@vkoylazov vkoylazov released this Oct 10, 2016 · 1 commit to master since this release

Assets 3

This release adds support for render elements, separate diffuse/reflection bump maps, and sampling options.

Assets 3

This release fixes bucket artifaces on Linux (issue #6: Differently colored patches on Linux)

@vkoylazov vkoylazov released this Aug 29, 2016 · 16 commits to master since this release

Assets 3

This release adds a version of the shader for V-Ray for Maya/V-Ray Standalone and support for Linux.

Pre-release

@vkoylazov vkoylazov released this Aug 4, 2016 · 26 commits to master since this release

Assets 3

This release adds options to choose between Beckmann and GGX reflections and between Diffusion and Directional sub-surface scattering.

@vkoylazov vkoylazov released this Jul 20, 2016 · 33 commits to master since this release

Assets 3

Initial public release for 3ds Max 2014, 2016 and 2017. Things that will be improved:

  • SSS type is hard-coded to "Directional", need to add "Diffusion";
  • Reflection type is hard-coded to GGX, need to add Beckmann;
  • Fresnel type is hard-coded to "Dielectric", need to add "Metallic" along with edge tint;
  • reflection depth is taken from the global V-Ray settings, need to add a parameter for that;
  • will add thin translucency (back-scattering).