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#pragma once
#include <prism/datastructures.h>
#include <prism/actorhandler.h>
#include "mugenstatecontrollers.h"
#include "mugenassignment.h"
ActorBlueprint getBackgroundStateHandler();
// TODO: make faster by mixing with stage loading
void setBackgroundStatesFromScript(MugenDefScript* tScript);
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