings("70382") "" +OUTER_SPRINT $strings("70383") "" +OUTER_SPRINT $strings("70384") "" +OUTER_SPRINT $strings("70385") "" + +LAF get_strings_from_game END + +*/ + +@52366 = ~Darkness, 15' Radius~ +@52367 = ~Darkness, 15' Radius +(Alteration) + +Level: 2 +Range: 30 ft. +Duration: 1 turn +Casting Time: 2 +Area of Effect: 8-ft. radius +Saving Throw: None + +This spell causes total, impenetrable darkness. Neither normal nor magical light works in the area of effect. All vision (including infravision) is severely limited; anyone hostile caught in the area of effect is for all practical purposes blinded as per the 1st-level wizard spell. Creatures that leave the area covered by darkness will have their vision restored after 1 round.~ +@52368 = ~Faerie Fire~ +@52369 = ~Faerie Fire +(Alteration) + +Level: 1 +Sphere: Weather +Range: Sight +Duration: 4 rounds/level +Casting Time: 4 +Area of Effect: 10-ft. radius +Saving Throw: None + +This spell outlines one or more creatures with a pale violet glow, making positions and movements easily visible. Outlined creatures are easier to strike, giving them an Armor Class penalty of -2.~ +@52370 = ~Dancing Lights~ +@52371 = ~Dancing Lights +(Alteration) + +Level: 1 +Range: Sight +Duration: 2 rds./level +Casting Time: 1 +Area of Effect: Special +Saving Throw: None + +This spell creates up to four glowing spheres of light (such as evidenced by will-o-wisps) or one faintly glowing, vaguely humanoid shape, somewhat similar to a fire elemental. The dancing lights move randomly without concentration upon such movement by the wizard. Although the lights cause no physical harm, they can distract enemies until either their duration expires or dispersed by weapon or magic.~ +@56587 = ~Dancing Light~ +@61978 = ~Plate Mail +1~ +@61979 = ~Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises chain and leather. In addition, this suit of plate mail is enchanted and gives additional bonuses to the wearer's Armor Class. STATISTICS: -Equipped abilities: -– Armor Class: +4 vs. crushing attacks +Armor Class: 2 (-1 vs. slashing) +Requires: + 12 Strength -Weight: 2~ +Weight: 20~ +@62005 = ~Amulet of Protection +1~ @62009 = ~Boots of Speed~ @62010 = ~These boots are made from the tanned hide of an animal such as a horse or a cheetah. They are then enchanted to enable the wearer to move nearly as fast as that animal. Footgear of this sort is prized for allowing one to outmaneuver or even escape one's foes. The boots do not fatigue the wearer beyond what would result from moving at a normal rate. @@ -28,35 +92,34 @@ Equipped abilities: – Doubles movement rate Weight: 4~ -@62076 = ~Ring of Free Action~ -@62077 = ~Enemies have a hard time slowing this ring's wearer down. The runes etched in the silver band ward off spells designed to impede movement, granting its owner a freedom of mobility others affected by such magic are denied. +@62033 = ~Ring of Fire Resistance~ +@62034 = ~The wearer of this ring enjoys partial resistance to flame, whether its origins be in mundane sources, like torches or bonfires, or magical ones, such as fiery dragon breath or spells. STATISTICS: Equipped abilities: -– The wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes Haste and Slow spells. +– Fire Resistance: +40% Weight: 0~ -@62033 = ~Ring of Fire Resistance~ -@62034 = ~The wearer of this ring enjoys partial resistance to flame, whether its origins be in mundane sources, like torches or bonfires, or magical ones, such as fiery dragon breath or spells. +@62052 = ~Ring of Protection +2~ +@62053 = ~A ring of protection improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of such a ring prevent it from being worn with other magical items of protection, including enchanted armor. STATISTICS: Equipped abilities: -– Fire Resistance: +40% +– Armor Class: +2 +– Saving Throws: +2 Weight: 0~ -@61978 = ~Plate Mail +1~ -@61979 = ~Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises chain and leather. In addition, this suit of plate mail is enchanted and gives additional bonuses to the wearer's Armor Class. +@62076 = ~Ring of Free Action~ +@62077 = ~Enemies have a hard time slowing this ring's wearer down. The runes etched in the silver band ward off spells designed to impede movement, granting its owner a freedom of mobility others affected by such magic are denied. STATISTICS: -Armor Class: 2 (-1 vs. slashing) -Requires: - 12 Strength +Equipped abilities: +– The wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes Haste and Slow spells. -Weight: 20~ -@69262 = ~Scimitar +2~ +Weight: 0~ @69261 = ~The scimitar, or "shamshir" as it was originally called, has a single-edged blade with a significant curve and is tapered to an elongated, sharp point. It is perhaps slower than other weapons of the same type, though it compensates by the amount of damage it is capable of. This particular weapon has been enhanced magically to complement the skill of the wielder. STATISTICS: @@ -70,31 +133,40 @@ Requires: 10 Strength Weight: 4~ -@70384 = ~Girdle of Piercing~ -@70385 = ~Fabricated from crudely cut, unadorned leather, this loin belt was obviously created with utility rather than beauty (or even comfort) in mind. Though not pretty, it is useful, enchanted with warding spells that grant its wearer some magical protection from the slings and arrows of their enemies. +@69262 = ~Scimitar +2~ +@70356 = ~Gauntlets of Weapon Skill~ +@70357 = ~These magical gauntlets aid the wearer in the use of weapons. Even an unfamiliar weapon may be used with some skill. STATISTICS: Equipped abilities: -– Armor Class: +3 vs. missile and piercing attacks +– THAC0: +1 Weight: 2~ -@62052 = ~Ring of Protection +2~ -@62053 = ~A ring of protection improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of such a ring prevent it from being worn with other magical items of protection, including enchanted armor. +@70365 = ~This amulet improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of the amulet prevent it from being worn with other magical items of protection, including enchanted armor. STATISTICS: Equipped abilities: -– Armor Class: +2 -– Saving Throws: +2 +– Armor Class: +1 +– Saving Throws: +1 -Weight: 0~ -@70356 = ~Gauntlets of Weapon Skill~ -@70357 = ~These magical gauntlets aid the wearer in the use of weapons. Even an unfamiliar weapon may be used with some skill. +Weight: 1~ +@70382 = ~Girdle of Bluntness~ +@70383 = ~Covered in intricate designs sewn into its leather with golden thread, at first glance this girdle seems more decorative than practical. Closer examination is rewarded by the realization that it functions as far more than it appears, bestowing magical protection from hammers, clubs, and other blunt weapons to its wearer. STATISTICS: Equipped abilities: -– THAC0: +1 +– Armor Class: +4 vs. crushing attacks + +Weight: 2~ +@70384 = ~Girdle of Piercing~ +@70385 = ~Fabricated from crudely cut, unadorned leather, this loin belt was obviously created with utility rather than beauty (or even comfort) in mind. Though not pretty, it is useful, enchanted with warding spells that grant its wearer some magical protection from the slings and arrows of their enemies. + +STATISTICS: + +Equipped abilities: +– Armor Class: +3 vs. missile and piercing attacks Weight: 2~ diff --git a/eefixpack/languages/es_ES/copy_from_sod.tra b/eefixpack/languages/es_ES/copy_from_sod.tra index d05ae95..b035a0d 100644 --- a/eefixpack/languages/es_ES/copy_from_sod.tra +++ b/eefixpack/languages/es_ES/copy_from_sod.tra @@ -1,22 +1,52 @@ -@62005 = ~Amulet of Protection +1~ -@70365 = ~This amulet improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of the amulet prevent it from being worn with other magical items of protection, including enchanted armor. - -STATISTICS: - -Equipped abilities: -– Armor Class: +1 -– Saving Throws: +1 - -Weight: 1~ -@70382 = ~Girdle of Bluntness~ -@70383 = ~Covered in intricate designs sewn into its leather with golden thread, at first glance this girdle seems more decorative than practical. Closer examination is rewarded by the realization that it functions as far more than it appears, bestowing magical protection from hammers, clubs, and other blunt weapons to its wearer. +@52366 = ~Darkness, 15' Radius~ +@52367 = ~Darkness, 15' Radius +(Alteration) + +Level: 2 +Range: 30 ft. +Duration: 1 turn +Casting Time: 2 +Area of Effect: 15-ft. radius +Saving Throw: None + +This spell causes total, impenetrable darkness. Neither normal nor magical light works in the area of effect. All vision (including infravision) is severely limited; anyone hostile caught in the area of effect is for all practical purposes blinded as per the 1st-level wizard spell. Creatures that leave the area covered by darkness will have their vision restored after 1 round.~ +@52368 = ~Faerie Fire~ +@52369 = ~Faerie Fire +(Alteration) + +Level: 1 +Sphere: Weather +Range: Sight +Duration: 4 rounds/level +Casting Time: 4 +Area of Effect: 10-ft. radius +Saving Throw: None + +This spell outlines one or more creatures with a pale violet glow, making positions and movements easily visible. Outlined creatures are easier to strike, giving them an Armor Class penalty of -2.~ +@52370 = ~Dancing Lights~ +@52371 = ~Dancing Lights +(Alteration) + +Level: 1 +Range: Sight +Duration: 2 rds./level +Casting Time: 1 +Area of Effect: Special +Saving Throw: None + +This spell creates up to four glowing spheres of light (such as evidenced by will-o-wisps) or one faintly glowing, vaguely humanoid shape, somewhat similar to a fire elemental. The dancing lights move randomly without concentration upon such movement by the wizard. Although the lights cause no physical harm, they can distract enemies until either their duration expires or dispersed by weapon or magic.~ +@56587 = ~Dancing Light~ +@61978 = ~Plate Mail +1~ +@61979 = ~Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises chain and leather. In addition, this suit of plate mail is enchanted and gives additional bonuses to the wearer's Armor Class. STATISTICS: -Equipped abilities: -– Armor Class: +4 vs. crushing attacks +Armor Class: 2 (-1 vs. slashing) +Requires: + 12 Strength -Weight: 2~ +Weight: 20~ +@62005 = ~Amulet of Protection +1~ @62009 = ~Boots of Speed~ @62010 = ~These boots are made from the tanned hide of an animal such as a horse or a cheetah. They are then enchanted to enable the wearer to move nearly as fast as that animal. Footgear of this sort is prized for allowing one to outmaneuver or even escape one's foes. The boots do not fatigue the wearer beyond what would result from moving at a normal rate. @@ -26,35 +56,34 @@ Equipped abilities: – Doubles movement rate Weight: 4~ -@62076 = ~Ring of Free Action~ -@62077 = ~Enemies have a hard time slowing this ring's wearer down. The runes etched in the silver band ward off spells designed to impede movement, granting its owner a freedom of mobility others affected by such magic are denied. +@62033 = ~Ring of Fire Resistance~ +@62034 = ~The wearer of this ring enjoys partial resistance to flame, whether its origins be in mundane sources, like torches or bonfires, or magical ones, such as fiery dragon breath or spells. STATISTICS: Equipped abilities: -– The wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes Haste and Slow spells. +– Fire Resistance: +40% Weight: 0~ -@62033 = ~Ring of Fire Resistance~ -@62034 = ~The wearer of this ring enjoys partial resistance to flame, whether its origins be in mundane sources, like torches or bonfires, or magical ones, such as fiery dragon breath or spells. +@62052 = ~Ring of Protection +2~ +@62053 = ~A ring of protection improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of such a ring prevent it from being worn with other magical items of protection, including enchanted armor. STATISTICS: Equipped abilities: -– Fire Resistance: +40% +– Armor Class: +2 +– Saving Throws: +2 Weight: 0~ -@61978 = ~Plate Mail +1~ -@61979 = ~Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises chain and leather. In addition, this suit of plate mail is enchanted and gives additional bonuses to the wearer's Armor Class. +@62076 = ~Ring of Free Action~ +@62077 = ~Enemies have a hard time slowing this ring's wearer down. The runes etched in the silver band ward off spells designed to impede movement, granting its owner a freedom of mobility others affected by such magic are denied. STATISTICS: -Armor Class: 2 (-1 vs. slashing) -Requires: - 12 Strength +Equipped abilities: +– The wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes Haste and Slow spells. -Weight: 20~ -@69262 = ~Scimitar +2~ +Weight: 0~ @69261 = ~The scimitar, or "shamshir" as it was originally called, has a single-edged blade with a significant curve and is tapered to an elongated, sharp point. It is perhaps slower than other weapons of the same type, though it compensates by the amount of damage it is capable of. This particular weapon has been enhanced magically to complement the skill of the wielder. STATISTICS: @@ -68,31 +97,40 @@ Requires: 10 Strength Weight: 4~ -@70384 = ~Girdle of Piercing~ -@70385 = ~Fabricated from crudely cut, unadorned leather, this loin belt was obviously created with utility rather than beauty (or even comfort) in mind. Though not pretty, it is useful, enchanted with warding spells that grant its wearer some magical protection from the slings and arrows of their enemies. +@69262 = ~Scimitar +2~ +@70356 = ~Gauntlets of Weapon Skill~ +@70357 = ~These magical gauntlets aid the wearer in the use of weapons. Even an unfamiliar weapon may be used with some skill. STATISTICS: Equipped abilities: -– Armor Class: +3 vs. missile and piercing attacks +– THAC0: +1 Weight: 2~ -@62052 = ~Ring of Protection +2~ -@62053 = ~A ring of protection improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of such a ring prevent it from being worn with other magical items of protection, including enchanted armor. +@70365 = ~This amulet improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of the amulet prevent it from being worn with other magical items of protection, including enchanted armor. STATISTICS: Equipped abilities: -– Armor Class: +2 -– Saving Throws: +2 +– Armor Class: +1 +– Saving Throws: +1 -Weight: 0~ -@70356 = ~Gauntlets of Weapon Skill~ -@70357 = ~These magical gauntlets aid the wearer in the use of weapons. Even an unfamiliar weapon may be used with some skill. +Weight: 1~ +@70382 = ~Girdle of Bluntness~ +@70383 = ~Covered in intricate designs sewn into its leather with golden thread, at first glance this girdle seems more decorative than practical. Closer examination is rewarded by the realization that it functions as far more than it