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ShadowDrawer

ShadowDrawer is a custom shader for Unity, which draws regions of shadows with a given color.

Screenshot

System Requirements

  • Unity 5.1 or later versions.

Limitations

  • Conflicts with skyboxes. Use a solid color or a screen-sized quad for a background.

Usage

Create a material and change shader to Custom/ShadowDrawer. You can specify a color (rgb) and opacity (a) of shadows with the Shadow Color property.

Property

Set this material to objects that receives shadows. Besides that, you should turn off the Cast Shadows property on these objects.

CastShadows

This is not mandatory but gives proper results in most cases.

Attach ClearForwardGBuffer component to cameras. This is required if Rendering Path is deferred. ( ClearForwardGBuffer do nothing if Rendering Path is forward)

License

Copyright (C) 2015 Keijiro Takahashi

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Shadow matte shader for Unity

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  • GLSL 61.0%
  • C# 39.0%