From 79c683b155cf2e46cc81c84f574fde7d0aaca70d Mon Sep 17 00:00:00 2001 From: Chris H Date: Mon, 2 Feb 2026 10:10:36 -0500 Subject: [PATCH] Update trigger definitions for hakbal_of_the_surging_soul --- forge-gui/res/cardsfolder/h/hakbal_of_the_surging_soul.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/forge-gui/res/cardsfolder/h/hakbal_of_the_surging_soul.txt b/forge-gui/res/cardsfolder/h/hakbal_of_the_surging_soul.txt index d6b8c1dcabc..44b18d75cb2 100644 --- a/forge-gui/res/cardsfolder/h/hakbal_of_the_surging_soul.txt +++ b/forge-gui/res/cardsfolder/h/hakbal_of_the_surging_soul.txt @@ -3,7 +3,7 @@ ManaCost:2 G U Types:Legendary Creature Merfolk Scout PT:3/3 T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExplore | TriggerDescription$ At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) -SVar:TrigExplore:DB$ Explore | Defined$ Valid Merfolk.YouCtrl +SVar:TrigExplore:DB$ Explore | Defined$ Valid Creature.Merfolk+YouCtrl T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 1 | Optional$ True | RememberChanged$ True | SubAbility$ DBDraw SVar:DBDraw:DB$ Draw | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup