Skip to content

CapsCollective/ozymandias

Repository files navigation

Fantasy Town Regional Manager

Fantasy Town Regional Manager from Caps Collective is a roguelite, fantasy town builder and collectible card game about the chaos of living in a world filled with monsters, and even more worryingly, adventurers.

"Run a fantasy town for adventurers. Save it from monsters. Save it from itself. Watch it crumble to dust. Do it all again."

repo_banner

About

Think you have what it takes to run a bustling adventuring hub? Expand its profits exponentially? Dust yourself off and try again when it all inevitably falls into ruin? Then this may just be the role for you!

Unknown riches and perils await your townsfolk, so your job will be to procure a steady supply of adventurers for both protection and exploration. However, the chaos that the adventuring lifestyle brings can oftentimes cause more problems than it solves!

It is up to you, the regional middle manager of the adventurers guild to grow this small hamlet into a bustling city. Will you stand the test of time, or will your works return to dust as many have before?

A turn-based roguelite city builder, where as your city grows, it attracts more adventurers! Chaos will inevitably ensue, so be ready to face all that running an adventuring hub brings.

Your responsibilities as regional manager may include:

  • Constructing buildings!
  • Attracting the greatest adventurers!
  • Keeping up-to-date with the latest news in your town!
  • Discovering all the blueprints!
  • Completing "favours" for the various guilds!
  • Sending adventurers on arduous quests!
  • Fending off your inevitable demise...
  • ... aaaand digging through the ruins of your numerous failures.

BEFORE READING

We're developing this game as an open-source product primarily for the benefit of other new game developers who might want to see how we turned our student game into something releasable on Steam.

If you just want to go play the game, then please support us by purchasing it through Steam or itch.io.

The project is being developed out of our shared passion for putting out cool experiences and is solely being funded by our own blood, sweat, tears, the continual ritual sacrifice of elves and whatever we can get from Steam and itch sales.

Contributing

Have you found a bug? Submit an issue ticket and we'll get working on a fix right away!

Have an idea to optimise or fix our code? We're happy to take a look at any PRs you submit!

Licence

The game is released under a modified MIT licensing agreement (thank you to DwarfCorp). That means all source code is free to use, modify and distribute. However, we have explicitly disallowed modification and redistribution of the following game content (which remains proprietary):

  • Images & Textures
  • 3D Models
  • Sound Effects
  • Music
  • Writing

No forks, binary redistributions, or other redistributions of this repository may include the proprietary game content. It is up to the redistributor to provide their own game content. "Source code" may also include raw text files, JSON library files, and XML configuration files (which are not considered proprietary "game content") with the explicit exception of those containing "story content" marked as either quests or events.

Basically we just want to protect the creative content we've worked super hard to produce, but the engineering work we've done is all free (as in freedom)! We understand it's complicated, so if you have a question about the licensing, please raise an issue on the repository and we can talk it out together.