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@vkoylazov vkoylazov released this Feb 10, 2016 · 12 commits to master since this release

*) Fixed issues with motion blur and physical camera;
*) Added VRayGolaemHSL and VRayGolaemSwitch texture nodes that can be used to vary colors and textures between crowd instances.

Assets 3

This release changes the order of materials creation so that materials from the shader .vrscene are picked up first.

Assets 3

@vkoylazov vkoylazov released this Oct 2, 2015 · 41 commits to master since this release

This release adds support for 3ds Max materials; these materials must be attached to the Golaem node (f.e. listed in a Multi/Sub-object material) and must have the correct names to picked up by the Golaem plugin (f.e. "MAN_MD_legs_pants_blinn@mtlsingle" etc). Also, a binary for 3ds Max 2016 is available.

Assets 5

This release adds new parameters to the VRayGolaem object that allow control of the crowd generator. Also added bounding boxes preview in the viewport.

Assets 4

@vkoylazov vkoylazov released this May 28, 2015 · 61 commits to master since this release

The first compiled version. Only tested to work with V-Ray 3.2 and Golaem Crowd 4.0.3

Assets 4
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