A mod which adds a new trader to the game.
The trader can receive an ID for a trader offers "recipe". This is a list of single trader offers. An example
file could look like this:
{
"Offers": [
{
"buy": {
"tag": "forge:gems/diamond",
"count": 3
},
"buyB": {
"item": "minecraft:wooden_pickaxe"
},
"sell": {
"item": "minecraft:diamond_pickaxe",
"nbt": "{Damage:0,Enchantments:[{id:\"minecraft:efficiency\",lvl:2},{id:\"minecraft:unbreaking\", lvl:10}]}"
},
"rewardExp": false,
"xp": 0
}
]
}This example includes only one merchant offer. The trader will sell the item in sell.
The player needs to provide the item in buy and buyB to receive the item.
maxUses is the amount of times the player can use this trade before the trader needs to restock.
If rewardExp is true, the player will receive xp points for each trade, amount defined in xp.
The following values are required:
buysell
The default values are:
| Name | Default value |
|---|---|
buyB |
Air |
rewardExp |
false |
xp |
0 |
You use a data pack to provide these files. These are located at <modid>/trader_offers/. An example can be found
here.
You spawn the trader using the /summon command, or by using the spawn egg. After this, you use the command
/datatrader setOffer @e <modid>:<path> to set the recipe. This can also be done by datapacks.
For a normal trader, I recommend setting NoAI to true.
You can also summon a trader with a specific trading table by using the
command /datatrader summon ~ ~ ~ <offer_id> <NoAI>
Just put a texture to <modid>:textures/entity/trader/<offer_id path>.png. This texture should be something like the
profession overlay texture, e.g. minecraft:textures/entity/villager/profession/cleric.png.