diff --git a/content/_index.md b/content/_index.md index 6dee814..04310b7 100644 --- a/content/_index.md +++ b/content/_index.md @@ -5,4 +5,43 @@ weight: 1 type: single --- -This handbook is an living document being curated by [Catalyst Softworks](https://catalystsoftworks.com) as a way to distill the collective game development knowledge of the team into a single resource. Though this is intended to be an internal resource, we have decided to allow for it to be publicly accessible in hopes of helping others better realize their own visions and goals. \ No newline at end of file +This handbook is an living document being curated by [Catalyst Softworks](https://catalystsoftworks.com) as a way to distill the collective game development knowledge of the team into a single resource. Though this is intended to be an internal resource, we have decided to allow for it to be publicly accessible in hopes of helping others better realize their own visions and goals. + +# Other Resources + +Below is a growing list of websites that also provide information or resources around game development. Many of these websites have contributed greatly in our owning education and understanding of the gaming industry and game development. + +## Game Development + +- [GameDev.net](https://www.gamedev.net) +- [Gamasutra](https://www.gamasutra.com/) +- [Make It Big in Games](https://makeitbigingames.com/) +- [Game Industry Grunts](https://gameindustrygrunts.com/) +- [Interational Game Developers Association](https://www.igda.org/) +- [GameTutorials.com](https://www.gametutorials.com/) +- [Pixel Prospector](https://pixelprospector.com) +- [Game Developers Conference](http://www.gdconf.com/) +- [Game Accessibility Guidelines](http://gameaccessibilityguidelines.com/) + +## Wikis / Forums + +- [Game Programming Wiki](http://www.andalucia-hotels.com/gpwikiorg/) +- [Unreal Community Wiki](https://ue4community.wiki) +- [TIG Forums](http://forums.tigsource.com/index.php) +- [r/gamedev](https://reddit.com/r/gamedev) + +## Game Industry + +- [GamePolitics.com](http://www.gamepolitics.com/) +- [GameRankings.com](https://www.gamerankings.com/) +- [Games Brief](https://www.gamesbrief.com/) + +## Individuals / Blogs + +- [Gaffer on Games](https://gafferongames.com/) +- [Sirlin on Game Design](https://www.sirlin.net/) +- [What Games Are](http://www.whatgamesare.com/about.html) +- [Amit's Game Programming Website](http://www-cs-students.stanford.edu/%7Eamitp/gameprog.html) +- [The Brainy Gamer](https://www.brainygamer.com/the_brainy_gamer/) +- [Hideoblog](https://www.kjp.konami.jp/gs/hideoblog_e/) +- [Ian Bogost](http://www.bogost.com/) \ No newline at end of file diff --git a/content/hidden-mechanics/game-feel/index.md b/content/hidden-mechanics/game-feel/index.md index 406f6c5..e9ce634 100644 --- a/content/hidden-mechanics/game-feel/index.md +++ b/content/hidden-mechanics/game-feel/index.md @@ -7,10 +7,14 @@ description: Often times the rules need to be broken just a bit to make games lo ## Physics Alterations -Just like in Hollywood, sometimes you have to fudge the rules of reality a bit to make things feel more exciting or immersive. +Just like in Hollywood, sometimes you have to fudge the rules of reality a bit to make things feel more exciting or immersive. Other times, this might be to improve how handling of a character or vehicle feels. + +[Related: Hidden Mechanics / Timing Windows / Coyote Time →]({{< ref "timing-windows#coyote-time" >}}) ### Example: _Just Cause_ +### Example: _Titan Fall_ + ## Subtle Corrections ## Enemy Aim