appears, bestowing magical protection from hammers, clubs, and other blunt weapons to its wearer. STATISTICS: Equipped abilities: -– THAC0: +1 +– Armor Class: +4 vs. crushing attacks + +Weight: 2~ +@70384 = ~Girdle of Piercing~ +@70385 = ~Fabricated from crudely cut, unadorned leather, this loin belt was obviously created with utility rather than beauty (or even comfort) in mind. Though not pretty, it is useful, enchanted with warding spells that grant its wearer some magical protection from the slings and arrows of their enemies. + +STATISTICS: + +Equipped abilities: +– Armor Class: +3 vs. missile and piercing attacks Weight: 2~ diff --git a/eefixpack/languages/fr_FR/copy_from_sod.tra b/eefixpack/languages/fr_FR/copy_from_sod.tra index 4207388..5423048 100644 --- a/eefixpack/languages/fr_FR/copy_from_sod.tra +++ b/eefixpack/languages/fr_FR/copy_from_sod.tra @@ -1,22 +1,52 @@ -@62005 = ~Amulette de protection +1~ -@70365 = ~Cette amulette améliore la classe d'armure et les jets de sauvegarde de son porteur contre tous les types d'attaques. Les propriétés magiques de l'amulette l'empêchent d'être portée avec d'autres objets magiques accordant une protection, dont les armures enchantées. - -PARAMÈTRES : - -Capacités d'équipement : -– Classe d'armure : +1 -– Jets de sauvegarde : +1 - -Poids : 1~ -@70382 = ~Ceinturon de protection contre les armes contondantes~ -@70383 = ~Orné de motifs complexes brodés dans son cuir à l'aide de fil d'or, ce ceinturon semble être, au premier abord, plus décoratif qu'utile. Néanmoins, à mieux y regarder, on comprend qu'il est bien plus précieux qu'il n'en a l'air, puisqu'il accorde à qui le porte une protection magique contre les marteaux, les gourdins et les autres armes contondantes. +@52366 = ~Ténèbres, rayon de 4,5 m~ +@52367 = ~Ténèbres, rayon de 4,5 m +(Transmutation) + +Niveau : 2 +Portée : 9 m +Durée : 1 tour +Temps d'incantation : 2 +Zone d'effet : rayon de 2,5 m +Jet de sauvegarde : aucun + +Ce sort provoque des ténèbres impénétrables. Ni la lumière normale ni la lumière magique ne fonctionnent dans la zone d'effet. Toute vision (y compris l'infravision) est sévèrement limitée ; toute unité hostile prise dans la zone d'effet est, à toutes fins pratiques, aveuglée selon le sort de niveau 1 de magicien. Les créatures qui quittent la zone couverte par les ténèbres verront leur vision restaurée après 1 round.~ +@52368 = ~Lueur féérique~ +@52369 = ~Lueur féérique +(Transmutation) + +Niveau : 1 +Sphère : climat +Portée : champ de vision +Durée : 4 rounds par niveau +Temps d'incantation : 4 +Zone d'effet : rayon de 3 mètres +Jet de sauvegarde : aucun + +Ce sort entoure une ou plusieurs créatures d'une pâle lueur violette, rendant les positions et les déplacements facilement visibles. Les créatures entourées sont plus faciles à attaquer, ce qui leur donne un malus de classe d'armure de -2.~ +@52370 = ~Lumières dansantes~ +@52371 = ~Lumières dansantes +(Transmutation) + +Niveau : 1 +Portée : champ de vision +Durée : 2 rounds par niveau +Temps d'incantation : 1 +Zone d'effet : spéciale +Jet de sauvegarde : aucun + +Ce sort crée jusqu'à quatre sphères de lumière brillante (comme des feux follets) ou une forme légèrement brillante, vaguement humanoïde, un peu semblable à un élémentaire de feu. Les lumières dansantes se déplacent au hasard sans que le magicien n'ait à se concentrer sur leurs mouvements. Bien que les lumières n'infligent aucun dommage physique, elles peuvent distraire les ennemis jusqu'à ce qu'elles expirent ou qu'elles soient dispersées par une arme ou par la magie.~ +@56587 = ~Lumière dansante~ +@61978 = ~Armure de plates +1~ +@61979 = ~L'armure de plates est une combinaison de cotte de mailles et de plaques métalliques recouvrant les zones vitales telles que le torse, l'abdomen et l'aine. De fabrication semblable à l'armure de plates en bronze, la véritable armure de plates est constituée de mailles et de cuir. Celle-ci a été enchantée et procure des bonus supplémentaires à la classe d'armure de son porteur. PARAMÈTRES : -Capacités d'équipement : -- Classe d'armure : +4 contre les armes contondantes +Classe d'armure : 2 (-1 contre les armes tranchantes) +Nécessite : + 12 en Force -Poids : 2~ +Poids : 20~ +@62005 = ~Amulette de protection +1~ @62009 = ~Bottes de rapidité~ @62010 = ~Ces bottes sont fabriquées à partir de la peau tannée d'un animal comme un cheval ou un guépard. Elles sont ensuite enchantées pour permettre à leur porteur de se déplacer presque aussi rapidement que cet animal. Ce type de bottes est apprécié par ceux qui souhaitent être plus agiles que leurs adversaires ou leur échapper. Le porteur n'est pas plus fatigué que s'il se déplaçait à un rythme normal. @@ -26,35 +56,34 @@ Capacités d'équipement : - Double la vitesse de déplacement Poids : 4~ -@62076 = ~Anneau d'action libre~ -@62077 = ~Les ennemis ont du mal à ralentir le porteur de cet anneau. Les runes gravées dans la bande d'argent protègent des sorts visant à entraver la mobilité, ce qui confère à son porteur une liberté de mouvement que les autres personnes affectées par cette magie n'ont pas. +@62033 = ~Anneau de résistance au feu~ +@62034 = ~Le porteur de cet anneau bénéficie d'une résistance partielle au feu, qu'il provienne de sources ordinaires, telles que les torches ou les feux de camp, ou de sources magiques, telles que le souffle d'un dragon ou les sorts. PARAMÈTRES : Capacités d'équipement : -- Le porteur est immunisé contre toute action, magique ou autre, affectant sa mobilité, ce qui inclut les sorts de Hâte et de Lenteur. +- Résistance au feu : +40 % Poids : 0~ -@62033 = ~Anneau de résistance au feu~ -@62034 = ~Le porteur de cet anneau bénéficie d'une résistance partielle au feu, qu'il provienne de sources ordinaires, telles que les torches ou les feux de camp, ou de sources magiques, telles que le souffle d'un dragon ou les sorts. +@62052 = ~Anneau de protection +2~ +@62053 = ~Un anneau de protection améliore la classe d'armure et les jets de sauvegarde de son porteur contre tous les types d'attaques. Les propriétés magiques de l'anneau l'empêchent d'être porté avec d'autres objets magiques accordant une protection, dont les armures enchantées. PARAMÈTRES : Capacités d'équipement : -- Résistance au feu : +40 % +- Classe d'armure : +2 +- Jets de sauvegarde : +2 Poids : 0~ -@61978 = ~Armure de plates +1~ -@61979 = ~L'armure de plates est une combinaison de cotte de mailles et de plaques métalliques recouvrant les zones vitales telles que le torse, l'abdomen et l'aine. De fabrication semblable à l'armure de plates en bronze, la véritable armure de plates est constituée de mailles et de cuir. Celle-ci a été enchantée et procure des bonus supplémentaires à la classe d'armure de son porteur. +@62076 = ~Anneau d'action libre~ +@62077 = ~Les ennemis ont du mal à ralentir le porteur de cet anneau. Les runes gravées dans la bande d'argent protègent des sorts visant à entraver la mobilité, ce qui confère à son porteur une liberté de mouvement que les autres personnes affectées par cette magie n'ont pas. PARAMÈTRES : -Classe d'armure : 2 (-1 contre les armes tranchantes) -Nécessite : - 12 en Force +Capacités d'équipement : +- Le porteur est immunisé contre toute action, magique ou autre, affectant sa mobilité, ce qui inclut les sorts de Hâte et de Lenteur. -Poids : 20~ -@69262 = ~Cimeterre +2~ +Poids : 0~ @69261 = ~Le cimeterre, ou « shamshir », comme il était appelé initialement, se caractérise par une lame large à simple tranchant et incurvée, et se termine par une longue pointe effilée. Certes plus lent que d'autres armes du même type, il compense par des dégâts plus importants. Ce cimeterre a été renforcé par magie afin d'améliorer les compétences de celui ou celle qui le manie. PARAMÈTRES : @@ -68,31 +97,40 @@ Nécessite : 10 en Force Poids : 4~ -@70384 = ~Ceinturon de perforation~ -@70385 = ~Fabriqué à partir de cuir découpé sans soin, dépourvu de décoration, il est évident que ce ceinturon n'a pas été conçu comme un ornement ou pour être confortable, mais pour être utile. Malgré sa piètre apparence, ses enchantements se révèlent précieux, car ils protègent son porteur contre les billes de fronde et les flèches de ses ennemis. +@69262 = ~Cimeterre +2~ +@70356 = ~Gantelets de Compétence~ +@70357 = ~Ces gantelets magiques améliorent le maniement des armes de leur porteur, même lorsqu'il n'a pas l'habitude de les manier. PARAMÈTRES : Capacités d'équipement : -- Classe d'armure : +3 contre les projectiles et les armes perforantes +– TAC0 : +1 Poids : 2~ -@62052 = ~Anneau de protection +2~ -@62053 = ~Un anneau de protection améliore la classe d'armure et les jets de sauvegarde de son porteur contre tous les types d'attaques. Les propriétés magiques de l'anneau l'empêchent d'être porté avec d'autres objets magiques accordant une protection, dont les armures enchantées. +@70365 = ~Cette amulette améliore la classe d'armure et les jets de sauvegarde de son porteur contre tous les types d'attaques. Les propriétés magiques de l'amulette l'empêchent d'être portée avec d'autres objets magiques accordant une protection, dont les armures enchantées. PARAMÈTRES : Capacités d'équipement : -- Classe d'armure : +2 -- Jets de sauvegarde : +2 +– Classe d'armure : +1 +– Jets de sauvegarde : +1 -Poids : 0~ -@70356 = ~Gantelets de Compétence~ -@70357 = ~Ces gantelets magiques améliorent le maniement des armes de leur porteur, même lorsqu'il n'a pas l'habitude de les manier. +Poids : 1~ +@70382 = ~Ceinturon de protection contre les armes contondantes~ +@70383 = ~Orné de motifs complexes brodés dans son cuir à l'aide de fil d'or, ce ceinturon semble être, au premier abord, plus décoratif qu'utile. Néanmoins, à mieux y regarder, on comprend qu'il est bien plus précieux qu'il n'en a l'air, puisqu'il accorde à qui le porte une protection magique contre les marteaux, les gourdins et les autres armes contondantes. PARAMÈTRES : Capacités d'équipement : -– TAC0 : +1 +- Classe d'armure : +4 contre les armes contondantes + +Poids : 2~ +@70384 = ~Ceinturon de perforation~ +@70385 = ~Fabriqué à partir de cuir découpé sans soin, dépourvu de décoration, il est évident que ce ceinturon n'a pas été conçu comme un ornement ou pour être confortable, mais pour être utile. Malgré sa piètre apparence, ses enchantements se révèlent précieux, car ils protègent son porteur contre les billes de fronde et les flèches de ses ennemis. + +PARAMÈTRES : + +Capacités d'équipement : +- Classe d'armure : +3 contre les projectiles et les armes perforantes Poids : 2~ diff --git a/eefixpack/languages/hu_HU/copy_from_sod.tra b/eefixpack/languages/hu_HU/copy_from_sod.tra index d05ae95..b035a0d 100644 --- a/eefixpack/languages/hu_HU/copy_from_sod.tra +++ b/eefixpack/languages/hu_HU/copy_from_sod.tra @@ -1,22 +1,52 @@ -@62005 = ~Amulet of Protection +1~ -@70365 = ~This amulet improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of the amulet prevent it from being worn with other magical items of protection, including enchanted armor. - -STATISTICS: - -Equipped abilities: -– Armor Class: +1 -– Saving Throws: +1 - -Weight: 1~ -@70382 = ~Girdle of Bluntness~ -@70383 = ~Covered in intricate designs sewn into its leather with golden thread, at first glance this girdle seems more decorative than practical. Closer examination is rewarded by the realization that it functions as far more than it appears, bestowing magical protection from hammers, clubs, and other blunt weapons to its wearer. +@52366 = ~Darkness, 15' Radius~ +@52367 = ~Darkness, 15' Radius +(Alteration) + +Level: 2 +Range: 30 ft. +Duration: 1 turn +Casting Time: 2 +Area of Effect: 15-ft. radius +Saving Throw: None + +This spell causes total, impenetrable darkness. Neither normal nor magical light works in the area of effect. All vision (including infravision) is severely limited; anyone hostile caught in the area of effect is for all practical purposes blinded as per the 1st-level wizard spell. Creatures that leave the area covered by darkness will have their vision restored after 1 round.~ +@52368 = ~Faerie Fire~ +@52369 = ~Faerie Fire +(Alteration) + +Level: 1 +Sphere: Weather +Range: Sight +Duration: 4 rounds/level +Casting Time: 4 +Area of Effect: 10-ft. radius +Saving Throw: None + +This spell outlines one or more creatures with a pale violet glow, making positions and movements easily visible. Outlined creatures are easier to strike, giving them an Armor Class penalty of -2.~ +@52370 = ~Dancing Lights~ +@52371 = ~Dancing Lights +(Alteration) + +Level: 1 +Range: Sight +Duration: 2 rds./level +Casting Time: 1 +Area of Effect: Special +Saving Throw: None + +This spell creates up to four glowing spheres of light (such as evidenced by will-o-wisps) or one faintly glowing, vaguely humanoid shape, somewhat similar to a fire elemental. The dancing lights move randomly without concentration upon such movement by the wizard. Although the lights cause no physical harm, they can distract enemies until either their duration expires or dispersed by weapon or magic.