diff --git a/CHANGELOG.md b/CHANGELOG.md index f745e0c9..bfd8f5b3 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,15 @@ # Changelog +## [1.1.7] - 2019-04-09 + +### Features + +- Added persistentDataPath as a default prefix for relative paths. +- Switched to using Equals when comparing enums. +- Added optional parentTransform to object pool. +- Added NearlyEqual method. +- Updated InputManager to support clicking on child colliders. + ## [1.1.6] - 2019-03-10 ### Bug Fixes diff --git a/package.json b/package.json index e2fba91a..d733b4f3 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name": "com.candycoded.candycoded", "displayName": "CandyCoded", - "version": "1.1.6", + "version": "1.1.7", "unity": "2018.3", "description": "CandyCoded is a collection of useful components and extensions for building in Unity. Whether you are building a quick prototype or a production-ready experience, CandyCoded will help you get there.\n\nFeatures\n- ObservableList object\n- Vector2, Vector3 and Vector4 AnimationCurves objects\n- Transform animation methods\n- Raycast reflect method\n- Custom ScriptableObjects with event handlers\n- Event Profiler editor window\n- EnumMask enum attribute\n- LoadAssetBundle methods\n- InputManager methods", "dependencies": {},