Alpha 3

@vkoylazov vkoylazov released this Oct 10, 2016

This release adds support for render elements, separate diffuse/reflection bump maps, and sampling options.

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Fix bucket artifacts in the Maya/Standalone shader

@vkoylazov vkoylazov released this Aug 31, 2016 · 13 commits to master since this release

This release fixes bucket artifaces on Linux (issue #6: Differently colored patches on Linux)

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Maya, Standalone and Linux support

@vkoylazov vkoylazov released this Aug 29, 2016 · 15 commits to master since this release

This release adds a version of the shader for V-Ray for Maya/V-Ray Standalone and support for Linux.

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Alpha 2

@vkoylazov vkoylazov released this Aug 4, 2016 · 25 commits to master since this release

This release adds options to choose between Beckmann and GGX reflections and between Diffusion and Directional sub-surface scattering.

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Initial public release

@vkoylazov vkoylazov released this Jul 20, 2016 · 32 commits to master since this release

Initial public release for 3ds Max 2014, 2016 and 2017. Things that will be improved:

  • SSS type is hard-coded to "Directional", need to add "Diffusion";
  • Reflection type is hard-coded to GGX, need to add Beckmann;
  • Fresnel type is hard-coded to "Dielectric", need to add "Metallic" along with edge tint;
  • reflection depth is taken from the global V-Ray settings, need to add a parameter for that;
  • will add thin translucency (back-scattering).

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