~ +@56587 = ~Dancing Light~ +@61978 = ~Plate Mail +1~ +@61979 = ~Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises chain and leather. In addition, this suit of plate mail is enchanted and gives additional bonuses to the wearer's Armor Class. STATISTICS: -Equipped abilities: -– Armor Class: +4 vs. crushing attacks +Armor Class: 2 (-1 vs. slashing) +Requires: + 12 Strength -Weight: 2~ +Weight: 20~ +@62005 = ~Amulet of Protection +1~ @62009 = ~Boots of Speed~ @62010 = ~These boots are made from the tanned hide of an animal such as a horse or a cheetah. They are then enchanted to enable the wearer to move nearly as fast as that animal. Footgear of this sort is prized for allowing one to outmaneuver or even escape one's foes. The boots do not fatigue the wearer beyond what would result from moving at a normal rate. @@ -26,35 +56,34 @@ Equipped abilities: – Doubles movement rate Weight: 4~ -@62076 = ~Ring of Free Action~ -@62077 = ~Enemies have a hard time slowing this ring's wearer down. The runes etched in the silver band ward off spells designed to impede movement, granting its owner a freedom of mobility others affected by such magic are denied. +@62033 = ~Ring of Fire Resistance~ +@62034 = ~The wearer of this ring enjoys partial resistance to flame, whether its origins be in mundane sources, like torches or bonfires, or magical ones, such as fiery dragon breath or spells. STATISTICS: Equipped abilities: -– The wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes Haste and Slow spells. +– Fire Resistance: +40% Weight: 0~ -@62033 = ~Ring of Fire Resistance~ -@62034 = ~The wearer of this ring enjoys partial resistance to flame, whether its origins be in mundane sources, like torches or bonfires, or magical ones, such as fiery dragon breath or spells. +@62052 = ~Ring of Protection +2~ +@62053 = ~A ring of protection improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of such a ring prevent it from being worn with other magical items of protection, including enchanted armor. STATISTICS: Equipped abilities: -– Fire Resistance: +40% +– Armor Class: +2 +– Saving Throws: +2 Weight: 0~ -@61978 = ~Plate Mail +1~ -@61979 = ~Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises chain and leather. In addition, this suit of plate mail is enchanted and gives additional bonuses to the wearer's Armor Class. +@62076 = ~Ring of Free Action~ +@62077 = ~Enemies have a hard time slowing this ring's wearer down. The runes etched in the silver band ward off spells designed to impede movement, granting its owner a freedom of mobility others affected by such magic are denied. STATISTICS: -Armor Class: 2 (-1 vs. slashing) -Requires: - 12 Strength +Equipped abilities: +– The wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes Haste and Slow spells. -Weight: 20~ -@69262 = ~Scimitar +2~ +Weight: 0~ @69261 = ~The scimitar, or "shamshir" as it was originally called, has a single-edged blade with a significant curve and is tapered to an elongated, sharp point. It is perhaps slower than other weapons of the same type, though it compensates by the amount of damage it is capable of. This particular weapon has been enhanced magically to complement the skill of the wielder. STATISTICS: @@ -68,31 +97,40 @@ Requires: 10 Strength Weight: 4~ -@70384 = ~Girdle of Piercing~ -@70385 = ~Fabricated from crudely cut, unadorned leather, this loin belt was obviously created with utility rather than beauty (or even comfort) in mind. Though not pretty, it is useful, enchanted with warding spells that grant its wearer some magical protection from the slings and arrows of their enemies. +@69262 = ~Scimitar +2~ +@70356 = ~Gauntlets of Weapon Skill~ +@70357 = ~These magical gauntlets aid the wearer in the use of weapons. Even an unfamiliar weapon may be used with some skill. STATISTICS: Equipped abilities: -– Armor Class: +3 vs. missile and piercing attacks +– THAC0: +1 Weight: 2~ -@62052 = ~Ring of Protection +2~ -@62053 = ~A ring of protection improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of such a ring prevent it from being worn with other magical items of protection, including enchanted armor. +@70365 = ~This amulet improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of the amulet prevent it from being worn with other magical items of protection, including enchanted armor. STATISTICS: Equipped abilities: -– Armor Class: +2 -– Saving Throws: +2 +– Armor Class: +1 +– Saving Throws: +1 -Weight: 0~ -@70356 = ~Gauntlets of Weapon Skill~ -@70357 = ~These magical gauntlets aid the wearer in the use of weapons. Even an unfamiliar weapon may be used with some skill. +Weight: 1~ +@70382 = ~Girdle of Bluntness~ +@70383 = ~Covered in intricate designs sewn into its leather with golden thread, at first glance this girdle seems more decorative than practical. Closer examination is rewarded by the realization that it functions as far more than it appears, bestowing magical protection from hammers, clubs, and other blunt weapons to its wearer. STATISTICS: Equipped abilities: -– THAC0: +1 +– Armor Class: +4 vs. crushing attacks + +Weight: 2~ +@70384 = ~Girdle of Piercing~ +@70385 = ~Fabricated from crudely cut, unadorned leather, this loin belt was obviously created with utility rather than beauty (or even comfort) in mind. Though not pretty, it is useful, enchanted with warding spells that grant its wearer some magical protection from the slings and arrows of their enemies. + +STATISTICS: + +Equipped abilities: +– Armor Class: +3 vs. missile and piercing attacks Weight: 2~ diff --git a/eefixpack/languages/it_IT/copy_from_sod.tra b/eefixpack/languages/it_IT/copy_from_sod.tra index 8f33805..60c5baf 100644 --- a/eefixpack/languages/it_IT/copy_from_sod.tra +++ b/eefixpack/languages/it_IT/copy_from_sod.tra @@ -1,22 +1,50 @@ -@62005 = ~Amuleto di Protezione +1~ -@70365 = ~Questo amuleto migliora la Classe Armatura e i Tiri-salvezza del portatore contro qualsiasi forma di attacco. Le proprietà magiche dell'amuleto gli impediscono di essere indossato con altri oggetti magici di protezione, incluse le armature incantate. +@52366 = ~Oscurità nel Raggio di 4,5 Metri~ +@52367 = ~Oscurità nel Raggio di 4,5 Metri +(Alterazione) +Livello: 2 +Raggio d'azione: 9 metri +Durata: 1 turno +Tempo di lancio: 2 +Area d'effetto: Raggio di 2,5 metri +Tiro-salvezza: Nessuno + +Questo incantesimo crea una totale e impenetrabile oscurità. Nessuna luce normale o magica funziona nell'area d'effetto. Qualsiasi tipo di vista (inclusa l'infravisione) è gravemente limitata. Qualunque nemico catturato nell'area d'effetto è, a tutti gli scopi pratici, accecato come succede con l'incantesimo arcano di 1° livello. Le creature che lasciano l'area coperta dalle tenebre recupereranno completamente la vista dopo 1 round.~ +@52368 = ~Luminescenza~ +@52369 = ~Luminescenza +(Alterazione) +Livello: 1 +Sfera: Tempo atmosferico +Raggio d'azione: Visuale del lanciatore +Durata: 4 round per livello +Tempo di lancio: 4 +Area d'effetto: Raggio di 3 metri +Tiro-salvezza: Nessuno + +Questo incantesimo evidenzia una o più creature con un bagliore viola pallido, rendendo la loro posizione e il loro movimento facilmente individuabili. Le creature evidenziate sono più facili da colpire e soffrono di una penalità pari a -2 alla Classe Armatura.~ +@52370 = ~Luci Danzanti~ +@52371 = ~Luci Danzanti +(Alterazione) +Livello: 1 +Raggio d'azione: Visuale del lanciatore +Durata: 2 round per livello +Tempo di lancio: 1 +Area d'effetto: Speciale +Tiro-salvezza: Nessuno + +Questo incantesimo crea fino a quattro sfere pulsanti di luce (come quelle dei fuochi fatui) o una debole forma luminescente vagamente umanoide, approssimativamente simile ad un elementale del fuoco. Le luci danzanti si muovono a caso senza essere influenzate dai movimenti dal mago. Anche se le luci non provocano danni fisici, possono distrarre i nemici fino a quando la loro durata termina o vengono disperse da armi o magie.~ +@56587 = ~Luce Danzante~ +@61978 = ~Cotta di Piastre +1~ +@61979 = ~La cotta di piastre è il risultato della combinazione della cotta di maglia con piastre che proteggono parti vitali come il petto, l'addome e l'inguine. Simile nella struttura a quella realizzata in bronzo, la cotta di piastre è una via di mezzo tra la maglia e il cuoio. Inoltre, questa cotta di piastre è incantata e fornisce dei bonus aggiuntivi alla Classe Armatura. STATISTICHE: -Abilità durante l'uso: -- Classe Armatura: +1 -- Tiri-salvezza: +1 - -Peso: 1~ -@70382 = ~Cinghia della Schiettezza~ -@70383 = ~Coperta di intricati disegni cuciti nella sua pelle con filo d'oro, a prima vista questa cinghia sembra più decorativa che pratica. Un esame più ravvicinato permette di comprendere che funziona meglio di quanto possa sembrare, conferendo al chi l'indossa una protezione magica da martelli, clave e altre armi contundenti. - -STATISTICHE: +Classe Armatura: 2 (-1 contro danno tagliente) -Abilità durante l'uso: -- Classe Armatura: +4 contro attacchi con armi contundenti +Richiede: +Forza 12 -Peso: 2~ +Peso: 20~ +@62005 = ~Amuleto di Protezione +1~ @62009 = ~Stivali della Velocità~ @62010 = ~Questi stivali sono realizzati con la pelle conciata di un animale come un cavallo o un ghepardo. Quindi vengono incantati per permettere a chi li indossa di muoversi velocemente quasi come l'animale da cui è stata presa la pelle. Le calzature di questo tipo sono preziose in quanto permettono a chi le indossa di battere in velocità il nemico o, perfino, di sfuggirgli. Gli stivali, nonostante donino una maggiore velocità, non causano una fatica maggiore di quanta ne deriverebbe da un normale movimento. @@ -26,36 +54,34 @@ Abilità durante l'uso: - Raddoppiano il Fattore-movimento Peso: 4~ -@62076 = ~Anello della Libertà di Azione~ -@62077 = ~I nemici faticano a rallentare chi indossa questo anello. Le rune incise nella banda d'argento allontanano gli incantesimi concepiti per intralciare il movimento, conferendo al suo portatore una libertà di movimento negata a quanti sono affetti da tali magie. +@62033 = ~Anello di Resistenza al Fuoco~ +@62034 = ~Il portatore di questo anello gode di una parziale resistenza alle fiamme, sia che provengano da fonti terrene, come fiaccole o falò, sia che provengano da fonti magiche, come il soffio ardente del drago o gli incantesimi. STATISTICHE: Abilità durante l'uso: -- Il portatore è immune a ogni cosa, magica o meno, che influenzi in qualsiasi modo il movimento. Questo include gli incantesimi Velocità e Lentezza. +- Resistenza al Fuoco: +40% Peso: 0~ -@62033 = ~Anello di Resistenza al Fuoco~ -@62034 = ~Il portatore di questo anello gode di una parziale resistenza alle fiamme, sia che provengano da fonti terrene, come fiaccole o falò, sia che provengano da fonti magiche, come il soffio ardente del drago o gli incantesimi. +@62052 = ~Anello di Protezione +2~ +@62053 = ~Un anello di protezione migliora la Classe Armatura e i Tiri-salvezza del portatore contro tutte le forme di attacco. Le proprietà magiche di questo anello gli impediscono di essere indossato con altri oggetti magici di protezione, incluse le armature magiche. STATISTICHE: Abilità durante l'uso: -- Resistenza al Fuoco: +40% +- Classe Armatura: +2 +- Tiri-salvezza: +2 Peso: 0~ -@61978 = ~Cotta di Piastre +1~ -@61979 = ~La cotta di piastre è il risultato della combinazione della cotta di maglia con piastre che proteggono parti vitali come il petto, l'addome e l'inguine. Simile nella struttura a quella realizzata in bronzo, la cotta di piastre è una via di mezzo tra la maglia e il cuoio. Inoltre, questa cotta di piastre è incantata e fornisce dei bonus aggiuntivi alla Classe Armatura. +@62076 = ~Anello della Libertà di Azione~ +@62077 = ~I nemici faticano a rallentare chi indossa questo anello. Le rune incise nella banda d'argento allontanano gli incantesimi concepiti per intralciare il movimento, conferendo al suo portatore una libertà di movimento negata a quanti sono affetti da tali magie. STATISTICHE: -Classe Armatura: 2 (-1 contro danno tagliente) - -Richiede: -Forza 12 +Abilità durante l'uso: +- Il portatore è immune a ogni cosa, magica o meno, che influenzi in qualsiasi modo il movimento. Questo include gli incantesimi Velocità e Lentezza. -Peso: 20~ -@69262 = ~Scimitarra +2~ +Peso: 0~ @69261 = ~La scimitarra, o "shamshir", come veniva un tempo chiamata quest'arma, possiede una lama con un unico filo con una significativa curva e ha un'affusolata, allungata ed affilata punta. Questo rende l'arma leggermente più lenta, ma più efficace e più letale in combattimento. Questa specifica lama è stata incantata magicamente per fare da complemento all'abilità di chi la brandisce. STATISTICHE: @@ -70,32 +96,41 @@ Richiede: Forza 10 Peso: 4~ -@70384 = ~Cinghia della Perforazione~ -@70385 = ~Realizzata in cuoio crudo e disadorno, questa cintura di lino è stata ovviamente creata pensando all'utilità piuttosto che alla bellezza (o anche nella comodità). Anche se non bella, è utile, incantata con magie che conferiscono, a chi lo indossa, una magica protezione dalle fionde e dalle frecce dei suoi nemici. +@69262 = ~Scimitarra +2~ +@70356 = ~Guanti dell'Armigero~ +@70357 = ~Questi guanti magici aiutano chi l'indossa nell'uso delle armi. Anche un'arma poco familiare può essere usata con una certa abilità. STATISTICHE: Abilità durante l'uso: -- Classe Armatura: +3 contro attacchi perforanti e attacchi con armi da lancio +- THAC0: +1 -Peso: 2~ -@62052 = ~Anello di Protezione +2~ -@62053 = ~Un anello di protezione migliora la Classe Armatura e i Tiri-salvezza del portatore contro tutte le forme di attacco. Le proprietà magiche di questo anello gli impediscono di essere indossato con altri oggetti magici di protezione, incluse le armature magiche. +Peso: 2 +~ +@70365 = ~Questo amuleto migliora la Classe Armatura e i Tiri-salvezza del portatore contro qualsiasi forma di attacco. Le proprietà magiche dell'amuleto gli impediscono di essere indossato con altri oggetti magici di protezione, incluse le armature incantate. STATISTICHE: Abilità durante l'uso: -- Classe Armatura: +2 -- Tiri-salvezza: +2 +- Classe Armatura: +1 +- Tiri-salvezza: +1 -Peso: 0~ -@70356 = ~Guanti dell'Armigero~ -@70357 = ~Questi guanti magici aiutano chi l'indossa nell'uso delle armi. Anche un'arma poco familiare può essere usata con una certa abilità. +Peso: 1~ +@70382 = ~Cinghia della Schiettezza~ +@70383 = ~Coperta di intricati disegni cuciti nella sua pelle con filo d'oro, a prima vista questa cinghia sembra più decorativa che pratica. Un esame più ravvicinato permette di comprendere che funziona meglio di quanto possa sembrare, conferendo al chi l'indossa una protezione magica da martelli, clave e altre armi contundenti. STATISTICHE: Abilità durante l'uso: -- THAC0: +1 +- Classe Armatura: +4 contro attacchi con armi contundenti -Peso: 2 -~ +Peso: 2~ +@70384 = ~Cinghia della Perforazione~ +@70385 = ~Realizzata in cuoio crudo e disadorno, questa cintura di lino è stata ovviamente creata pensando all'utilità piuttosto che alla bellezza (o anche nella comodità). Anche se non bella, è utile, incantata con magie che conferiscono, a chi lo indossa, una magica protezione dalle fionde e dalle frecce dei suoi nemici. + +STATISTICHE: + +Abilità durante l'uso: +- Classe Armatura: +3 contro attacchi perforanti e attacchi con armi da lancio + +Peso: 2~ diff --git a/eefixpack/languages/ja_JP/copy_from_sod.tra b/eefixpack/languages/ja_JP/copy_from_sod.tra index d05ae95..b035a0d 100644 --- a/eefixpack/languages/ja_JP/copy_from_sod.tra +++ b/eefixpack/languages/ja_JP/copy_from_sod.tra @@ -1,22 +1,52 @@ -@62005 = ~Amulet of Protection +1~ -@70365 = ~This amulet improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of the amulet prevent it from being worn with other magical items of protection, including enchanted armor. - -STATISTICS: - -Equipped abilities: -– Armor Class: +1 -– Saving Throws: +1 - -Weight: 1~ -@70382 = ~Girdle of Bluntness~ -@70383 = ~Covered in intricate designs sewn into its leather with golden thread, at first glance this girdle seems more decorative than practical. Closer examination is rewarded by the realization that it functions as far more than it appears, bestowing magical protection from hammers, clubs, and other blunt weapons to its wearer. +@52366 = ~Darkness, 15' Radius~ +@52367 = ~Darkness, 15' Radius +(Alteration) + +Level: 2 +Range: 30 ft. +Duration: 1 turn +Casting Time: 2 +Area of Effect: 15-ft. radius +Saving Throw: None + +This spell causes total, impenetrable darkness. Neither normal nor magical light works in the area of effect. All vision (including infravision) is severely limited; anyone hostile caught in the area of effect is for all practical purposes blinded as per the 1st-level wizard spell. Creatures that leave the area covered by darkness will have their vision restored after 1 round.