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V-bit is simulated wrong? #173
It's quite obvious there is something wrong, but I am not sure what, seems like the V-bit angle is not perfectly correct, or the simulation happens somehow different from what I imagine. It's visible on the corners, where the lines are not straight.
I am the main developer of Blender CAM by the way. - CAMotics is a great tool! Thank you for developing it.
I noticed something similar recently. I'm working on fixing it. This problem occurs with slanting moves and conical bits.
Could you paste your GCode here or compare with the
adding my code - BlenderCAM can only export gcode, so there's no way to compare for real...
it clearly shows the issue, cutter shape goes deep into material, where material should be removed but wasn't.