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*) Fixed issues with motion blur and physical camera;
*) Added VRayGolaemHSL and VRayGolaemSwitch texture nodes that can be used to vary colors and textures between crowd instances.
This release changes the order of materials creation so that materials from the shader .vrscene are picked up first.
This release adds support for 3ds Max materials; these materials must be attached to the Golaem node (f.e. listed in a Multi/Sub-object material) and must have the correct names to picked up by the Golaem plugin (f.e. "MAN_MD_legs_pants_blinn@mtlsingle" etc). Also, a binary for 3ds Max 2016 is available.
This release adds new parameters to the VRayGolaem object that allow control of the crowd generator. Also added bounding boxes preview in the viewport.
The first compiled version. Only tested to work with V-Ray 3.2 and Golaem Crowd 4.0.3