~ +@52368 = ~Faerie Fire~ +@52369 = ~Faerie Fire +(Alteration) + +Level: 1 +Sphere: Weather +Range: Sight +Duration: 4 rounds/level +Casting Time: 4 +Area of Effect: 10-ft. radius +Saving Throw: None + +This spell outlines one or more creatures with a pale violet glow, making positions and movements easily visible. Outlined creatures are easier to strike, giving them an Armor Class penalty of -2.~ +@52370 = ~Dancing Lights~ +@52371 = ~Dancing Lights +(Alteration) + +Level: 1 +Range: Sight +Duration: 2 rds./level +Casting Time: 1 +Area of Effect: Special +Saving Throw: None + +This spell creates up to four glowing spheres of light (such as evidenced by will-o-wisps) or one faintly glowing, vaguely humanoid shape, somewhat similar to a fire elemental. The dancing lights move randomly without concentration upon such movement by the wizard. Although the lights cause no physical harm, they can distract enemies until either their duration expires or dispersed by weapon or magic.~ +@56587 = ~Dancing Light~ +@61978 = ~Plate Mail +1~ +@61979 = ~Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises chain and leather. In addition, this suit of plate mail is enchanted and gives additional bonuses to the wearer's Armor Class. STATISTICS: -Equipped abilities: -– Armor Class: +4 vs. crushing attacks +Armor Class: 2 (-1 vs. slashing) +Requires: + 12 Strength -Weight: 2~ +Weight: 20~ +@62005 = ~Amulet of Protection +1~ @62009 = ~Boots of Speed~ @62010 = ~These boots are made from the tanned hide of an animal such as a horse or a cheetah. They are then enchanted to enable the wearer to move nearly as fast as that animal. Footgear of this sort is prized for allowing one to outmaneuver or even escape one's foes. The boots do not fatigue the wearer beyond what would result from moving at a normal rate. @@ -26,35 +56,34 @@ Equipped abilities: – Doubles movement rate Weight: 4~ -@62076 = ~Ring of Free Action~ -@62077 = ~Enemies have a hard time slowing this ring's wearer down. The runes etched in the silver band ward off spells designed to impede movement, granting its owner a freedom of mobility others affected by such magic are denied. +@62033 = ~Ring of Fire Resistance~ +@62034 = ~The wearer of this ring enjoys partial resistance to flame, whether its origins be in mundane sources, like torches or bonfires, or magical ones, such as fiery dragon breath or spells. STATISTICS: Equipped abilities: -– The wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes Haste and Slow spells. +– Fire Resistance: +40% Weight: 0~ -@62033 = ~Ring of Fire Resistance~ -@62034 = ~The wearer of this ring enjoys partial resistance to flame, whether its origins be in mundane sources, like torches or bonfires, or magical ones, such as fiery dragon breath or spells. +@62052 = ~Ring of Protection +2~ +@62053 = ~A ring of protection improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of such a ring prevent it from being worn with other magical items of protection, including enchanted armor. STATISTICS: Equipped abilities: -– Fire Resistance: +40% +– Armor Class: +2 +– Saving Throws: +2 Weight: 0~ -@61978 = ~Plate Mail +1~ -@61979 = ~Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises chain and leather. In addition, this suit of plate mail is enchanted and gives additional bonuses to the wearer's Armor Class. +@62076 = ~Ring of Free Action~ +@62077 = ~Enemies have a hard time slowing this ring's wearer down. The runes etched in the silver band ward off spells designed to impede movement, granting its owner a freedom of mobility others affected by such magic are denied. STATISTICS: -Armor Class: 2 (-1 vs. slashing) -Requires: - 12 Strength +Equipped abilities: +– The wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes Haste and Slow spells. -Weight: 20~ -@69262 = ~Scimitar +2~ +Weight: 0~ @69261 = ~The scimitar, or "shamshir" as it was originally called, has a single-edged blade with a significant curve and is tapered to an elongated, sharp point. It is perhaps slower than other weapons of the same type, though it compensates by the amount of damage it is capable of. This particular weapon has been enhanced magically to complement the skill of the wielder. STATISTICS: @@ -68,31 +97,40 @@ Requires: 10 Strength Weight: 4~ -@70384 = ~Girdle of Piercing~ -@70385 = ~Fabricated from crudely cut, unadorned leather, this loin belt was obviously created with utility rather than beauty (or even comfort) in mind. Though not pretty, it is useful, enchanted with warding spells that grant its wearer some magical protection from the slings and arrows of their enemies. +@69262 = ~Scimitar +2~ +@70356 = ~Gauntlets of Weapon Skill~ +@70357 = ~These magical gauntlets aid the wearer in the use of weapons. Even an unfamiliar weapon may be used with some skill. STATISTICS: Equipped abilities: -– Armor Class: +3 vs. missile and piercing attacks +– THAC0: +1 Weight: 2~ -@62052 = ~Ring of Protection +2~ -@62053 = ~A ring of protection improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of such a ring prevent it from being worn with other magical items of protection, including enchanted armor. +@70365 = ~This amulet improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of the amulet prevent it from being worn with other magical items of protection, including enchanted armor. STATISTICS: Equipped abilities: -– Armor Class: +2 -– Saving Throws: +2 +– Armor Class: +1 +– Saving Throws: +1 -Weight: 0~ -@70356 = ~Gauntlets of Weapon Skill~ -@70357 = ~These magical gauntlets aid the wearer in the use of weapons. Even an unfamiliar weapon may be used with some skill. +Weight: 1~ +@70382 = ~Girdle of Bluntness~ +@70383 = ~Covered in intricate designs sewn into its leather with golden thread, at first glance this girdle seems more decorative than practical. Closer examination is rewarded by the realization that it functions as far more than it appears, bestowing magical protection from hammers, clubs, and other blunt weapons to its wearer. STATISTICS: Equipped abilities: -– THAC0: +1 +– Armor Class: +4 vs. crushing attacks + +Weight: 2~ +@70384 = ~Girdle of Piercing~ +@70385 = ~Fabricated from crudely cut, unadorned leather, this loin belt was obviously created with utility rather than beauty (or even comfort) in mind. Though not pretty, it is useful, enchanted with warding spells that grant its wearer some magical protection from the slings and arrows of their enemies. + +STATISTICS: + +Equipped abilities: +– Armor Class: +3 vs. missile and piercing attacks Weight: 2~ diff --git a/eefixpack/languages/ko_KR/copy_from_sod.tra b/eefixpack/languages/ko_KR/copy_from_sod.tra index d05ae95..b035a0d 100644 --- a/eefixpack/languages/ko_KR/copy_from_sod.tra +++ b/eefixpack/languages/ko_KR/copy_from_sod.tra @@ -1,22 +1,52 @@ -@62005 = ~Amulet of Protection +1~ -@70365 = ~This amulet improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of the amulet prevent it from being worn with other magical items of protection, including enchanted armor. - -STATISTICS: - -Equipped abilities: -– Armor Class: +1 -– Saving Throws: +1 - -Weight: 1~ -@70382 = ~Girdle of Bluntness~ -@70383 = ~Covered in intricate designs sewn into its leather with golden thread, at first glance this girdle seems more decorative than practical. Closer examination is rewarded by the realization that it functions as far more than it appears, bestowing magical protection from hammers, clubs, and other blunt weapons to its wearer. +@52366 = ~Darkness, 15' Radius~ +@52367 = ~Darkness, 15' Radius +(Alteration) + +Level: 2 +Range: 30 ft. +Duration: 1 turn +Casting Time: 2 +Area of Effect: 15-ft. radius +Saving Throw: None + +This spell causes total, impenetrable darkness. Neither normal nor magical light works in the area of effect. All vision (including infravision) is severely limited; anyone hostile caught in the area of effect is for all practical purposes blinded as per the 1st-level wizard spell. Creatures that leave the area covered by darkness will have their vision restored after 1 round.~ +@52368 = ~Faerie Fire~ +@52369 = ~Faerie Fire +(Alteration) + +Level: 1 +Sphere: Weather +Range: Sight +Duration: 4 rounds/level +Casting Time: 4 +Area of Effect: 10-ft. radius +Saving Throw: None + +This spell outlines one or more creatures with a pale violet glow, making positions and movements easily visible. Outlined creatures are easier to strike, giving them an Armor Class penalty of -2.~ +@52370 = ~Dancing Lights~ +@52371 = ~Dancing Lights +(Alteration) + +Level: 1 +Range: Sight +Duration: 2 rds./level +Casting Time: 1 +Area of Effect: Special +Saving Throw: None + +This spell creates up to four glowing spheres of light (such as evidenced by will-o-wisps) or one faintly glowing, vaguely humanoid shape, somewhat similar to a fire elemental. The dancing lights move randomly without concentration upon such movement by the wizard. Although the lights cause no physical harm, they can distract enemies until either their duration expires or dispersed by weapon or magic.~ +@56587 = ~Dancing Light~ +@61978 = ~Plate Mail +1~ +@61979 = ~Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises chain and leather. In addition, this suit of plate mail is enchanted and gives additional bonuses to the wearer's Armor Class. STATISTICS: -Equipped abilities: -– Armor Class: +4 vs. crushing attacks +Armor Class: 2 (-1 vs. slashing) +Requires: + 12 Strength -Weight: 2~ +Weight: 20~ +@62005 = ~Amulet of Protection +1~ @62009 = ~Boots of Speed~ @62010 = ~These boots are made from the tanned hide of an animal such as a horse or a cheetah. They are then enchanted to enable the wearer to move nearly as fast as that animal. Footgear of this sort is prized for allowing one to outmaneuver or even escape one's foes. The boots do not fatigue the wearer beyond what would result from moving at a normal rate. @@ -26,35 +56,34 @@ Equipped abilities: – Doubles movement rate Weight: 4~ -@62076 = ~Ring of Free Action~ -@62077 = ~Enemies have a hard time slowing this ring's wearer down. The runes etched in the silver band ward off spells designed to impede movement, granting its owner a freedom of mobility others affected by such magic are denied. +@62033 = ~Ring of Fire Resistance~ +@62034 = ~The wearer of this ring enjoys partial resistance to flame, whether its origins be in mundane sources, like torches or bonfires, or magical ones, such as fiery dragon breath or spells. STATISTICS: Equipped abilities: -– The wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes Haste and Slow spells. +– Fire Resistance: +40% Weight: 0~ -@62033 = ~Ring of Fire Resistance~ -@62034 = ~The wearer of this ring enjoys partial resistance to flame, whether its origins be in mundane sources, like torches or bonfires, or magical ones, such as fiery dragon breath or spells. +@62052 = ~Ring of Protection +2~ +@62053 = ~A ring of protection improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of such a ring prevent it from being worn with other magical items of protection, including enchanted armor. STATISTICS: Equipped abilities: -– Fire Resistance: +40% +– Armor Class: +2 +– Saving Throws: +2 Weight: 0~ -@61978 = ~Plate Mail +1~ -@61979 = ~Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises chain and leather. In addition, this suit of plate mail is enchanted and gives additional bonuses to the wearer's Armor Class. +@62076 = ~Ring of Free Action~ +@62077 = ~Enemies have a hard time slowing this ring's wearer down. The runes etched in the silver band ward off spells designed to impede movement, granting its owner a freedom of mobility others affected by such magic are denied. STATISTICS: -Armor Class: 2 (-1 vs. slashing) -Requires: - 12 Strength +Equipped abilities: +– The wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes Haste and Slow spells. -Weight: 20~ -@69262 = ~Scimitar +2~ +Weight: 0~ @69261 = ~The scimitar, or "shamshir" as it was originally called, has a single-edged blade with a significant curve and is tapered to an elongated, sharp point. It is perhaps slower than other weapons of the same type, though it compensates by the amount of damage it is capable of. This particular weapon has been enhanced magically to complement the skill of the wielder. STATISTICS: @@ -68,31 +97,40 @@ Requires: 10 Strength Weight: 4~ -@70384 = ~Girdle of Piercing~ -@70385 = ~Fabricated from crudely cut, unadorned leather, this loin belt was obviously created with utility rather than beauty (or even comfort) in mind. Though not pretty, it is useful, enchanted with warding spells that grant its wearer some magical protection from the slings and arrows of their enemies. +@69262 = ~Scimitar +2~ +@70356 = ~Gauntlets of Weapon Skill~ +@70357 = ~These magical gauntlets aid the wearer in the use of weapons. Even an unfamiliar weapon may be used with some skill. STATISTICS: Equipped abilities: -– Armor Class: +3 vs. missile and piercing attacks +– THAC0: +1 Weight: 2~ -@62052 = ~Ring of Protection +2~ -@62053 = ~A ring of protection improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of such a ring prevent it from being worn with other magical items of protection, including enchanted armor. +@70365 = ~This amulet improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of the amulet prevent it from being worn with other magical items of protection, including enchanted armor. STATISTICS: Equipped abilities: -– Armor Class: +2 -– Saving Throws: +2 +– Armor Class: +1 +– Saving Throws: +1 -Weight: 0~ -@70356 = ~Gauntlets of Weapon Skill~ -@70357 = ~These magical gauntlets aid the wearer in the use of weapons. Even an unfamiliar weapon may be used with some skill. +Weight: 1~ +@70382 = ~Girdle of Bluntness~ +@70383 = ~Covered in intricate designs sewn into its leather with golden thread, at first glance this girdle seems more decorative than practical. Closer examination is rewarded by the realization that it functions as far more than it appears, bestowing magical protection from hammers, clubs, and other blunt weapons to its wearer. STATISTICS: Equipped abilities: -– THAC0: +1 +– Armor Class: +4 vs. crushing attacks + +Weight: 2~ +@70384 = ~Girdle of Piercing~ +@70385 = ~Fabricated from crudely cut, unadorned leather, this loin belt was obviously created with utility rather than beauty (or even comfort) in mind. Though not pretty, it is useful, enchanted with warding spells that grant its wearer some magical protection from the slings and arrows of their enemies. + +STATISTICS: + +Equipped abilities: +– Armor Class: +3 vs. missile and piercing attacks Weight: 2~ diff --git a/eefixpack/languages/nb_NO/copy_from_sod.tra b/eefixpack/languages/nb_NO/copy_from_sod.tra index d05ae95..b035a0d 100644 --- a/eefixpack/languages/nb_NO/copy_from_sod.tra +++ b/eefixpack/languages/nb_NO/copy_from_sod.tra @@ -1,22 +1,52 @@ -@62005 = ~Amulet of Protection +1~ -@70365 = ~This amulet improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of the amulet prevent it from being worn with other magical items of protection, including enchanted armor. - -STATISTICS: - -Equipped abilities: -– Armor Class: +1 -– Saving Throws: +1 - -Weight: 1~ -@70382 = ~Girdle of Bluntness~ -@70383 = ~Covered in intricate designs sewn into its leather with golden thread, at first glance this girdle seems more decorative than practical. Closer examination is rewarded by the realization that it functions as far more than it appears, bestowing magical protection from hammers, clubs, and other blunt weapons to its wearer. +@52366 = ~Darkness, 15' Radius~ +@52367 = ~Darkness, 15' Radius +(Alteration) + +Level: 2 +Range: 30 ft. +Duration: 1 turn +Casting Time: 2 +Area of Effect: 15-ft. radius +Saving Throw: None + +This spell causes total, impenetrable darkness. Neither normal nor magical light works in the area of effect. All vision (including infravision) is severely limited; anyone hostile caught in the area of effect is for all practical purposes blinded as per the 1st-level wizard spell. Creatures that leave the area covered by darkness will have their vision restored after 1 round.~ +@52368 = ~Faerie Fire~ +@52369 = ~Faerie Fire +(Alteration) + +Level: 1 +Sphere: Weather +Range: Sight +Duration: 4 rounds/level +Casting Time: 4 +Area of Effect: 10-ft. radius +Saving Throw: None + +This spell outlines one or more creatures with a pale violet glow, making positions and movements easily visible. Outlined creatures are easier to strike, giving them an Armor Class penalty of -2.~ +@52370 = ~Dancing Lights~ +@52371 = ~Dancing Lights +(Alteration) + +Level: 1 +Range: Sight +Duration: 2 rds./level +Casting Time: 1 +Area of Effect: Special +Saving Throw: None + +This spell creates up to four glowing spheres of light (such as evidenced by will-o-wisps) or one faintly glowing, vaguely humanoid shape, somewhat similar to a fire elemental. The dancing lights move randomly without concentration upon such movement by the wizard. Although the lights cause no physical harm, they can distract enemies until either their duration expires or dispersed by weapon or magic.~ +@56587 = ~Dancing Light~ +@61978 = ~Plate Mail +1~ +@61979 = ~Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises chain and leather. In addition, this suit of plate mail is enchanted and gives additional bonuses to the wearer's Armor Class. STATISTICS: -Equipped abilities: -– Armor Class: +4 vs. crushing attacks +Armor Class: 2 (-1 vs. slashing) +Requires: + 12 Strength -Weight: 2~ +Weight: 20~ +@62005 = ~Amulet of Protection +1~ @62009 = ~Boots of Speed~ @62010 = ~These boots are made from the tanned hide of an animal such as a horse or a cheetah. They are then enchanted to enable the wearer to move nearly as fast as that animal. Footgear of this sort is prized for allowing one to outmaneuver or even escape one's foes. The boots do not fatigue the wearer beyond what would result from moving at a normal rate. @@ -26,35 +56,34 @@ Equipped abilities: – Doubles movement rate Weight: 4~ -@62076 = ~Ring of Free Action~ -@62077 = ~Enemies have a hard time slowing this ring's wearer down. The runes etched in the silver band ward off spells designed to impede movement, granting its owner a freedom of mobility others affected by such magic are denied. +@62033 = ~Ring of Fire Resistance~ +@62034 = ~The wearer of this ring enjoys partial resistance to flame, whether its origins be in mundane sources, like torches or bonfires, or magical ones, such as fiery dragon breath or spells. STATISTICS: Equipped abilities: -– The wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes Haste and Slow spells. +– Fire Resistance: +40% Weight: 0~ -@62033 = ~Ring of Fire Resistance~ -@62034 = ~The wearer of this ring enjoys partial resistance to flame, whether its origins be in mundane sources, like torches or bonfires, or magical ones, such as fiery dragon breath or spells. +@62052 = ~Ring of Protection +2~ +@62053 = ~A ring of protection improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of such a ring prevent it from being worn with other magical items of protection, including enchanted armor. STATISTICS: Equipped abilities: -– Fire Resistance: +40% +– Armor Class: +2 +– Saving Throws: +2 Weight: 0~ -@61978 = ~Plate Mail +1~ -@61979 = ~Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises chain and leather. In addition, this suit of plate mail is enchanted and gives additional bonuses to the wearer's Armor Class. +@62076 = ~Ring of Free Action~ +@62077 = ~Enemies have a hard time slowing this ring's wearer down. The runes etched in the silver band ward off spells designed to impede movement, granting its owner a freedom of mobility others affected by such magic are denied. STATISTICS: -Armor Class: 2 (-1 vs. slashing) -Requires: - 12 Strength +Equipped abilities: +– The wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes Haste and Slow spells. -Weight: 20~ -@69262 = ~Scimitar +2~ +Weight: 0~ @69261 = ~The scimitar, or "shamshir" as it was originally called, has a single-edged blade with a significant curve and is tapered to an elongated, sharp point. It is perhaps slower than other weapons of the same type, though it compensates by the amount of damage it is capable of. This particular weapon has been enhanced magically to complement the skill of the wielder. STATISTICS: @@ -68,31 +97,40 @@ Requires: 10 Strength Weight: 4~ -@70384 = ~Girdle of Piercing~ -@70385 = ~Fabricated from crudely cut, unadorned leather, this loin belt was obviously created with utility rather than beauty (or even comfort) in mind. Though not pretty, it is useful, enchanted with warding spells that grant its wearer some magical protection from the slings and arrows of their enemies. +@69262 = ~Scimitar +2~ +@70356 = ~Gauntlets of Weapon Skill~ +@70357 = ~These magical gauntlets aid the wearer in the use of weapons. Even an unfamiliar weapon may be used with some skill. STATISTICS: Equipped abilities: -– Armor Class: +3 vs. missile and piercing attacks +– THAC0: +1 Weight: 2~ -@62052 = ~Ring of Protection +2~ -@62053 = ~A ring of protection improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of such a ring prevent it from being worn with other magical items of protection, including enchanted armor. +@70365 = ~This amulet improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of the amulet prevent it from being worn with other magical items of protection, including enchanted armor. STATISTICS: Equipped abilities: -– Armor Class: +2 -– Saving Throws: +2 +– Armor Class: +1 +– Saving Throws: +1 -Weight: 0~ -@70356 = ~Gauntlets of Weapon Skill~ -@70357 = ~These magical gauntlets aid the wearer in the use of weapons. Even an unfamiliar weapon may be used with some skill. +Weight: 1~ +@70382 = ~Girdle of Bluntness~ +@70383 = ~Covered in intricate designs sewn into its leather with golden thread, at first glance this girdle seems more decorative than practical. Closer examination is rewarded by the realization that it functions as far more than it appears, bestowing magical protection from hammers, clubs, and other blunt weapons to its wearer. STATISTICS: Equipped abilities: -– THAC0: +1 +– Armor Class: +4 vs. crushing attacks + +Weight: 2~ +@70384 = ~Girdle of Piercing~ +@70385 = ~Fabricated from crudely cut, unadorned leather, this loin belt was obviously created with utility rather than beauty (or even comfort) in mind. Though not pretty, it is useful, enchanted with warding spells that grant its wearer some magical protection from the slings and arrows of their enemies. + +STATISTICS: + +Equipped abilities: +– Armor Class: +3 vs. missile and piercing attacks Weight: 2~ diff --git a/eefixpack/languages/pl_PL/copy_from_sod.tra b/eefixpack/languages/pl_PL/copy_from_sod.tra index 453050c..aaf8b9b 100644 --- a/eefixpack/languages/pl_PL/copy_from_sod.tra +++ b/eefixpack/languages/pl_PL/copy_from_sod.tra @@ -1,22 +1,53 @@ -@62005 = ~Amulet ochrony +1~ -@70365 = ~Amulet ten zwiększa Klasę Pancerza i rzuty obronne noszącej go osoby przeciw wszystkim formom ataku. Magiczne właściwości amuletu uniemożliwiają noszenie go wraz z innymi magicznymi przedmiotami ochronnymi, wliczając w to zaczarowaną zbroję. +@52366 = ~Ciemność, promień 5 metrów~ +@52367 = ~Ciemność, promień 5 metrów +(Przemiany) + +Poziom: 2 +Zasięg: 10 metrów +Czas działania: 1 tura +Czas rzucania: 2 +Obszar działania: w promieniu 2,5 metra +Rzut obronny: brak + +Czar ten sprawia, że pobliski obszar zostaje spowity całkowitą, nieprzeniknioną ciemnością. W obszarze tym nie funkcjonują zwykłe i magiczne źródła światła. Wzrok (łącznie z infrawizją) jest znacznie ograniczony, a każda wroga istota znajdująca się w zasięgu działania czaru jest uznawana za oślepioną, jakby znajdowała się pod wpływem 1. poziomowego zaklęcia maga Ociemniałość. Istoty, które opuszczą spowity ciemnością obszar, odzyskają wzrok po upływie jednej rundy.~ +@52368 = ~Ogień faerie~ +@52369 = ~Ogień faerie +(Przemiany) + +Poziom: 1 +Sfera: Pogoda +Zasięg: pole widzenia rzucającego czar +Czas działania: 4 rundy/poziom +Czas rzucania: 4 +Obszar działania: w promieniu 3 metrów +Rzut obronny: brak + +Czar ten otacza jedną lub więcej istot jasnofioletową poświatą, czyniąc ich pozycję i ruchy wyraźnie widocznymi. Otoczone poświatą istoty otrzymują karę -2 do Klasy Pancerza, stając się tym samym łatwiejsze do trafienia.~ +@52370 = ~Tańczące światła~ +@52371 = ~Tańczące światła +(Przemiany) + +Poziom: 1 +Zasięg: pole widzenia rzucającego czar +Czas działania: 2 rundy/poziom +Czas rzucania: 1 +Obszar działania: specjalny +Rzut obronny: brak + +Czar ten tworzy do czterech migoczących kul światła (przypominających wyglądem błędne ogniki) lub jedną świecącą delikatnie sylwetkę o lekko humanoidanlnych kształtach, podobną nieco do żywiołaka ognia. Tańczące światła poruszają się w losowym kierunku bez konieczności koncentracji ze strony maga, który je wyczarował. Mimo iż światła nie są w stanie zranić nikogo fizycznie, potrafią rozpraszać przeciwników, dopóki nie upłynie czas działania zaklęcia lub nie zostaną rozproszone za pomocą broni albo magii.~ +@56587 = ~Tańczące światło~ +@61978 = ~Zbroja płytowa +1~ +@61979 = ~Zbroja płytowa składa się z metalowych płyt, ochraniających najważniejsze części ciała, takie jak klatka piersiowa, brzuch i podbrzusze. Prawdziwa zbroja płytowa, o budowie podobnej do zbroi płytowej z brązu, składa się z kolczugi i skórzni. Oprócz tego ten pancerz został wyposażony w magiczne właściwości, dzięki czemu jeszcze lepiej ochrania swojego właściciela. PARAMETRY: -Specjalne: -– Klasa Pancerza: +1 -– Rzuty obronne: +1 - -Waga: 1~ -@70382 = ~Pas tłumienia~ -@70383 = ~Ten pas pokrywają misterne wzory, wyszyte na skórze złotą nicią, przez co wydaje się, że jest on bardziej ozdobny niż praktyczny. Dokładniejsze oględziny ujawniają, iż wbrew pozorom pas posiada znaczącą funkcjonalność: osobę, która go nosi, obdarza magiczną ochroną przeciw młotom, maczugom i innym broniom obuchowym. - -PARAMETRY: +Klasa Pancerza: 2 (-1 przeciw broniom siecznym) -Specjalne: -– Klasa Pancerza: +4 przeciw broniom obuchowym +Wymagania: +– Siła: 12 -Waga: 2~ +Waga: 20~ +@62005 = ~Amulet ochrony +1~ @62009 = ~Buty szybkości~ @62010 = ~Buty te wykonano z garbowanej skóry zwierzęcia takiego jak koń lub gepard. Zostały zaczarowane, aby osoba, która je nosi, mogła poruszać się niemal tak szybko, jak to zwierzę. Obuwie tego typu jest bardzo cenione, ponieważ pozwala ono prześcignąć wrogów lub im uciec. Posiadacz tych butów nie męczy się w nich bardziej, niż poruszając się z normalną prędkością. @@ -26,36 +57,34 @@ Specjalne: – Podwaja szybkość poruszania się Waga: 4~ -@62076 = ~Pierścień swobody ruchów~ -@62077 = ~Wrogowie osoby noszącej ten pierścień muszą się solidnie namęczyć, by ją spowolnić. Runy wygrawerowane na srebrnej obrączce chronią ją bowiem przed zaklęciami utrudniającymi poruszanie się, zapewniając swobodę ruchów, o jakiej inni mogą tylko pomarzyć. +@62033 = ~Pierścień odporności na ogień~ +@62034 = ~Osoba, która włoży ten pierścień na palec, może cieszyć się częściową odpornością na ogień; zarówno ten zwykły, z pochodni czy ognisk, jak i ten magiczny, pochodzący z zaklęć czy nawet smoczego zionięcia. PARAMETRY: Specjalne: -– Noszący pierścień jest odporny na każde magiczne, jak i naturalne działanie, które w jakikolwiek sposób wpływa na swobodę ruchów. Dotyczy to także zaklęć Spowolnienie i Przyspieszenie ruchów. +– Odporność na ogień: +40% Waga: 0~ -@62033 = ~Pierścień odporności na ogień~ -@62034 = ~Osoba, która włoży ten pierścień na palec, może cieszyć się częściową odpornością na ogień; zarówno ten zwykły, z pochodni czy ognisk, jak i ten magiczny, pochodzący z zaklęć czy nawet smoczego zionięcia. +@62052 = ~Pierścień ochrony +2~ +@62053 = ~U osoby, która włoży go na palec, Pierścień ochrony poprawia Klasę Pancerza oraz rzuty obronne przeciw wszystkim formom ataku. Magiczne właściwości takiego pierścienia uniemożliwiają noszenie go wraz z innymi przedmiotami nadającymi magiczną protekcję, w tym również zaczarowanymi zbrojami. PARAMETRY: Specjalne: -– Odporność na ogień: +40% +– Klasa Pancerza: +2 +– Rzuty obronne: +2 Waga: 0~ -@61978 = ~Zbroja płytowa +1~ -@61979 = ~Zbroja płytowa składa się z metalowych płyt, ochraniających najważniejsze części ciała, takie jak klatka piersiowa, brzuch i podbrzusze. Prawdziwa zbroja płytowa, o budowie podobnej do zbroi płytowej z brązu, składa się z kolczugi i skórzni. Oprócz tego ten pancerz został wyposażony w magiczne właściwości, dzięki czemu jeszcze lepiej ochrania swojego właściciela. +@62076 = ~Pierścień swobody ruchów~ +@62077 = ~Wrogowie osoby noszącej ten pierścień muszą się solidnie namęczyć, by ją spowolnić. Runy wygrawerowane na srebrnej obrączce chronią ją bowiem przed zaklęciami utrudniającymi poruszanie się, zapewniając swobodę ruchów, o jakiej inni mogą tylko pomarzyć. PARAMETRY: -Klasa Pancerza: 2 (-1 przeciw broniom siecznym) - -Wymagania: -– Siła: 12 +Specjalne: +– Noszący pierścień jest odporny na każde magiczne, jak i naturalne działanie, które w jakikolwiek sposób wpływa na swobodę ruchów. Dotyczy to także zaklęć Spowolnienie i Przyspieszenie ruchów. -Waga: 20~ -@69262 = ~Sejmitar +2~ +Waga: 0~ @69261 = ~Sejmitar, nazywany pierwotnie „szamszirem”, posiada jednosieczne mocno zakrzywione ostrze, zakończone wydłużonym, ostrym szpicem. W efekcie jest on nieco wolniejszy niż inna broń tego rodzaju, jednak bardziej skuteczny i zabójczy w walce. Ten konkretny egzemplarz został magicznie wzmocniony, by móc uzupełniać umiejętności tego, kto nim włada. PARAMETRY: @@ -71,31 +100,40 @@ Wymagania: – Siła: 10 Waga: 4~ -@70384 = ~Pas przebić~ -@70385 = ~Ten pas lędźwiowy stworzono z byle jak pociętej, surowej skóry, a jego twórcą zdecydowanie bardziej kierowały względy praktycznie, aniżeli estetyczne czy nawet wygoda użytkowania. Pas nie należy do najpiękniejszych, jest jednak przydatny, ponieważ zaczarowano go ochronnymi zaklęciami. Dzięki nim osoba, która nosi ten pas, otrzymuje magiczną protekcję przed pociskami i strzałami swoich wrogów. +@69262 = ~Sejmitar +2~ +@70356 = ~Rękawice biegłości~ +@70357 = ~Te magiczne rękawice poprawiają skuteczność noszącej je osoby w posługiwaniu się orężem. Nawet ktoś zupełnie nieradzący sobie do tej pory z bronią, będzie w stanie używać jej w miarę biegle. PARAMETRY: Specjalne: -– Klasa Pancerza: +3 przeciw pociskom i broniom kłutym +– TraK0: +1 Waga: 2~ -@62052 = ~Pierścień ochrony +2~ -@62053 = ~U osoby, która włoży go na palec, Pierścień ochrony poprawia Klasę Pancerza oraz rzuty obronne przeciw wszystkim formom ataku. Magiczne właściwości takiego pierścienia uniemożliwiają noszenie go wraz z innymi przedmiotami nadającymi magiczną protekcję, w tym również zaczarowanymi zbrojami. +@70365 = ~Amulet ten zwiększa Klasę Pancerza i rzuty obronne noszącej go osoby przeciw wszystkim formom ataku. Magiczne właściwości amuletu uniemożliwiają noszenie go wraz z innymi magicznymi przedmiotami ochronnymi, wliczając w to zaczarowaną zbroję. PARAMETRY: Specjalne: -– Klasa Pancerza: +2 -– Rzuty obronne: +2 +– Klasa Pancerza: +1 +– Rzuty obronne: +1 -Waga: 0~ -@70356 = ~Rękawice biegłości~ -@70357 = ~Te magiczne rękawice poprawiają skuteczność noszącej je osoby w posługiwaniu się orężem. Nawet ktoś zupełnie nieradzący sobie do tej pory z bronią, będzie w stanie używać jej w miarę biegle. +Waga: 1~ +@70382 = ~Pas tłumienia~ +@70383 = ~Ten pas pokrywają misterne wzory, wyszyte na skórze złotą nicią, przez co wydaje się, że jest on bardziej ozdobny niż praktyczny. Dokładniejsze oględziny ujawniają, iż wbrew pozorom pas posiada znaczącą funkcjonalność: osobę, która go nosi, obdarza magiczną ochroną przeciw młotom, maczugom i innym broniom obuchowym. PARAMETRY: Specjalne: -– TraK0: +1 +– Klasa Pancerza: +4 przeciw broniom obuchowym + +Waga: 2~ +@70384 = ~Pas przebić~ +@70385 = ~Ten pas lędźwiowy stworzono z byle jak pociętej, surowej skóry, a jego twórcą zdecydowanie bardziej kierowały względy praktycznie, aniżeli estetyczne czy nawet wygoda użytkowania. Pas nie należy do najpiękniejszych, jest jednak przydatny, ponieważ zaczarowano go ochronnymi zaklęciami. Dzięki nim osoba, która nosi ten pas, otrzymuje magiczną protekcję przed pociskami i strzałami swoich wrogów. + +PARAMETRY: + +Specjalne: +– Klasa Pancerza: +3 przeciw pociskom i broniom kłutym Waga: 2~ diff --git a/eefixpack/languages/pt_BR/copy_from_sod.tra b/eefixpack/languages/pt_BR/copy_from_sod.tra index 8b7e411..0982628 100644 --- a/eefixpack/languages/pt_BR/copy_from_sod.tra +++ b/eefixpack/languages/pt_BR/copy_from_sod.tra @@ -1,22 +1,52 @@ -@62005 = ~Amuleto de Proteção +1~ -@70365 = ~Este amuleto melhora a Classe de Armadura e Jogadas de Salvamento do usuário contra todas as formas de ataque. As propriedades mágicas do amuleto impedem que ele seja utilizado com outros objetos mágicos de proteção, incluindo armaduras encantadas. - -ESTATÍSTICAS: - -Habilidades Equipadas: -– Classe de Armadura: +1 -– Jogadas de Salvamento: +1 - -Peso: 1~ -@70382 = ~Cinto do Embotamento~ -@70383 = ~Coberto de desenhos costurados no couro com linha dourada, à primeira vista este cinto para mais decorativo que prático. Verificação minuciosa é recompensada com a descoberta de que suas funções são bem mais definidas do que parecem, concedendo ao usuário proteção mágica contra martelos, clavas, e outras armas cegas. +@52366 = ~Escuridão Raio de 3 Metros~ +@52367 = ~Escuridão Raio de 3 Metros +(Alteração) + +Nível: 2 +Alcance: 9 metros +Duração: 1 turno +Tempo de Lançamento: 2 +Área de Efeito: Raio de 3 metros +Jogada de Salvamento: Nenhuma + +Este feitiço causa uma escuridão completa e impenetrável. Luz normal ou mágica não funcionam dentro da área de efeito. Toda visão (incluindo infravisão) fica muito limitada, e todas as criaturas hostis dentro da área de efeito ficam cegas como se estivessem afetadas pelo feitiço de mago de primeiro círculo. Criaturas que saem da área coberta pela escuridão recuperam sua visão depois de 1 rodada.~ +@52368 = ~Fogo das Fadas~ +@52369 = ~Fogo das Fadas +(Alteração) + +Nível: 1 +Esfera: Tempo +Alcance: Visão do laçador +Duração: 4 rodadas/nível +Tempo de Lançamento: 4 +Área de Efeito: Raio de 3 metros +Jogada de Salvamento: Nenhuma + +Este feitiço destaca uma ou mais criaturas com um brilho violeta pálido, deixando posições e movimentos mais facilmente visíveis. Criaturas destacadas são mais fáceis de serem atingidas, recebendo uma penalidade de -2 para a Classe de Armadura.~ +@52370 = ~Luzes Dançantes~ +@52371 = ~Luzes Dançantes +(Alteração) + +Nível: 1 +Alcance: Visão do lançador +Duração: 2 rodadas/nível +Tempo de Lançamento: 1 +Área de Efeito: Especial +Jogada de Salvamento: Nenhuma + +Este feitiço cria até quatro esferas brilhantes de luz ou uma forma de luz fraca, vagamente parecida com um humanoide, e de certa forma similar a um elemental do fogo. As luzes dançantes se movem aleatoriamente sem concentração. Embora as luzes não causem dano físico, elas podem distrair os inimigos até serem dissipadas ou dispersadas por arma ou magia.~ +@56587 = ~Luz Dançante~ +@61978 = ~Armadura de Placas +1~ +@61979 = ~A armadura de placas é uma combinação da cota de malha com placas de metal cobrindo as áreas vitais, como o peito, o abdômen e a virilha. De construção similar à armadura de placas de bronze, a armadura de placas verdadeira inclui malha e couro. Este conjunto está encantado e concede bônus adicionais para a Classe de Armadura do usuário. ESTATÍSTICAS: -Habilidades Equipadas: -– Classe de Armadura: +4 contra ataques de esmagamento +Classe de Armadura: 2 (-1 contra corte) +Requer: +12 Força -Peso: 2~ +Peso: 20~ +@62005 = ~Amuleto de Proteção +1~ @62009 = ~Botas da Velocidade~ @62010 = ~Estas botas são feitas com o couro curtido de um animal como um cavalo ou um guepardo. Elas então são encantadas para permitir que o usuário se mova quase tão rápido quanto esse animal. Esse tipo de calçado é valorizado porque permite ao usuário enganar ou até evitar os oponentes. As botas não cansam o usuário para além do que a sua taxa normal de movimento lhe permitiria. @@ -26,35 +56,34 @@ Habilidades Equipadas: - Dobra a taxa de movimentação Peso: 4~ -@62076 = ~Anel da Ação Livre~ -@62077 = ~Os inimigos têm dificuldade de parar o usuário deste anel. As runas gravadas no elo prateado protegem contra feitiços que impedem o movimento, concedendo ao usuário uma liberdade de movimento que outros não podem ter. +@62033 = ~Anel de Resistência ao Fogo~ +@62034 = ~O usuário deste anel recebe resistência parcial à chamas, sejam elas de fontes comuns, como tochas e fogueiras, ou mágicas, como sopro de dragão e feitiços. ESTATÍSTICAS: Habilidades Equipadas: -– O usuário fica imune a tudo que afete a mobilidade de alguma forma, seja mágico ou não. Isso inclui os feitiços Velocidade e Diminuir Velocidade. +- Resistência ao Fogo: +40% Peso: 0~ -@62033 = ~Anel de Resistência ao Fogo~ -@62034 = ~O usuário deste anel recebe resistência parcial à chamas, sejam elas de fontes comuns, como tochas e fogueiras, ou mágicas, como sopro de dragão e feitiços. +@62052 = ~Anel de Proteção +2~ +@62053 = ~Um anel de proteção melhora a Classe de Armadura e as Jogadas de Salvamento do usuário contra todas as formas de ataque. As propriedades mágicas desses anéis os impedem de serem utilizados com outros objetos de proteção mágica, incluindo armaduras mágicas. ESTATÍSTICAS: Habilidades Equipadas: -- Resistência ao Fogo: +40% +– Classe de Armadura: +2 +– Jogadas de Salvamento: +2 Peso: 0~ -@61978 = ~Armadura de Placas +1~ -@61979 = ~A armadura de placas é uma combinação da cota de malha com placas de metal cobrindo as áreas vitais, como o peito, o abdômen e a virilha. De construção similar à armadura de placas de bronze, a armadura de placas verdadeira inclui malha e couro. Este conjunto está encantado e concede bônus adicionais para a Classe de Armadura do usuário. +@62076 = ~Anel da Ação Livre~ +@62077 = ~Os inimigos têm dificuldade de parar o usuário deste anel. As runas gravadas no elo prateado protegem contra feitiços que impedem o movimento, concedendo ao usuário uma liberdade de movimento que outros não podem ter. ESTATÍSTICAS: -Classe de Armadura: 2 (-1 contra corte) -Requer: -12 Força +Habilidades Equipadas: +– O usuário fica imune a tudo que afete a mobilidade de alguma forma, seja mágico ou não. Isso inclui os feitiços Velocidade e Diminuir Velocidade. -Peso: 20~ -@69262 = ~Cimitarra +2~ +Peso: 0~ @69261 = ~A cimitarra, ou "shamshir", como era originalmente chamada, tem uma lâmina de gume simples com uma curva significativa, que termina num ponto afiado e longo. Ela talvez seja mais lenta do que outras armas do mesmo tipo, mas ela compensa isso com o dano que é capaz de causar. Esta arma em particular recebeu melhoramentos mágicos que complementam a habilidade de seu usuário. ESTATÍSTICAS: @@ -68,31 +97,40 @@ Requer: 10 Força Peso: 4~ -@70384 = ~Cinto de Perfuração~ -@70385 = ~Fabricado em couro cortado grosseiramente e sem adornos, este cinto de lombo obviamente foi criado com utilidade ao invés de beleza (ou até mesmo conforto) em mente. Embora feio, ele é útil, encantado com feitiços de proteção que conferem ao seu usuário alguma proteção mágica contra as balas e flechas de seus inimigos. +@69262 = ~Cimitarra +2~ +@70356 = ~Manoplas da Habilidade em Armas~ +@70357 = ~Estas manoplas mágicas ajudam o usuário no maneio de armas. Mesmo uma arma estranha pode ser usada com certa habilidade. ESTATÍSTICAS: Habilidades Equipadas: -– Classe de Armadura: +3 contra perfuração e projéteis +– PACA0: +1 Peso: 2~ -@62052 = ~Anel de Proteção +2~ -@62053 = ~Um anel de proteção melhora a Classe de Armadura e as Jogadas de Salvamento do usuário contra todas as formas de ataque. As propriedades mágicas desses anéis os impedem de serem utilizados com outros objetos de proteção mágica, incluindo armaduras mágicas. +@70365 = ~Este amuleto melhora a Classe de Armadura e Jogadas de Salvamento do usuário contra todas as formas de ataque. As propriedades mágicas do amuleto impedem que ele seja utilizado com outros objetos mágicos de proteção, incluindo armaduras encantadas. ESTATÍSTICAS: Habilidades Equipadas: -– Classe de Armadura: +2 -– Jogadas de Salvamento: +2 +– Classe de Armadura: +1 +– Jogadas de Salvamento: +1 -Peso: 0~ -@70356 = ~Manoplas da Habilidade em Armas~ -@70357 = ~Estas manoplas mágicas ajudam o usuário no maneio de armas. Mesmo uma arma estranha pode ser usada com certa habilidade. +Peso: 1~ +@70382 = ~Cinto do Embotamento~ +@70383 = ~Coberto de desenhos costurados no couro com linha dourada, à primeira vista este cinto para mais decorativo que prático. Verificação minuciosa é recompensada com a descoberta de que suas funções são bem mais definidas do que parecem, concedendo ao usuário proteção mágica contra martelos, clavas, e outras armas cegas. ESTATÍSTICAS: Habilidades Equipadas: -– PACA0: +1 +– Classe de Armadura: +4 contra ataques de esmagamento + +Peso: 2~ +@70384 = ~Cinto de Perfuração~ +@70385 = ~Fabricado em couro cortado grosseiramente e sem adornos, este cinto de lombo obviamente foi criado com utilidade ao invés de beleza (ou até mesmo conforto) em mente. Embora feio, ele é útil, encantado com feitiços de proteção que conferem ao seu usuário alguma proteção mágica contra as balas e flechas de seus inimigos. + +ESTATÍSTICAS: + +Habilidades Equipadas: +– Classe de Armadura: +3 contra perfuração e projéteis Peso: 2~ diff --git a/eefixpack/languages/ru_ru/copy_from_sod.tra b/eefixpack/languages/ru_ru/copy_from_sod.tra index d05ae95..f5bac55 100644 --- a/eefixpack/languages/ru_ru/copy_from_sod.tra +++ b/eefixpack/languages/ru_ru/copy_from_sod.tra @@ -1,22 +1,52 @@ -@62005 = ~Amulet of Protection +1~ -@70365 = ~This amulet improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of the amulet prevent it from being worn with other magical items of protection, including enchanted armor. - -STATISTICS: - -Equipped abilities: -– Armor Class: +1 -– Saving Throws: +1 - -Weight: 1~ -@70382 = ~Girdle of Bluntness~ -@70383 = ~Covered in intricate designs sewn into its leather with golden thread, at first glance this girdle seems more decorative than practical. Closer examination is rewarded by the realization that it functions as far more than it appears, bestowing magical protection from hammers, clubs, and other blunt weapons to its wearer. +@52366 = ~Малая массовая темнота~ +@52367 = ~Малая массовая темнота +(Изменение) + +Уровень: 2 +Дальность: 30 футов +Длительность: 1 ход +Время чтения: 2 +Область действия: в радиусе 8 футов +Спасбросок: нет + +Вызывает полную кромешную тьму. Ни дневной, ни магический свет не работает в области эффекта. Все видения (включая инфравидение) строго ограничено; любое враждебное существо попавшее в зону эффекта ослепляется в соответствии с заклинанием волшебника 1-го уровня. Существа, покинувшие зону, покрытую темнотой, восстанавливают своё видение через 1 раунд.~ +@52368 = ~Волшебный огонь~ +@52369 = ~Волшебный огонь +(Изменение) + +Уровень: 1 +Сфера: Погода +Дальность: поле зрения заклинателя +Длительность: 4 раунда/уровень +Время чтения: 4 +Область действия: в радиусе 10 футов +Спасбросок: нет + +Это заклинание обводит одно или несколько существ бледно-фиолетовым сиянием, из-за чего их позиции и движения становятся легко видимыми. По обведённым существам легче наносить удары, данные существа получают ухудшение −2 к классу защиты.