From ad8b7acda8e803c7994bc4f0d8dc5b09342817d8 Mon Sep 17 00:00:00 2001 From: Luis Date: Wed, 16 Mar 2016 19:51:09 +0100 Subject: [PATCH] Create README.md --- README.md | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 README.md diff --git a/README.md b/README.md new file mode 100644 index 0000000..76bc593 --- /dev/null +++ b/README.md @@ -0,0 +1,31 @@ +## CraftAR - Android SDK examples + +### Introduction + +CraftAR allows to create recognition only and Augmented Reality (AR) +experiences using the CraftAR Service and its Mobile SDK (‘Mobile SDK’). + +With CraftAR, you can create amazing apps that provide digital content +for real-life objects like printed media, packaging among others. You +can use our online web panel or APIs, to upload images to be recognised and set +AR content to display upon recognition in your CraftAR-powered +app. + +### Running the examples + +This repository contains the project files and source code of some examples +that show how to use the CraftAR Augmented Reality SDK. + +The examples **are included in the SDK distribution with the SDK already linked to +the project**. The easiest way to use the examples is to +[download the SDK](http://catchoom.com/documentation/augmented-reality-sdk/android-augmented-reality-sdk/), +open the Android Studio project and hit the run button. + +### Requirements + +Android Studio, the Android SDK and a device with and at least Android 3.0. + +### Integrate the SDK in your own project + +Follow [this tutorial](http://support.catchoom.com/customer/en/portal/articles/1891850-tutorial-set-up-the-android-project) for instructions on how to integrate the SDK in your projects. +