From 1441fd2da8c2ce5fe0ae797d12d65f1e0967d879 Mon Sep 17 00:00:00 2001 From: AstroChara Date: Sat, 23 Dec 2023 12:49:29 -0800 Subject: [PATCH] Normalize point source color --- src/celengine/render.cpp | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/src/celengine/render.cpp b/src/celengine/render.cpp index f5cdcedd6b..01d161a05c 100644 --- a/src/celengine/render.cpp +++ b/src/celengine/render.cpp @@ -2968,12 +2968,15 @@ void Renderer::renderPlanet(Body& body, if (body.isVisibleAsPoint()) { - renderObjectAsPoint(pos, - body.getRadius(), - appMag, - discSizeInPixels, - body.getSurface().color, - false, false, m); + if (float maxCoeff = body.getSurface().color.toVector3().maxCoeff(); maxCoeff > 0.0f) // ignore [ 0 0 0 ]; used by old addons to make objects not get rendered as point + { + renderObjectAsPoint(pos, + body.getRadius(), + appMag, + discSizeInPixels, + body.getSurface().color * (1.0f / maxCoeff), // normalize point color; 'darkness' is handled by size of point determined by GeomAlbedo. + false, false, m); + } } }