leapcap.js is still in early stages of development, but will soon be ready for use. It is in a working state right now and can be used like this:
Include the necessary libraries in your HTML:
<script src="libs/three.min.js"></script> <script src="libs/leap.min.js"></script> <script src="leapcap.js"></script>
Initialize with one function, passing in the element you want the WebGL renderer to reside. For example:
The ThreeJS render window will size itself to the size of your
NOTE: jQuery is not a dependency for LeapcapJS, but it can be used to initialize the DOM.
Accessible functions for LeapCap. You may bind these to buttons, keyboard events, etc.
LeapCap.record() //starts to capture frames LeapCap.play() //plays back captured frames LeapCap.play(savedFrames) //plays back a saved array of captured frames, retrieved using LeapCap.getSavedFrames() LeapCap.clearFrames() //deletes captured frames LeapCap.getSavedFrames() //returns an array of saved motion data.
File with full implementation can be found in leapcap_sample.html.
- Better reporting for exposed functions (ie: isConnected, isPlaying, isRecording, stoppedRecord, etc)
- Better error reporting from the Leap
- Give complete control over the canvas
Copyright (c) 2014 Ajay Ramesh
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.