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Math

Clerp

Interpolates circularly between either two numbers or Vector3 objects by a given value.

This method corrects rotations going the long way around.

float updatedRotationX = CandyCoded.Math.Clerp(currentRotationX, newRotationX, 1);
Vector3 updatedRotation = CandyCoded.Math.Clerp(currentRotation, newRotation, 1);
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