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Missing polygons #44
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Hi, The latest model I uploaded to Cesium Ion is assetId 8281. It's only a 1.4 million poly mesh, and exhibits the same behavior on the statues. |
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Thanks for the info @outsider787! One of our developers is working on fixing the problem, and we'll give you an update once the fix is live on cesium.com |
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What is the problem? Does it have to do with really small triangles? |
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@outsider787 yes, I believe we had a check in our tiler that was incorrectly throwing out small triangles. |
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@outsider787 a little more insight here, we ran into a lot of user data that had zero-area triangles, so we built the ability to automatically remove zero-area triangles into our tiler. The implementation had a bug that we found thanks to this issue, so thanks for your help! |
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Glad I could help :) Has a fix been implemented on the live site? |
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@outsider787 not quite yet, the fix is under review right now. Once it is deployed we'll let you know and we'll close this issue. |
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Hi @outsider787, the fix is now deployed. I tested out your model and it looks great now. |

I've created an asset in Cesium Ion, however upon close inspection (when you get up close to the model) there's many missing polygons.
http://construkted.com/cesium/FF_Statue_test-01/
If you get close to any of the statues in this model, you can see a good percentage of polygons missing.
The model is a 9 million polygon model.
How can I fix this?
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