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One framework for creating powerful cross-platform games.
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Latest commit 202775c Mar 2, 2016 @KonajuGames KonajuGames Merge pull request #4522 from nkast/tncLz4Stream
ContentReader, use Lz4DecoderStream directly
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MonoGame Build Status

MonoGame is an open source implementation of the Microsoft XNA 4.x Framework.

Our goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse.


Supported Platforms


  • Windows Store Apps (8, 8.1 and 10)
  • Windows (OpenGL & DirectX)
  • Linux
  • Mac OS X


  • Android
  • iOS
  • Windows Phone (8, 8.1 and 10)


  • PlayStation 4 (contact your Sony account manager for access)
  • PlayStation Vita (contact your Sony account manager for access)
  • OUYA

Source Code

Getting the source:

  • Clone the source: git clone
  • Run Protobuild.exe to generate project files and solutions.
    • If on Linux or Mac, run it with mono: mono Protobuild.exe

For pre-requirements for building please look at the Requirements file.

Component locations:

  • Content processors (including command line and GUI tools) are found in Windows/Mac/Linux solutions.
  • MonoDevelop addin is found in IDE/MonoDevelop/
  • Visual Studio templates are found in ProjectTemplates/
  • NuGet packages are located in NuGetPackages/

You can generate solutions for platforms that are not buildable from the current OS with: mono Protobuild.exe --generate $PLATFORM.

How to Engage, Contribute and Provide Feedback

If you have a bug or a feature request, please open a new issue. Before opening any issue, please search for existing issues and read the Issue Guidelines.

If you are interested in contributing code to MonoGame, please look at the Contributing Guidelines. For the list of available tasks please look at Help Wanted label.

MonoGame Components

  • MonoGame.Framework - Microsoft.Xna.Framework namespace components excluding .Net namespace.
  • MonoGame.Framework.Net - Contains Microsoft.Xna.Framework.Net namespace components.
  • MonoGame.Framework.Content.Pipeline - MonoGame content processor.
  • MonoGame.Tests - MonoGame Framework NUnit tests.
  • MGCB - Command line tool for MonoGame content processing.
  • Pipeline - GUI tool for content processing.
  • MonoDevelop.MonoGame.Addin - MonoDevelop Addin.


MonoGame is Licensed under the Ms-PL and MIT Licenses. Some third-party libraries used by MonoGame may be under a different license. Please refer to those libraries for details on the license they use.

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