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@neogeek neogeek released this Oct 4, 2019

Features

  • Added destroy method to GameObjectPoolReference. #136

Bug Fixes

  • Fixed issue with releasing all active objects in pool. #137
  • Performance improvements to PoolReference #135
  • Use generic exception for catching errors. #134
  • Fixed issue with Screenshot.Save on mobile #132

Maintenance

  • Removed unused method call. #138
  • Removed unused variable. #133
Assets 4

@neogeek neogeek released this Sep 12, 2019 · 8 commits to upm since this release

Bug Fixes

  • Fixed issue with flipped rotate directions. #126
  • Calculate the up and right axis relative to the camera and the transform. #127

Maintenance

  • Changed variable names to match project standards. #125
Assets 4

@neogeek neogeek released this Sep 5, 2019 · 13 commits to upm since this release

Maintenance

  • Setup project for distribution via an NPM registry.
Assets 4

@neogeek neogeek released this Sep 2, 2019 · 19 commits to upm since this release

Features

  • Promote experimental features. #124
  • Added missing teardown to test. #123
  • Added custom editor extensions for finding and creating assets. #122

Maintenance

  • Updated documentation.
Assets 4

@neogeek neogeek released this Aug 31, 2019 · 25 commits to upm since this release

Features

  • Transform and camera extensions. #121

Maintenance

  • Updated documentation.
  • Renamed LICENSE file.
Assets 4

@neogeek neogeek released this Aug 25, 2019 · 29 commits to upm since this release

Features

  • Added GameObjectReference #119

Maintenance

  • Code formatting #118
  • Fix tests 2019.2 #117
  • Added missing dependencies to package file. #116

Bug Fixes

  • Prevent including top level assets #120
Assets 4

@neogeek neogeek released this Aug 8, 2019 · 34 commits to upm since this release

Features

  • Added CandyCoded.Interfaces class. #110
  • Added DeleteData method. #112
  • Added IsVisible transform extension #113
  • Added transparent screenshot method #115

Bug Fixes

  • Fixed issue with interface access modifiers. #111
  • Changed return value for LookAt2D #114
Assets 4

@neogeek neogeek released this Jul 5, 2019 · 42 commits to upm since this release

Features

  • Added AudioPoolReference. #100
  • Added Pool extensions. #103

Bug Fixes

  • Fixed issues with reset functionality in AudioPoolReference. #102

Maintenance

  • Removed CreateAssetBundles. #104
  • Code cleanup. #105
  • Removed elvis operator from EventProfiler. #107
  • Removed LoadAssetBundle. #108
  • Updated documentation. #109
Assets 4

@neogeek neogeek released this May 12, 2019 · 51 commits to upm since this release

Features

  • Added RangedSliderDrawer property attribute. #95

Maintenance

  • Added .editorconfig and formatted all code to match new style #97
  • Changed List.Shuffle to return an IEnumerable rather than a List.
  • Changed ObservableList.Unshift return an IEnumerable rather than a List.
  • Changed Materials.Materials to an IEnumerable rather than a List.
  • Changed Materials.GetMaterialsInChildren to return an IEnumerable rather than an array.
  • Improvements to Travis CI build/testing.
Assets 4

@neogeek neogeek released this Apr 9, 2019 · 57 commits to upm since this release

Features

  • Added persistentDataPath as a default prefix for relative paths. #90
  • Switched to using Equals when comparing enums. #91
  • Added optional parentTransform to object pool. #92
  • Added NearlyEqual method. #93
  • Updated InputManager to support clicking on child colliders. #94
Assets 3
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