~ +@52370 = ~Танцующие огоньки~ +@52371 = ~Танцующие огоньки +(Изменение) + +Уровень: 1 +Дальность: поле зрения заклинателя +Длительность: 2 раунда/уровень +Время чтения: 1 +Область действия: особая +Спасбросок: нет + +Создаёт до четырёх сфер света (таких, как блуждающие огоньки) или одну слегка светящуюся, слегка гуманоидную форму, в некоторой степени похожую на элементаля огня. Танцующие огоньки летят произвольно, не зависимо от движения волшебника. Хотя огоньки не причиняют никакого физического вреда, они могут отвлекать врагов, пока заклинания не истечёт или не рассеется оружием или магией.~ +@56587 = ~Dancing Light~ +@61978 = ~Plate Mail +1~ +@61979 = ~Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises chain and leather. In addition, this suit of plate mail is enchanted and gives additional bonuses to the wearer's Armor Class. STATISTICS: -Equipped abilities: -– Armor Class: +4 vs. crushing attacks +Armor Class: 2 (-1 vs. slashing) +Requires: + 12 Strength -Weight: 2~ +Weight: 20~ +@62005 = ~Amulet of Protection +1~ @62009 = ~Boots of Speed~ @62010 = ~These boots are made from the tanned hide of an animal such as a horse or a cheetah. They are then enchanted to enable the wearer to move nearly as fast as that animal. Footgear of this sort is prized for allowing one to outmaneuver or even escape one's foes. The boots do not fatigue the wearer beyond what would result from moving at a normal rate. @@ -26,35 +56,34 @@ Equipped abilities: – Doubles movement rate Weight: 4~ -@62076 = ~Ring of Free Action~ -@62077 = ~Enemies have a hard time slowing this ring's wearer down. The runes etched in the silver band ward off spells designed to impede movement, granting its owner a freedom of mobility others affected by such magic are denied. +@62033 = ~Ring of Fire Resistance~ +@62034 = ~The wearer of this ring enjoys partial resistance to flame, whether its origins be in mundane sources, like torches or bonfires, or magical ones, such as fiery dragon breath or spells. STATISTICS: Equipped abilities: -– The wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes Haste and Slow spells. +– Fire Resistance: +40% Weight: 0~ -@62033 = ~Ring of Fire Resistance~ -@62034 = ~The wearer of this ring enjoys partial resistance to flame, whether its origins be in mundane sources, like torches or bonfires, or magical ones, such as fiery dragon breath or spells. +@62052 = ~Ring of Protection +2~ +@62053 = ~A ring of protection improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of such a ring prevent it from being worn with other magical items of protection, including enchanted armor. STATISTICS: Equipped abilities: -– Fire Resistance: +40% +– Armor Class: +2 +– Saving Throws: +2 Weight: 0~ -@61978 = ~Plate Mail +1~ -@61979 = ~Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises chain and leather. In addition, this suit of plate mail is enchanted and gives additional bonuses to the wearer's Armor Class. +@62076 = ~Ring of Free Action~ +@62077 = ~Enemies have a hard time slowing this ring's wearer down. The runes etched in the silver band ward off spells designed to impede movement, granting its owner a freedom of mobility others affected by such magic are denied. STATISTICS: -Armor Class: 2 (-1 vs. slashing) -Requires: - 12 Strength +Equipped abilities: +– The wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes Haste and Slow spells. -Weight: 20~ -@69262 = ~Scimitar +2~ +Weight: 0~ @69261 = ~The scimitar, or "shamshir" as it was originally called, has a single-edged blade with a significant curve and is tapered to an elongated, sharp point. It is perhaps slower than other weapons of the same type, though it compensates by the amount of damage it is capable of. This particular weapon has been enhanced magically to complement the skill of the wielder. STATISTICS: @@ -68,31 +97,40 @@ Requires: 10 Strength Weight: 4~ -@70384 = ~Girdle of Piercing~ -@70385 = ~Fabricated from crudely cut, unadorned leather, this loin belt was obviously created with utility rather than beauty (or even comfort) in mind. Though not pretty, it is useful, enchanted with warding spells that grant its wearer some magical protection from the slings and arrows of their enemies. +@69262 = ~Scimitar +2~ +@70356 = ~Gauntlets of Weapon Skill~ +@70357 = ~These magical gauntlets aid the wearer in the use of weapons. Even an unfamiliar weapon may be used with some skill. STATISTICS: Equipped abilities: -– Armor Class: +3 vs. missile and piercing attacks +– THAC0: +1 Weight: 2~ -@62052 = ~Ring of Protection +2~ -@62053 = ~A ring of protection improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of such a ring prevent it from being worn with other magical items of protection, including enchanted armor. +@70365 = ~This amulet improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of the amulet prevent it from being worn with other magical items of protection, including enchanted armor. STATISTICS: Equipped abilities: -– Armor Class: +2 -– Saving Throws: +2 +– Armor Class: +1 +– Saving Throws: +1 -Weight: 0~ -@70356 = ~Gauntlets of Weapon Skill~ -@70357 = ~These magical gauntlets aid the wearer in the use of weapons. Even an unfamiliar weapon may be used with some skill. +Weight: 1~ +@70382 = ~Girdle of Bluntness~ +@70383 = ~Covered in intricate designs sewn into its leather with golden thread, at first glance this girdle seems more decorative than practical. Closer examination is rewarded by the realization that it functions as far more than it appears, bestowing magical protection from hammers, clubs, and other blunt weapons to its wearer. STATISTICS: Equipped abilities: -– THAC0: +1 +– Armor Class: +4 vs. crushing attacks + +Weight: 2~ +@70384 = ~Girdle of Piercing~ +@70385 = ~Fabricated from crudely cut, unadorned leather, this loin belt was obviously created with utility rather than beauty (or even comfort) in mind. Though not pretty, it is useful, enchanted with warding spells that grant its wearer some magical protection from the slings and arrows of their enemies. + +STATISTICS: + +Equipped abilities: +– Armor Class: +3 vs. missile and piercing attacks Weight: 2~ diff --git a/eefixpack/languages/tr_TR/copy_from_sod.tra b/eefixpack/languages/tr_TR/copy_from_sod.tra index 8fcaff4..8834d69 100644 --- a/eefixpack/languages/tr_TR/copy_from_sod.tra +++ b/eefixpack/languages/tr_TR/copy_from_sod.tra @@ -1,22 +1,52 @@ -@62005 = ~Korunma Muskası +1~ -@70365 = ~This amulet improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of the amulet prevent it from being worn with other magical items of protection, including enchanted armor. - -STATISTICS: - -Equipped abilities: -– Armor Class: +1 -– Saving Throws: +1 - -Weight: 1~ -@70382 = ~Girdle of Bluntness~ -@70383 = ~Covered in intricate designs sewn into its leather with golden thread, at first glance this girdle seems more decorative than practical. Closer examination is rewarded by the realization that it functions as far more than it appears, bestowing magical protection from hammers, clubs, and other blunt weapons to its wearer. +@52366 = ~Darkness, 15' Radius~ +@52367 = ~Darkness, 15' Radius +(Alteration) + +Level: 2 +Range: 30 ft. +Duration: 1 turn +Casting Time: 2 +Area of Effect: 15-ft. radius +Saving Throw: None + +This spell causes total, impenetrable darkness. Neither normal nor magical light works in the area of effect. All vision (including infravision) is severely limited; anyone hostile caught in the area of effect is for all practical purposes blinded as per the 1st-level wizard spell. Creatures that leave the area covered by darkness will have their vision restored after 1 round.~ +@52368 = ~Faerie Fire~ +@52369 = ~Faerie Fire +(Alteration) + +Level: 1 +Sphere: Weather +Range: Sight +Duration: 4 rounds/level +Casting Time: 4 +Area of Effect: 10-ft. radius +Saving Throw: None + +This spell outlines one or more creatures with a pale violet glow, making positions and movements easily visible. Outlined creatures are easier to strike, giving them an Armor Class penalty of -2.~ +@52370 = ~Dancing Lights~ +@52371 = ~Dancing Lights +(Alteration) + +Level: 1 +Range: Sight +Duration: 2 rds./level +Casting Time: 1 +Area of Effect: Special +Saving Throw: None + +This spell creates up to four glowing spheres of light (such as evidenced by will-o-wisps) or one faintly glowing, vaguely humanoid shape, somewhat similar to a fire elemental. The dancing lights move randomly without concentration upon such movement by the wizard. Although the lights cause no physical harm, they can distract enemies until either their duration expires or dispersed by weapon or magic.~ +@56587 = ~Dancing Light~ +@61978 = ~Plate Mail +1~ +@61979 = ~Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises chain and leather. In addition, this suit of plate mail is enchanted and gives additional bonuses to the wearer's Armor Class. STATISTICS: -Equipped abilities: -– Armor Class: +4 vs. crushing attacks +Armor Class: 2 (-1 vs. slashing) +Requires: + 12 Strength -Weight: 2~ +Weight: 20~ +@62005 = ~Korunma Muskası +1~ @62009 = ~Boots of Speed~ @62010 = ~These boots are made from the tanned hide of an animal such as a horse or a cheetah. They are then enchanted to enable the wearer to move nearly as fast as that animal. Footgear of this sort is prized for allowing one to outmaneuver or even escape one's foes. The boots do not fatigue the wearer beyond what would result from moving at a normal rate. @@ -26,35 +56,34 @@ Equipped abilities: – Doubles movement rate Weight: 4~ -@62076 = ~Ring of Free Action~ -@62077 = ~Enemies have a hard time slowing this ring's wearer down. The runes etched in the silver band ward off spells designed to impede movement, granting its owner a freedom of mobility others affected by such magic are denied. +@62033 = ~Ring of Fire Resistance~ +@62034 = ~The wearer of this ring enjoys partial resistance to flame, whether its origins be in mundane sources, like torches or bonfires, or magical ones, such as fiery dragon breath or spells. STATISTICS: Equipped abilities: -– The wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes Haste and Slow spells. +– Fire Resistance: +40% Weight: 0~ -@62033 = ~Ring of Fire Resistance~ -@62034 = ~The wearer of this ring enjoys partial resistance to flame, whether its origins be in mundane sources, like torches or bonfires, or magical ones, such as fiery dragon breath or spells. +@62052 = ~Ring of Protection +2~ +@62053 = ~A ring of protection improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of such a ring prevent it from being worn with other magical items of protection, including enchanted armor. STATISTICS: Equipped abilities: -– Fire Resistance: +40% +– Armor Class: +2 +– Saving Throws: +2 Weight: 0~ -@61978 = ~Plate Mail +1~ -@61979 = ~Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises chain and leather. In addition, this suit of plate mail is enchanted and gives additional bonuses to the wearer's Armor Class. +@62076 = ~Ring of Free Action~ +@62077 = ~Enemies have a hard time slowing this ring's wearer down. The runes etched in the silver band ward off spells designed to impede movement, granting its owner a freedom of mobility others affected by such magic are denied. STATISTICS: -Armor Class: 2 (-1 vs. slashing) -Requires: - 12 Strength +Equipped abilities: +– The wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes Haste and Slow spells. -Weight: 20~ -@69262 = ~Scimitar +2~ +Weight: 0~ @69261 = ~The scimitar, or "shamshir" as it was originally called, has a single-edged blade with a significant curve and is tapered to an elongated, sharp point. It is perhaps slower than other weapons of the same type, though it compensates by the amount of damage it is capable of. This particular weapon has been enhanced magically to complement the skill of the wielder. STATISTICS: @@ -68,31 +97,40 @@ Requires: 10 Strength Weight: 4~ -@70384 = ~Girdle of Piercing~ -@70385 = ~Fabricated from crudely cut, unadorned leather, this loin belt was obviously created with utility rather than beauty (or even comfort) in mind. Though not pretty, it is useful, enchanted with warding spells that grant its wearer some magical protection from the slings and arrows of their enemies. +@69262 = ~Scimitar +2~ +@70356 = ~Gauntlets of Weapon Skill~ +@70357 = ~These magical gauntlets aid the wearer in the use of weapons. Even an unfamiliar weapon may be used with some skill. STATISTICS: Equipped abilities: -– Armor Class: +3 vs. missile and piercing attacks +– THAC0: +1 Weight: 2~ -@62052 = ~Ring of Protection +2~ -@62053 = ~A ring of protection improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of such a ring prevent it from being worn with other magical items of protection, including enchanted armor. +@70365 = ~This amulet improves the wearer's Armor Class and Saving Throws versus all forms of attack. The magical properties of the amulet prevent it from being worn with other magical items of protection, including enchanted armor. STATISTICS: Equipped abilities: -– Armor Class: +2 -– Saving Throws: +2 +– Armor Class: +1 +– Saving Throws: +1 -Weight: 0~ -@70356 = ~Gauntlets of Weapon Skill~ -@70357 = ~These magical gauntlets aid the wearer in the use of weapons. Even an unfamiliar weapon may be used with some skill. +Weight: 1~ +@70382 = ~Girdle of Bluntness~ +@70383 = ~Covered in intricate designs sewn into its leather with golden thread, at first glance this girdle seems more decorative than practical. Closer examination is rewarded by the realization that it functions as far more than it appears, bestowing magical protection from hammers, clubs, and other blunt weapons to its wearer. STATISTICS: Equipped abilities: -– THAC0: +1 +– Armor Class: +4 vs. crushing attacks + +Weight: 2~ +@70384 = ~Girdle of Piercing~ +@70385 = ~Fabricated from crudely cut, unadorned leather, this loin belt was obviously created with utility rather than beauty (or even comfort) in mind. Though not pretty, it is useful, enchanted with warding spells that grant its wearer some magical protection from the slings and arrows of their enemies. + +STATISTICS: + +Equipped abilities: +– Armor Class: +3 vs. missile and piercing attacks Weight: 2~ diff --git a/eefixpack/languages/uk_UA/copy_from_sod.tra b/eefixpack/languages/uk_UA/copy_from_sod.tra index b93b384..71332da 100644 --- a/eefixpack/languages/uk_UA/copy_from_sod.tra +++ b/eefixpack/languages/uk_UA/copy_from_sod.tra @@ -1,22 +1,52 @@ -@62005 = ~Амулет захисту +1~ -@70365 = ~Цей амулет поліпшує Клас Броні носія і протидію всім видам атак. Магічні властивості амулета не дозволяють носити його разом з іншими предметами магічного захисту, включно із зачарованою бронею. - -ХАРАКТЕРИСТИКИ: - -Можливості застосування: -– Клас Броні: +1 -– Протидія: +1 - -Вага: 1~ -@70382 = ~Пояс дробління~ -@70383 = ~Вкритий хитрим візерунком, вишитим на його шкірі золотою ниткою, цей пояс на перший погляд здається більше красивим, ніж корисним. При ближчому розгляді стає зрозуміло, що він не такий простий: пояс магічно захищає носія від молотів, палиць та іншої розтрощувальної зброї. +@52366 = ~Пітьма, Радіус 15' ~ +@52367 = ~Пітьма, радіус 15 кроків +(Зміна) + +Рівень: 2 +Дальність: 30 кроків +Тривалість: 1 хід +Час плетіння чарів: 2 +Зона дії: радіус 15 кроків +Протидія: немає + +Це заклинання створює повну, безпросвітну темряву. Ні звичайне, ні магічне світло не працює в зоні дії. Усе бачення (інфрабачення теж) дуже обмежене; будь-який ворог, що потрапить у зону дії, буде засліплений для усіх практичних дій силою, що відповідає чарам 1-го рівня. Істоти, що вийшли з зони пітьмою, відновлять свій зір за 1 раунд.