Skip to content

HTTPS clone URL

Subversion checkout URL

You can clone with HTTPS or Subversion.

Download ZIP
Cross Platform Implementation of XNA for iOS, Android, Mac , Linux, Windows, Windows8, OUYA and Playstation Mobile
C# Other

This branch is 16 commits ahead, 4099 commits behind mono:develop

Fetching latest commit…

Cannot retrieve the latest commit at this time

Failed to load latest commit information.
BuildProcessTemplates
Graphics
Installers
MonoGame.ContentPipeline
MonoGame.Framework.Content.Pipeline
MonoGame.Framework
ProjectTemplates
Samples @ 59c3a0a
StarterKits @ 9f77c39
Test
ThirdParty
Tools
.gitignore
.gitmodules
CONTRIBUTING.md
LICENSE.txt
MonoGame.Framework.Android.sln
MonoGame.Framework.Content.Pipeline.Windows.sln
MonoGame.Framework.Linux.sln
MonoGame.Framework.MacOS.sln
MonoGame.Framework.Ouya.sln
MonoGame.Framework.PSMobile.sln
MonoGame.Framework.Windows.sln
MonoGame.Framework.Windows8.sln
MonoGame.Framework.WindowsGL.sln
MonoGame.Framework.WindowsPhone.sln
MonoGame.Framework.Xamarin.sln
MonoGame.Framework.iOS.sln
MonoGame.Framework.sln
README.md
default.build

README.md

MonoGame Build Status

MonoGame is an open source implementation of the Microsoft XNA 4.x Framework.

Our goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse.

Supported Platforms

Quick Start

There are a few pre-requisites that you should be aware of for the various platforms. Please check them over MonoGame website.

There are three quick start options available:

  • Download the latest stable release over our website.
  • Download the latest source code.
  • Clone the repo: https://github.com/mono/MonoGame.git.

Bug Tracker

Have a bug or a feature request? Please open a new issue. Before opening any issue, please search for existing issues and read the Issue Guidelines.

Community

Keep track of development and community news.

Contributing

Please read our contributing guide.

License

MonoGame is released under Microsoft Public License (Ms-PL).

Current Roadmap

  • The MonoGame 2.x series is now in maintenance mode.
  • MonoGame 3.0 will mark the start of full support for the entire XNA API.
  • The Content Pipeline is currently under development. This will allow compiling of assets to optimized formats for the MonoGame supported platforms in Visual Studio or MonoDevelop without requiring XNA Game Studio 4.0 installed.
  • SuperGiant Games have a version working in Google Chrome Native Client which we will merge back into our tree.
  • Raspberry Pi has been shown to be working, but still needs some work.
Something went wrong with that request. Please try again.