~ +@52368 = ~Казковий Вогонь~ +@52369 = ~Казковий Вогонь +(Зміна) + +Рівень: 1 +Сфера: Погода +Дальність: Поле зору +Тривалість: 4раунди/рівень +Час плетіння чарів: 4 +Площа ефекту: 10-фт. Радіус +Протидія: Відсутня + +Це закляття виявляє обриси однієї чи більше істот слабким фіолетовим світлом, роблячі розтащування та переміщення легко помітними. В окреслених істот легше влучити, що дає їм штраф до Класу Броні -2.~ +@52370 = ~Танцюючі вогні~ +@52371 = ~Танцюючі вогні +(Зміна) + +Рівень: 1 +Дальність: Поле зору +Тривалість: 2 раунд./рівень +Час плетіння чарів: 1 +Площа ефекту: Особлива +Протидія: Відсутня + +Це заклинання створює до чотирьох сфер світла, або одну з білдим світлом, віддалено схожу на гуманоїда, якимось чином однакову з вогняним елементалем. Танцюючі вогні рухаються випадковим чином, не збираючись навколо чарівника. Хоч вогні фізично безпечні, вони можу відволікати ворогів поки їх час не вийде, чи їх не буде розвіяно зброєю або магією.~ +@56587 = ~Танцюючі вогні (заклинання)~ +@61978 = ~Пластинчастий обладунок +1~ +@61979 = ~Пластинчастий обладунок це комбінація ланцюжкової броні з металевими пластинами, що покривають вразливі місця на грудях, животі та в паху. Як і бронзовий пластинчастий обладунок, справжній такий складається з ланцюжків та шкіри. Також цей одяг зачарований і дає додаткові бонуси до Класу Броні. ХАРАКТЕРИСТИКИ: -Можливості застосування: -– Клас Броні: +4 проти розтрощувальних атак +Клас Броні: 2 (-1 проти різального) +Вимоги: + 12 Сили -Вага: 2~ +Вага: 20~ +@62005 = ~Амулет захисту +1~ @62009 = ~Чоботи-скороходи~ @62010 = ~Ці чоботи зроблені з засмаглої шкіри тварини, як кінь чи гепард. Їх чари дозволяють власнику пересувати так швидко, як ці тварини. Таке спорядження для ніг дозволяє перехитрити ворогів або навіть уникнути сутички. Власник чобіт не втомлюється від такого бігу так, як після тривалого ходіння. @@ -26,35 +56,34 @@ - Подвійна швидкість пересування Вага: 4~ -@62076 = ~Перстень волі~ -@62077 = ~Ворогам буде важкувато сповільнити носія цього перстня. Руни, викарбувані на срібному ободі, оберігають від заклинань, що впливають на рух, гарантуючи носію свободу пересування там, де іншим заважає магія. +@62033 = ~Перстень опору вогню~ +@62034 = ~Носій цього перстня буде задоволений спротивом до вогню, незалежно від того чи джерелом є звичайні джерела на кшталт факелів чи багаття, чи магічні, на кшталт подиху вогняного дракона, чи заклинань. ХАРАКТЕРИСТИКИ: Можливості застосування: -– Носій не чутливий до будь-чого, магічної природи воно чи ні, що впливає на рух. Включно з заклинаннями Квапливості та Сповільнення. +– опір вогню: +40% Вага: 0~ -@62033 = ~Перстень опору вогню~ -@62034 = ~Носій цього перстня буде задоволений спротивом до вогню, незалежно від того чи джерелом є звичайні джерела на кшталт факелів чи багаття, чи магічні, на кшталт подиху вогняного дракона, чи заклинань. +@62052 = ~Перстень захисту +2~ +@62053 = ~Перстень захисту підвищує Клас Броні носія і покращує протидію усім видам атак. Магічні властивості цього перстня упереджують можливість носити його разом з іншими предметами магічного захисту, включно з зачарованою бронею. ХАРАКТЕРИСТИКИ: Можливості застосування: -– опір вогню: +40% +– Клас Броні: +2 +– Протидія: +2 Вага: 0~ -@61978 = ~Пластинчастий обладунок +1~ -@61979 = ~Пластинчастий обладунок це комбінація ланцюжкової броні з металевими пластинами, що покривають вразливі місця на грудях, животі та в паху. Як і бронзовий пластинчастий обладунок, справжній такий складається з ланцюжків та шкіри. Також цей одяг зачарований і дає додаткові бонуси до Класу Броні. +@62076 = ~Перстень волі~ +@62077 = ~Ворогам буде важкувато сповільнити носія цього перстня. Руни, викарбувані на срібному ободі, оберігають від заклинань, що впливають на рух, гарантуючи носію свободу пересування там, де іншим заважає магія. ХАРАКТЕРИСТИКИ: -Клас Броні: 2 (-1 проти різального) -Вимоги: - 12 Сили +Можливості застосування: +– Носій не чутливий до будь-чого, магічної природи воно чи ні, що впливає на рух. Включно з заклинаннями Квапливості та Сповільнення. -Вага: 20~ -@69262 = ~Сімітар +2~ +Вага: 0~ @69261 = ~Сімітар, чи як його справжня назва "шамшір", має односторонній гострий клинок з суттєвим викривленням, із звуженням ближче до вістря. Він, можливо, й повільніший ніж інша зброя такого ж типу, проте це компенсується кількістю шкоди, що її наносить. Конкретно цей примірник було ще й магічно зачаровано аби підсилити вміння носія. ХАРАКТЕРИСТИКИ: @@ -68,31 +97,40 @@ THAC0: +2 10 сили Вага: 2~ -@70384 = ~Пояс проколювання~ -@70385 = ~Зроблена з грубо нарізаної, необробленої шкіри, цей пояс, вочевидь, не мав бути красивим (або навіть зручним). Але незважаючи на непривабливу зовнішність, він доволі корисний, оскільки зачарований охоронними заклинаннями, що захищають носія від ворожих пращ та стріл. +@69262 = ~Сімітар +2~ +@70356 = ~Рукавиці володіння зброєю~ +@70357 = ~Ці магічні рукавиці допомагають власнику користуватися зброєю. Навіть незнайома зброя стане зручною в користуванні. ХАРАКТЕРИСТИКИ: Можливості застосування: -– Клас Броні: +3 проти пробивних та колючих атак +– THAC0: +1 Вага: 2~ -@62052 = ~Перстень захисту +2~ -@62053 = ~Перстень захисту підвищує Клас Броні носія і покращує протидію усім видам атак. Магічні властивості цього перстня упереджують можливість носити його разом з іншими предметами магічного захисту, включно з зачарованою бронею. +@70365 = ~Цей амулет поліпшує Клас Броні носія і протидію всім видам атак. Магічні властивості амулета не дозволяють носити його разом з іншими предметами магічного захисту, включно із зачарованою бронею. ХАРАКТЕРИСТИКИ: Можливості застосування: -– Клас Броні: +2 -– Протидія: +2 +– Клас Броні: +1 +– Протидія: +1 -Вага: 0~ -@70356 = ~Рукавиці володіння зброєю~ -@70357 = ~Ці магічні рукавиці допомагають власнику користуватися зброєю. Навіть незнайома зброя стане зручною в користуванні. +Вага: 1~ +@70382 = ~Пояс дробління~ +@70383 = ~Вкритий хитрим візерунком, вишитим на його шкірі золотою ниткою, цей пояс на перший погляд здається більше красивим, ніж корисним. При ближчому розгляді стає зрозуміло, що він не такий простий: пояс магічно захищає носія від молотів, палиць та іншої розтрощувальної зброї. ХАРАКТЕРИСТИКИ: Можливості застосування: -– THAC0: +1 +– Клас Броні: +4 проти розтрощувальних атак + +Вага: 2~ +@70384 = ~Пояс проколювання~ +@70385 = ~Зроблена з грубо нарізаної, необробленої шкіри, цей пояс, вочевидь, не мав бути красивим (або навіть зручним). Але незважаючи на непривабливу зовнішність, він доволі корисний, оскільки зачарований охоронними заклинаннями, що захищають носія від ворожих пращ та стріл. + +ХАРАКТЕРИСТИКИ: + +Можливості застосування: +– Клас Броні: +3 проти пробивних та колючих атак Вага: 2~ diff --git a/eefixpack/languages/zh_CN/copy_from_sod.tra b/eefixpack/languages/zh_CN/copy_from_sod.tra index 2e2624b..207a250 100644 --- a/eefixpack/languages/zh_CN/copy_from_sod.tra +++ b/eefixpack/languages/zh_CN/copy_from_sod.tra @@ -1,22 +1,52 @@ -@62005 = ~防御护符+1~ -@70365 = ~这个护符提升佩戴者的防御等级和对所有形式攻击的豁免检定。护符的魔法特性阻止它被与其他防御魔法物品一起穿戴,包括附魔铠甲。 - -数据资料: - -装备能力: --防御等级:+1 --豁免检定:+1 - -重量:1~ -@70382 = ~钝击束带~ -@70383 = ~这条束带上满是嵌进皮革的繁复金边花纹,初看似乎美观重于实用。仔细查看就会意识到,它的功能远胜外表,为穿戴者提供对锤、棍和其他钝器的魔法防御。 +@52366 = ~Darkness, 15' Radius~ +@52367 = ~Darkness, 15' Radius +(Alteration) + +Level: 2 +Range: 30 ft. +Duration: 1 turn +Casting Time: 2 +Area of Effect: 15-ft. radius +Saving Throw: None + +This spell causes total, impenetrable darkness. Neither normal nor magical light works in the area of effect. All vision (including infravision) is severely limited; anyone hostile caught in the area of effect is for all practical purposes blinded as per the 1st-level wizard spell. Creatures that leave the area covered by darkness will have their vision restored after 1 round.~ +@52368 = ~Faerie Fire~ +@52369 = ~Faerie Fire +(Alteration) + +Level: 1 +Sphere: Weather +Range: Sight +Duration: 4 rounds/level +Casting Time: 4 +Area of Effect: 10-ft. radius +Saving Throw: None + +This spell outlines one or more creatures with a pale violet glow, making positions and movements easily visible. Outlined creatures are easier to strike, giving them an Armor Class penalty of -2.~ +@52370 = ~Dancing Lights~ +@52371 = ~Dancing Lights +(Alteration) + +Level: 1 +Range: Sight +Duration: 2 rds./level +Casting Time: 1 +Area of Effect: Special +Saving Throw: None + +This spell creates up to four glowing spheres of light (such as evidenced by will-o-wisps) or one faintly glowing, vaguely humanoid shape, somewhat similar to a fire elemental. The dancing lights move randomly without concentration upon such movement by the wizard. Although the lights cause no physical harm, they can distract enemies until either their duration expires or dispersed by weapon or magic.~ +@56587 = ~舞光术~ +@61978 = ~铠甲+1~ +@61979 = ~铠甲是锁子甲和金属片结合的一种盔甲。这种盔甲上有钢片保护特别重要的部位,例如胸口、腹部和下体。真正的铠甲结构和铜铠甲类似,包括铁环和皮革。此外,这套铠甲附有魔法,使穿戴者的防御等级获得额外的提高。 数据资料: -装备能力: --防御等级:对钝击攻击+4 +防御等级:2(对钝击攻击为-1) +需求: +力量12 -重量:2~ +重量:20~ +@62005 = ~防御护符+1~ @62009 = ~速度之靴~ @62010 = ~这双靴子是用马或猎豹等动物晒黑的皮做成的。它们被施了魔法,使穿戴者的移动速度几乎与动物一样快。这类靴子因能让人机动灵活,甚至能逃脱敌人的追捕而备受赞誉。这双靴子不会让穿戴者因为超出正常速度运动而疲劳。 @@ -26,35 +56,34 @@ -移动速度加倍 重量:4~ -@62076 = ~自由行动之戒~ -@62077 = ~敌人很难让此戒指的佩戴者减速。铭刻在银带上的符文是用来阻挡移动的咒语,给予其佩戴者行动的自由,而其他受此魔法影响的人则被不行。 +@62033 = ~抗火戒指~ +@62034 = ~佩戴这枚戒指的人对火焰有部分抵抗力,无论是来自普通的火源,如火把或篝火;还是来自魔法的火源,如火热的龙息或法术。 数据资料: 装备能力: --佩戴者将对任何影响移动力所有效果,不管是魔法还是其他形式,包括加速和减速效果。 +-火焰抗性:+40% 重量:0~ -@62033 = ~抗火戒指~ -@62034 = ~佩戴这枚戒指的人对火焰有部分抵抗力,无论是来自普通的火源,如火把或篝火;还是来自魔法的火源,如火热的龙息或法术。 +@62052 = ~守护之戒+2~ +@62053 = ~一个可以提高穿戴者的防御等级和对所有攻击类型豁免检定的戒指。这种戒指的魔法属性使它不能与其他有保护魔法的物品一起佩戴,包括附魔的盔甲。 数据资料: 装备能力: --火焰抗性:+40% +-防御等级:+2 +-豁免检定:+2 重量:0~ -@61978 = ~铠甲+1~ -@61979 = ~铠甲是锁子甲和金属片结合的一种盔甲。这种盔甲上有钢片保护特别重要的部位,例如胸口、腹部和下体。真正的铠甲结构和铜铠甲类似,包括铁环和皮革。此外,这套铠甲附有魔法,使穿戴者的防御等级获得额外的提高。 +@62076 = ~自由行动之戒~ +@62077 = ~敌人很难让此戒指的佩戴者减速。铭刻在银带上的符文是用来阻挡移动的咒语,给予其佩戴者行动的自由,而其他受此魔法影响的人则被不行。 数据资料: -防御等级:2(对钝击攻击为-1) -需求: -力量12 +装备能力: +-佩戴者将对任何影响移动力所有效果,不管是魔法还是其他形式,包括加速和减速效果。 -重量:20~ -@69262 = ~弯刀 +2~ +重量:0~ @69261 = ~弯刀,或它的本名“舍施尔”,有一个明显弯曲的单刃,逐渐收窄为一个细长尖锐的尖端。它或许比其他同类武器慢,不过它用能造成的伤害量弥补。这把特别的武器被附有魔法,以补充持有者的技巧。 数据资料: @@ -68,31 +97,40 @@ 10力量 重量:4~ -@70384 = ~穿刺束带~ -@70385 = ~这条狮皮腰带用简朴、加工粗糙的皮革制成,显然制作时考虑的是效用而不是美观(甚至舒适)。虽然它不起眼,但很实用,附有防护法术,为穿戴者提供一些对敌人的弹丸和箭矢的魔法防御。 +@69262 = ~弯刀 +2~ +@70356 = ~武技手套~ +@70357 = ~这些魔法手套帮助穿戴者使用武器。即使是不熟悉的武器也能用出技巧。 数据资料: 装备能力: --防御等级:穿刺和远程攻击+3 +-命中:+1 重量:2~ -@62052 = ~守护之戒+2~ -@62053 = ~一个可以提高穿戴者的防御等级和对所有攻击类型豁免检定的戒指。这种戒指的魔法属性使它不能与其他有保护魔法的物品一起佩戴,包括附魔的盔甲。 +@70365 = ~这个护符提升佩戴者的防御等级和对所有形式攻击的豁免检定。护符的魔法特性阻止它被与其他防御魔法物品一起穿戴,包括附魔铠甲。 数据资料: 装备能力: --防御等级:+2 --豁免检定:+2 +-防御等级:+1 +-豁免检定:+1 -重量:0~ -@70356 = ~武技手套~ -@70357 = ~这些魔法手套帮助穿戴者使用武器。即使是不熟悉的武器也能用出技巧。 +重量:1~ +@70382 = ~钝击束带~ +@70383 = ~这条束带上满是嵌进皮革的繁复金边花纹,初看似乎美观重于实用。仔细查看就会意识到,它的功能远胜外表,为穿戴者提供对锤、棍和其他钝器的魔法防御。 数据资料: 装备能力: --命中:+1 +-防御等级:对钝击攻击+4 + +重量:2~ +@70384 = ~穿刺束带~ +@70385 = ~这条狮皮腰带用简朴、加工粗糙的皮革制成,显然制作时考虑的是效用而不是美观(甚至舒适)。虽然它不起眼,但很实用,附有防护法术,为穿戴者提供一些对敌人的弹丸和箭矢的魔法防御。 + +数据资料: + +装备能力: +-防御等级:穿刺和远程攻击+3 重量:2~ diff --git a/eefixpack/setup-eefixpack.tp2 b/eefixpack/setup-eefixpack.tp2 index 99805aa..ba188eb 100644 --- a/eefixpack/setup-eefixpack.tp2 +++ b/eefixpack/setup-eefixpack.tp2 @@ -219,3 +219,68 @@ END /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN ~Temporary test space~ DESIGNATED 1000 + +ACTION_IF ((!FILE_EXISTS_IN_GAME ~sppr116.spl~) OR (!FILE_EXISTS_IN_GAME ~spwi126.spl~) OR(!FILE_EXISTS_IN_GAME ~spwi228.spl~)) BEGIN + INCLUDE ~eefixpack/files/tph/tbd_missing_spells.tph~ +END + + +/* +COPY_EXISTING_REGEXP GLOB ~^.+\itm$~ ~override~ + READ_SHORT 0x26 str + READ_BYTE 0x28 strex + READ_BYTE 0x2a int + READ_BYTE 0x2c dex + READ_BYTE 0x2e wis + READ_BYTE 0x30 con + READ_BYTE 0x32 chr + TO_LOWER SOURCE_RES + DEFINE_ASSOCIATIVE_ARRAY cd_item_min_str BEGIN ~%SOURCE_RES%~ => ~%str%~ END + DEFINE_ASSOCIATIVE_ARRAY cd_item_min_strex BEGIN ~%SOURCE_RES%~ => ~%strex%~ END + DEFINE_ASSOCIATIVE_ARRAY cd_item_min_int BEGIN ~%SOURCE_RES%~ => ~%int%~ END + DEFINE_ASSOCIATIVE_ARRAY cd_item_min_dex BEGIN ~%SOURCE_RES%~ => ~%dex%~ END + DEFINE_ASSOCIATIVE_ARRAY cd_item_min_wis BEGIN ~%SOURCE_RES%~ => ~%wis%~ END + DEFINE_ASSOCIATIVE_ARRAY cd_item_min_con BEGIN ~%SOURCE_RES%~ => ~%con%~ END + DEFINE_ASSOCIATIVE_ARRAY cd_item_min_chr BEGIN ~%SOURCE_RES%~ => ~%chr%~ END + BUT_ONLY + +//COPY_EXISTING ~gnoll01.cre~ ~override~ +COPY_EXISTING_REGEXP GLOB ~^.+\cre$~ ~override~ + READ_LONG 0x2c0 item_num + PATCH_IF item_num > 0 BEGIN + READ_BYTE 0x238 str + READ_BYTE 0x239 strex + READ_BYTE 0x23a int + READ_BYTE 0x23c dex + READ_BYTE 0x23b wis + READ_BYTE 0x23d con + READ_BYTE 0x23e chr + READ_LONG 0x2bc item_off + FOR (index = 0 ; index < item_num ; ++index) BEGIN + SPRINT debug ~~ + READ_ASCII (item_off + 0x00 + (index * 0x14)) item + TO_LOWER item + PATCH_IF VARIABLE_IS_SET $cd_item_min_str("%item%") BEGIN + //PATCH_PRINT ~checking %item% in %SOURCE_RES%~ + SET str_check = $cd_item_min_str("%item%") + SET strex_check = $cd_item_min_strex("%item%") + SET int_check = $cd_item_min_int("%item%") + SET dex_check = $cd_item_min_dex("%item%") + SET wis_check = $cd_item_min_wis("%item%") + SET con_check = $cd_item_min_con("%item%") + SET chr_check = $cd_item_min_chr("%item%") + PATCH_IF str_check > str BEGIN SPRINT debug ~%debug% STR (%str_check% > %str%)~ END + PATCH_IF strex_check > strex BEGIN SPRINT debug ~%debug% STREX (%strex_check% > %strex%)~ END + PATCH_IF int_check > int BEGIN SPRINT debug ~%debug% INT (%int_check% > %int%)~ END + PATCH_IF dex_check > dex BEGIN SPRINT debug ~%debug% DEX (%dex_check% > %dex%)~ END + PATCH_IF wis_check > wis BEGIN SPRINT debug ~%debug% WIS (%wis_check% > %wis%)~ END + PATCH_IF con_check > con BEGIN SPRINT debug ~%debug% CON (%con_check% > %con%)~ END + PATCH_IF chr_check > chr BEGIN SPRINT debug ~%debug% CHR (%chr_check% > %chr%)~ END + PATCH_IF (~%debug%~ STRING_COMPARE_CASE ~~) BEGIN + PATCH_PRINT ~ == %item% cannot be wielded by %SOURCE_FILE%:%debug%~ + END + END + END + END + BUT_ONLY +*/ \ No newline at end of file